// Component coverage for the Phase 30 ship-class calculator: forward // results, single-target goal-seek wired through a mounted component, the // Create flow against a real OrderDraftStore, and the planet area. The // math itself is covered by `calc-model.test.ts` and the Go parity tests; // here we assert the component renders and orchestrates them. import "@testing-library/jest-dom/vitest"; import "fake-indexeddb/auto"; import { fireEvent, render } from "@testing-library/svelte"; import { afterEach, beforeEach, describe, expect, test, vi } from "vitest"; // The calculator reads `page.params.id` to scope its long-lived state to // the active game; stub a stable id so the component test has a router. vi.mock("$app/state", () => ({ page: { params: { id: "calc-test-game" } } })); import { i18n } from "../src/lib/i18n/index.svelte"; import CalculatorTab from "../src/lib/sidebar/calculator-tab.svelte"; import { calculatorState } from "../src/lib/calculator/calc-state.svelte"; import { CORE_CONTEXT_KEY, CoreHolder } from "../src/lib/core-context.svelte"; import { ORDER_DRAFT_CONTEXT_KEY, OrderDraftStore, } from "../src/sync/order-draft.svelte"; import { SELECTION_CONTEXT_KEY, SelectionStore, } from "../src/lib/selection.svelte"; import { RENDERED_REPORT_CONTEXT_KEY, type RenderedReportSource, } from "../src/lib/rendered-report.svelte"; import type { GameReport, ReportPlanet } from "../src/api/game-state"; import type { Core } from "../src/platform/core/index"; import { makeFakeCore } from "./fake-core"; import { IDBCache } from "../src/platform/store/idb-cache"; import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb"; import type { IDBPDatabase } from "idb"; const GAME_ID = "11111111-2222-3333-4444-555555555555"; let db: IDBPDatabase; let dbName: string; let draft: OrderDraftStore; const LOCAL_PLANET: ReportPlanet = { number: 17, name: "Castle", x: 100, y: 100, kind: "local", owner: "me", size: 1000, resources: 10, industryStockpile: 0, materialsStockpile: 100, industry: 1000, population: 1000, colonists: 0, production: "Cruiser", freeIndustry: 1000, }; function makeReport(over: Partial = {}): GameReport { return { localPlayerDrive: 1.2, localPlayerWeapons: 1.5, localPlayerShields: 1, localPlayerCargo: 1, localShipClass: [], planets: [], ...over, } as unknown as GameReport; } function mount(opts: { core?: Core | null; report?: GameReport; selection?: SelectionStore; } = {}) { const holder = new CoreHolder(); holder.set(opts.core === undefined ? makeFakeCore() : opts.core); const selection = opts.selection ?? new SelectionStore(); const report = opts.report ?? makeReport(); const source: RenderedReportSource = { get report() { return report; }, }; const context = new Map([ [RENDERED_REPORT_CONTEXT_KEY, source], [ORDER_DRAFT_CONTEXT_KEY, draft], [CORE_CONTEXT_KEY, holder], [SELECTION_CONTEXT_KEY, selection], ]); return render(CalculatorTab, { context }); } async function setBlock( ui: { getByTestId(id: string): HTMLElement }, key: string, value: number, ): Promise { await fireEvent.input(ui.getByTestId(`calculator-block-${key}`), { target: { value: String(value) }, }); } beforeEach(async () => { dbName = `galaxy-calculator-${crypto.randomUUID()}`; db = await openGalaxyDB(dbName); draft = new OrderDraftStore(); await draft.init({ cache: new IDBCache(db), gameId: GAME_ID }); i18n.resetForTests("en"); // The calculator state is a module singleton shared across cases. calculatorState.reset(); }); afterEach(async () => { draft.dispose(); db.close(); await new Promise((resolve) => { const req = indexedDB.deleteDatabase(dbName); req.onsuccess = () => resolve(); req.onerror = () => resolve(); req.onblocked = () => resolve(); }); }); describe("calculator-tab", () => { test("computes results once the blocks are valid", async () => { const ui = mount(); // All-zero blocks are invalid: results read as unavailable. expect(ui.getByTestId("calculator-out-emptyMass")).toHaveTextContent("—"); await setBlock(ui, "drive", 10); await setBlock(ui, "shields", 5); await setBlock(ui, "cargo", 5); // empty mass = 10 + 5 + 5 = 20. expect(ui.getByTestId("calculator-out-emptyMass")).toHaveTextContent("20"); }); test("locking attack back-solves the weapons block", async () => { const ui = mount(); await setBlock(ui, "drive", 10); await setBlock(ui, "armament", 2); await setBlock(ui, "weapons", 5); await setBlock(ui, "shields", 5); await setBlock(ui, "cargo", 5); await fireEvent.click(ui.getByTestId("calculator-lock-attack")); await fireEvent.input(ui.getByTestId("calculator-locked-attack"), { target: { value: "30" }, }); // weapons = 30 / weaponsTech(1.5) = 20, shown read-only. const weapons = ui.getByTestId("calculator-block-weapons"); expect(weapons).toHaveValue(20); expect(weapons).toHaveAttribute("readonly"); }); test("flags an unreachable speed target as infeasible", async () => { const ui = mount(); await setBlock(ui, "drive", 10); await setBlock(ui, "shields", 5); await setBlock(ui, "cargo", 5); await fireEvent.click(ui.getByTestId("calculator-lock-speedEmpty")); // ceiling is 20 * driveTech(1.2) = 24; 100 is unreachable. await fireEvent.input(ui.getByTestId("calculator-locked-speedEmpty"), { target: { value: "100" }, }); const locked = ui.getByTestId("calculator-locked-speedEmpty"); expect(locked).toHaveAttribute("title", expect.stringMatching(/cannot be reached/i)); }); test("create adds a ship-class command once the name is valid", async () => { const ui = mount(); await setBlock(ui, "drive", 10); await setBlock(ui, "shields", 5); await setBlock(ui, "cargo", 5); const create = ui.getByTestId("calculator-create"); expect(create).toBeDisabled(); await fireEvent.input(ui.getByTestId("calculator-name"), { target: { value: "Cruiser" }, }); expect(create).not.toBeDisabled(); await fireEvent.click(create); expect(draft.commands).toHaveLength(1); expect(draft.commands[0]).toMatchObject({ kind: "createShipClass", name: "Cruiser", drive: 10, shields: 5, cargo: 5, }); }); test("planet area prompts for a selection when none is active", () => { const ui = mount(); expect(ui.getByTestId("calculator-planet-none")).toBeInTheDocument(); }); test("planet area shows build stats for a selected own planet", async () => { const selection = new SelectionStore(); selection.selectPlanet(17); const ui = mount({ report: makeReport({ planets: [LOCAL_PLANET] }), selection, }); await setBlock(ui, "drive", 10); await setBlock(ui, "shields", 5); await setBlock(ui, "cargo", 5); expect(ui.getByTestId("calculator-planet-name")).toHaveTextContent("Castle"); expect( ui.getByTestId("calculator-ships-per-turn"), ).not.toHaveTextContent("—"); }); test("zero cargo disables the load toggle", async () => { const ui = mount(); await setBlock(ui, "drive", 10); await setBlock(ui, "shields", 5); await setBlock(ui, "cargo", 0); expect(ui.getByTestId("calculator-load-full")).toBeDisabled(); expect(ui.getByTestId("calculator-load-custom")).toBeDisabled(); }); test("full load shows the cargo capacity", async () => { const ui = mount(); await setBlock(ui, "drive", 10); await setBlock(ui, "shields", 5); await setBlock(ui, "cargo", 5); // A fresh design starts with cargo 0, which pins load to empty; // pick full now that there is a hold. await fireEvent.click(ui.getByTestId("calculator-load-full")); // capacity = cargoTech(1) * (5 + 25/20) = 6.25. expect(ui.getByTestId("calculator-full-capacity")).toHaveTextContent("6.25"); }); test("flags a custom load above cargo capacity", async () => { const ui = mount(); await setBlock(ui, "drive", 10); await setBlock(ui, "shields", 5); await setBlock(ui, "cargo", 5); await fireEvent.click(ui.getByTestId("calculator-load-custom")); await fireEvent.input(ui.getByTestId("calculator-custom-load"), { target: { value: "100" }, }); expect(ui.getByTestId("calculator-custom-load")).toHaveAttribute( "aria-invalid", "true", ); }); test("marks an invalid block value with aria-invalid", async () => { const ui = mount(); // 0.5 is neither 0 nor ≥ 1. await setBlock(ui, "drive", 0.5); expect(ui.getByTestId("calculator-block-drive")).toHaveAttribute( "aria-invalid", "true", ); }); test("disables the speed lock when drive is zero", async () => { const ui = mount(); await setBlock(ui, "drive", 0); await setBlock(ui, "shields", 5); await setBlock(ui, "cargo", 5); expect(ui.getByTestId("calculator-lock-speedEmpty")).toBeDisabled(); }); test("displays computed values rounded up to three decimals", async () => { const ui = mount(); await setBlock(ui, "drive", 7); await setBlock(ui, "shields", 3); await setBlock(ui, "cargo", 1); // empty mass = 11; max speed = 11 * driveTech... use a value that is // not already 3-decimal: speedEmpty = 20*7*1.2 / 11 = 15.2727… // ceil to 3 → 15.273. expect(ui.getByTestId("calculator-out-speedEmpty")).toHaveTextContent( "15.273", ); }); test("tech defaults render as a number with an open-lock affordance", () => { const ui = mount(); // Default state: no override → number + open lock, no input. expect(ui.getByTestId("calculator-tech-value-drive")).toHaveTextContent( "1.2", ); expect( ui.getByTestId("calculator-tech-override-drive"), ).toBeInTheDocument(); expect(ui.queryByTestId("calculator-tech-drive")).toBeNull(); }); test("clicking the open tech lock reveals the input + closed lock", async () => { const ui = mount(); await fireEvent.click(ui.getByTestId("calculator-tech-override-drive")); // Now an input is rendered and the lock turned closed (reset). expect(ui.getByTestId("calculator-tech-drive")).toHaveValue(1.2); expect(ui.getByTestId("calculator-tech-reset-drive")).toBeInTheDocument(); expect(ui.queryByTestId("calculator-tech-value-drive")).toBeNull(); }); test("flags a tech override below the player's current tech", async () => { const ui = mount(); await fireEvent.click(ui.getByTestId("calculator-tech-override-drive")); // Player drive is 1.2; setting 0.5 is below the floor. await fireEvent.input(ui.getByTestId("calculator-tech-drive"), { target: { value: "0.5" }, }); expect(ui.getByTestId("calculator-tech-drive")).toHaveAttribute( "aria-invalid", "true", ); }); test("smart step jumps from 0 to 1 on ArrowUp for ship blocks", async () => { const ui = mount(); const drive = ui.getByTestId("calculator-block-drive") as HTMLInputElement; drive.focus(); await fireEvent.keyDown(drive, { key: "ArrowUp" }); expect(drive).toHaveValue(1); await fireEvent.keyDown(drive, { key: "ArrowUp" }); expect(drive).toHaveValue(1.1); await fireEvent.keyDown(drive, { key: "ArrowDown" }); expect(drive).toHaveValue(1); await fireEvent.keyDown(drive, { key: "ArrowDown" }); expect(drive).toHaveValue(0); }); test("regression: speed lock works at the ceiling with all-zero non-drive blocks", async () => { const ui = mount(); await setBlock(ui, "drive", 1); // Override drive tech to 1 so the ceiling math is plain. await fireEvent.click(ui.getByTestId("calculator-tech-override-drive")); await fireEvent.input(ui.getByTestId("calculator-tech-drive"), { target: { value: "1" }, }); // With D=1, W=A=S=C=0 the only achievable speed is 20*driveTech=20. expect(ui.getByTestId("calculator-out-speedEmpty")).toHaveTextContent("20"); await fireEvent.click(ui.getByTestId("calculator-lock-speedEmpty")); const locked = ui.getByTestId("calculator-locked-speedEmpty"); expect(locked).toHaveValue(20); // The lock is feasible — no infeasible title and no red error class. expect(locked).not.toHaveAttribute( "title", expect.stringMatching(/cannot be reached/i), ); }); test("planet MAT defaults to a value + open lock and opens an input on click", async () => { const selection = new SelectionStore(); selection.selectPlanet(17); const ui = mount({ report: makeReport({ planets: [LOCAL_PLANET] }), selection, }); // Initial state: the MAT shows the planet's value via the number cell // and an open lock; no input until the override is activated. expect( ui.getByTestId("calculator-planet-mat-value"), ).toHaveTextContent("100"); expect( ui.getByTestId("calculator-mat-override"), ).toBeInTheDocument(); expect(ui.queryByTestId("calculator-planet-mat")).toBeNull(); await fireEvent.click(ui.getByTestId("calculator-mat-override")); expect(ui.getByTestId("calculator-planet-mat")).toHaveValue(100); expect(ui.getByTestId("calculator-mat-reset")).toBeInTheDocument(); }); test("flags a modernization target below the player's current tech", async () => { const ui = mount(); await fireEvent.click(ui.getByTestId("calculator-mode-modernization")); // Player drive is 1.2; the target is seeded with the same value. await fireEvent.input(ui.getByTestId("calculator-target-drive"), { target: { value: "0.5" }, }); expect(ui.getByTestId("calculator-target-drive")).toHaveAttribute( "aria-invalid", "true", ); }); });