// Code generated by the FlatBuffers compiler. DO NOT EDIT. package order import ( flatbuffers "github.com/google/flatbuffers/go" ) type CommandShipClassCreate struct { _tab flatbuffers.Table } func GetRootAsCommandShipClassCreate(buf []byte, offset flatbuffers.UOffsetT) *CommandShipClassCreate { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &CommandShipClassCreate{} x.Init(buf, n+offset) return x } func FinishCommandShipClassCreateBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsCommandShipClassCreate(buf []byte, offset flatbuffers.UOffsetT) *CommandShipClassCreate { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &CommandShipClassCreate{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedCommandShipClassCreateBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *CommandShipClassCreate) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *CommandShipClassCreate) Table() flatbuffers.Table { return rcv._tab } func (rcv *CommandShipClassCreate) Drive() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *CommandShipClassCreate) MutateDrive(n float32) bool { return rcv._tab.MutateFloat32Slot(4, n) } func (rcv *CommandShipClassCreate) Weapons() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *CommandShipClassCreate) MutateWeapons(n float32) bool { return rcv._tab.MutateFloat32Slot(6, n) } func (rcv *CommandShipClassCreate) Shields() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *CommandShipClassCreate) MutateShields(n float32) bool { return rcv._tab.MutateFloat32Slot(8, n) } func (rcv *CommandShipClassCreate) Cargo() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *CommandShipClassCreate) MutateCargo(n float32) bool { return rcv._tab.MutateFloat32Slot(10, n) } func (rcv *CommandShipClassCreate) Armament() uint16 { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.GetUint16(o + rcv._tab.Pos) } return 0 } func (rcv *CommandShipClassCreate) MutateArmament(n uint16) bool { return rcv._tab.MutateUint16Slot(12, n) } func (rcv *CommandShipClassCreate) Name() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func CommandShipClassCreateStart(builder *flatbuffers.Builder) { builder.StartObject(6) } func CommandShipClassCreateAddDrive(builder *flatbuffers.Builder, drive float32) { builder.PrependFloat32Slot(0, drive, 0.0) } func CommandShipClassCreateAddWeapons(builder *flatbuffers.Builder, weapons float32) { builder.PrependFloat32Slot(1, weapons, 0.0) } func CommandShipClassCreateAddShields(builder *flatbuffers.Builder, shields float32) { builder.PrependFloat32Slot(2, shields, 0.0) } func CommandShipClassCreateAddCargo(builder *flatbuffers.Builder, cargo float32) { builder.PrependFloat32Slot(3, cargo, 0.0) } func CommandShipClassCreateAddArmament(builder *flatbuffers.Builder, armament uint16) { builder.PrependUint16Slot(4, armament, 0) } func CommandShipClassCreateAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(name), 0) } func CommandShipClassCreateEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }