// Code generated by the FlatBuffers compiler. DO NOT EDIT. package report import ( flatbuffers "github.com/google/flatbuffers/go" ) type OtherScience struct { _tab flatbuffers.Table } func GetRootAsOtherScience(buf []byte, offset flatbuffers.UOffsetT) *OtherScience { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &OtherScience{} x.Init(buf, n+offset) return x } func FinishOtherScienceBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsOtherScience(buf []byte, offset flatbuffers.UOffsetT) *OtherScience { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &OtherScience{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedOtherScienceBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *OtherScience) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *OtherScience) Table() flatbuffers.Table { return rcv._tab } func (rcv *OtherScience) Race() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *OtherScience) Name() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *OtherScience) Drive() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherScience) MutateDrive(n float32) bool { return rcv._tab.MutateFloat32Slot(8, n) } func (rcv *OtherScience) Weapons() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherScience) MutateWeapons(n float32) bool { return rcv._tab.MutateFloat32Slot(10, n) } func (rcv *OtherScience) Shields() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherScience) MutateShields(n float32) bool { return rcv._tab.MutateFloat32Slot(12, n) } func (rcv *OtherScience) Cargo() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherScience) MutateCargo(n float32) bool { return rcv._tab.MutateFloat32Slot(14, n) } func OtherScienceStart(builder *flatbuffers.Builder) { builder.StartObject(6) } func OtherScienceAddRace(builder *flatbuffers.Builder, race flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(race), 0) } func OtherScienceAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(name), 0) } func OtherScienceAddDrive(builder *flatbuffers.Builder, drive float32) { builder.PrependFloat32Slot(2, drive, 0.0) } func OtherScienceAddWeapons(builder *flatbuffers.Builder, weapons float32) { builder.PrependFloat32Slot(3, weapons, 0.0) } func OtherScienceAddShields(builder *flatbuffers.Builder, shields float32) { builder.PrependFloat32Slot(4, shields, 0.0) } func OtherScienceAddCargo(builder *flatbuffers.Builder, cargo float32) { builder.PrependFloat32Slot(5, cargo, 0.0) } func OtherScienceEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }