<!--
Phase 23 Report View — my planets section. Filters `planets[]` to
the `kind === "local"` entries and renders the full local-planet
column set (matches `ReportPlanet` shape).
-->
<script lang="ts">
	import { getContext } from "svelte";

	import { i18n } from "$lib/i18n/index.svelte";
	import {
		RENDERED_REPORT_CONTEXT_KEY,
		type RenderedReportSource,
	} from "$lib/rendered-report.svelte";
	import { formatFloat } from "./format";

	const rendered = getContext<RenderedReportSource | undefined>(
		RENDERED_REPORT_CONTEXT_KEY,
	);
	const report = $derived(rendered?.report ?? null);
	const rows = $derived(
		(report?.planets ?? []).filter((p) => p.kind === "local"),
	);
</script>

<section
	id="report-my-planets"
	class="grid-section"
	data-testid="report-section-my-planets"
>
	<h2>{i18n.t("game.report.section.my_planets.title")}</h2>

	{#if report === null}
		<p class="status">{i18n.t("game.report.loading")}</p>
	{:else if rows.length === 0}
		<p class="status" data-testid="my-planets-empty">
			{i18n.t("game.report.section.my_planets.empty")}
		</p>
	{:else}
		<table class="grid" data-testid="my-planets-table">
			<thead>
				<tr>
					<th>{i18n.t("game.report.section.my_planets.column.number")}</th>
					<th>{i18n.t("game.report.section.my_planets.column.name")}</th>
					<th class="numeric">{i18n.t("game.report.section.my_planets.column.coordinates")}</th>
					<th class="numeric">{i18n.t("game.report.section.my_planets.column.size")}</th>
					<th class="numeric">{i18n.t("game.report.section.my_planets.column.resources")}</th>
					<th class="numeric">{i18n.t("game.report.section.my_planets.column.population")}</th>
					<th class="numeric">{i18n.t("game.report.section.my_planets.column.industry")}</th>
					<th class="numeric">
						{i18n.t("game.report.section.my_planets.column.industry_stockpile")}
					</th>
					<th class="numeric">
						{i18n.t("game.report.section.my_planets.column.materials_stockpile")}
					</th>
					<th class="numeric">{i18n.t("game.report.section.my_planets.column.colonists")}</th>
					<th>{i18n.t("game.report.section.my_planets.column.production")}</th>
					<th class="numeric">{i18n.t("game.report.section.my_planets.column.free_industry")}</th>
				</tr>
			</thead>
			<tbody>
				{#each rows as p (p.number)}
					<tr data-testid="my-planets-row" data-number={p.number}>
						<td>{p.number}</td>
						<td>{p.name}</td>
						<td class="numeric">{formatFloat(p.x)}, {formatFloat(p.y)}</td>
						<td class="numeric">{formatFloat(p.size ?? 0)}</td>
						<td class="numeric">{formatFloat(p.resources ?? 0)}</td>
						<td class="numeric">{formatFloat(p.population ?? 0)}</td>
						<td class="numeric">{formatFloat(p.industry ?? 0)}</td>
						<td class="numeric">{formatFloat(p.industryStockpile ?? 0)}</td>
						<td class="numeric">{formatFloat(p.materialsStockpile ?? 0)}</td>
						<td class="numeric">{formatFloat(p.colonists ?? 0)}</td>
						<td>{p.production ?? "—"}</td>
						<td class="numeric">{formatFloat(p.freeIndustry ?? 0)}</td>
					</tr>
				{/each}
			</tbody>
		</table>
	{/if}
</section>

<style>
	.grid-section h2 {
		margin: 0 0 0.5rem;
		font-size: 1.05rem;
		color: var(--color-text);
	}
	.status {
		margin: 0;
		color: var(--color-text-muted);
		font-size: 0.9rem;
	}
	.grid {
		border-collapse: collapse;
		width: 100%;
		font-variant-numeric: tabular-nums;
		font-size: 0.85rem;
	}
	.grid th,
	.grid td {
		padding: 0.4rem 0.6rem;
		text-align: left;
		border-bottom: 1px solid var(--color-border-subtle);
	}
	.grid th {
		color: var(--color-text-muted);
		text-transform: uppercase;
		letter-spacing: 0.04em;
		font-size: 0.75rem;
	}
	.grid th.numeric,
	.grid td.numeric {
		font-family: var(--font-mono);
		text-align: right;
	}
	.grid tbody tr:hover {
		background: var(--color-surface);
	}
</style>
