// F2 — automated WCAG 2.2 AA scans with axe-core across every // top-level view. Runs only on chromium-desktop (axe's colour-contrast // and computed-role checks need one real engine; repeating across the // webkit/mobile projects adds cost without new signal). // // Auth is bootstrapped through `/__debug/store` exactly as the // game-shell specs do; the in-game layout tolerates a missing gateway // (ECONNREFUSED) and still renders the chrome + view shells, which is // what the structural a11y scan needs. import AxeBuilder from "@axe-core/playwright"; import { expect, test, type Page } from "@playwright/test"; const SESSION_ID = "f2-a11y-axe-session"; // A real UUID — the layout's auto-sync calls `uuidToHiLo` on it. const GAME_ID = "10101010-1010-1010-1010-101010101010"; const WCAG_TAGS = ["wcag2a", "wcag2aa", "wcag21a", "wcag21aa", "wcag22aa"]; async function authenticate(page: Page): Promise { await page.goto("/__debug/store"); await expect(page.getByTestId("debug-store-ready")).toBeVisible(); await page.waitForFunction(() => window.__galaxyDebug?.ready === true); await page.evaluate(() => window.__galaxyDebug!.clearSession()); await page.evaluate( (id) => window.__galaxyDebug!.setDeviceSessionId(id), SESSION_ID, ); } async function expectNoViolations(page: Page): Promise { const results = await new AxeBuilder({ page }).withTags(WCAG_TAGS).analyze(); // Surface the rule ids in the assertion message for a fast triage. expect( results.violations, results.violations.map((v) => `${v.id} (${v.nodes.length})`).join(", "), ).toEqual([]); } test.describe("axe WCAG 2.2 AA", () => { test.beforeEach(({}, testInfo) => { test.skip( testInfo.project.name !== "chromium-desktop", "axe scan runs once, on chromium-desktop", ); }); test("login", async ({ page }) => { await page.goto("/login"); await expect(page.locator("#main-content")).toBeVisible(); await expectNoViolations(page); }); test("lobby", async ({ page }) => { await authenticate(page); await page.goto("/lobby"); await expect(page.locator("#main-content")).toBeVisible(); await expectNoViolations(page); }); test("lobby create", async ({ page }) => { await authenticate(page); await page.goto("/lobby/create"); await expect(page.locator("#main-content")).toBeVisible(); await expectNoViolations(page); }); const inGameViews: Array<[string, string]> = [ ["map", "active-view-map"], ["report", "active-view-report"], ["mail", "active-view-mail"], ["battle", "active-view-battle"], ["designer/science", "active-view-designer-science"], ["table/planets", "active-view-table"], ]; for (const [path, testId] of inGameViews) { test(`in-game: ${path}`, async ({ page }) => { await authenticate(page); await page.goto(`/games/${GAME_ID}/${path}`); await expect(page.getByTestId("game-shell")).toBeVisible(); await expect(page.getByTestId(testId)).toBeVisible(); await expectNoViolations(page); }); } });