// Code generated by the FlatBuffers compiler. DO NOT EDIT. package report import ( flatbuffers "github.com/google/flatbuffers/go" common "galaxy/schema/fbs/common" ) type BattleSummary struct { _tab flatbuffers.Table } func GetRootAsBattleSummary(buf []byte, offset flatbuffers.UOffsetT) *BattleSummary { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &BattleSummary{} x.Init(buf, n+offset) return x } func FinishBattleSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsBattleSummary(buf []byte, offset flatbuffers.UOffsetT) *BattleSummary { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &BattleSummary{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedBattleSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *BattleSummary) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *BattleSummary) Table() flatbuffers.Table { return rcv._tab } func (rcv *BattleSummary) Id(obj *common.UUID) *common.UUID { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := o + rcv._tab.Pos if obj == nil { obj = new(common.UUID) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func (rcv *BattleSummary) Planet() uint64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetUint64(o + rcv._tab.Pos) } return 0 } func (rcv *BattleSummary) MutatePlanet(n uint64) bool { return rcv._tab.MutateUint64Slot(6, n) } func (rcv *BattleSummary) Shots() uint64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetUint64(o + rcv._tab.Pos) } return 0 } func (rcv *BattleSummary) MutateShots(n uint64) bool { return rcv._tab.MutateUint64Slot(8, n) } func BattleSummaryStart(builder *flatbuffers.Builder) { builder.StartObject(3) } func BattleSummaryAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) { builder.PrependStructSlot(0, flatbuffers.UOffsetT(id), 0) } func BattleSummaryAddPlanet(builder *flatbuffers.Builder, planet uint64) { builder.PrependUint64Slot(1, planet, 0) } func BattleSummaryAddShots(builder *flatbuffers.Builder, shots uint64) { builder.PrependUint64Slot(2, shots, 0) } func BattleSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }