{i18n.t("game.report.section.my_ship_classes.title")}

{#if report === null}

{i18n.t("game.report.loading")}

{:else if rows.length === 0}

{i18n.t("game.report.section.my_ship_classes.empty")}

{:else} {#each rows as r (r.name)} {/each}
{i18n.t("game.report.section.my_ship_classes.column.name")} {i18n.t("game.report.section.my_ship_classes.column.drive")} {i18n.t("game.report.section.my_ship_classes.column.armament")} {i18n.t("game.report.section.my_ship_classes.column.weapons")} {i18n.t("game.report.section.my_ship_classes.column.shields")} {i18n.t("game.report.section.my_ship_classes.column.cargo")}
{r.name} {formatFloat(r.drive)} {r.armament} {formatFloat(r.weapons)} {formatFloat(r.shields)} {formatFloat(r.cargo)}
{/if}