package controller_test import ( "testing" e "galaxy/error" "github.com/google/uuid" "github.com/iliadenisov/galaxy/server/internal/model/game" "github.com/stretchr/testify/assert" ) func TestShipGroupSend(t *testing.T) { c, g := newCache() // group #1 - in_orbit, free to upgrade assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10)) // group #2 - in_space assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1)) c.ShipGroup(1).StateInSpace = &InSpace // group #3 - in_orbit, unmovable g.ShipClassCreate(Race_0.Name, "Fortress", 0, 50, 30, 100, 0) assert.NoError(t, c.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1)) shiplessRace := "Shipless" ri, _ := c.AddRace(shiplessRace) assert.NoError(t, c.ShipClassCreate(ri, "Drone", 1, 0, 0, 0, 0)) sgi := c.CreateShipsUnsafe_T(ri, c.MustShipClass(ri, "Drone").ID, R0_Planet_0_num, 1) assert.ErrorContains(t, g.ShipGroupSend(UnknownRace, c.ShipGroup(0).ID, 2), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupSend(Race_Extinct.Name, c.ShipGroup(0).ID, 2), e.GenericErrorText(e.ErrRaceExinct)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, uuid.New(), 2), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 222), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(1).ID, 1), e.GenericErrorText(e.ErrShipsBusy)) assert.ErrorContains(t, g.ShipGroupSend(shiplessRace, c.ShipGroup(sgi).ID, 2), e.GenericErrorText(e.ErrSendShipOwnerHasNoPlanets)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(2).ID, 2), e.GenericErrorText(e.ErrSendShipHasNoDrives)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 3), e.GenericErrorText(e.ErrSendUnreachableDestination)) assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, R0_Planet_2_num)) // send #0 assert.Equal(t, game.StateLaunched, c.ShipGroup(0).State()) assert.NotNil(t, c.ShipGroup(0).StateInSpace) assert.Nil(t, c.ShipGroup(0).StateInSpace.X) assert.Nil(t, c.ShipGroup(0).StateInSpace.Y) assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, R0_Planet_0_num)) // un-send #0 assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State()) }