package game_test import ( "slices" "testing" e "github.com/iliadenisov/galaxy/internal/error" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/stretchr/testify/assert" ) func TestJoinShipGroupToFleet(t *testing.T) { g := newGame() var groupIndex uint = 1 assert.ErrorContains(t, g.JoinShipGroupToFleet(Race_0.Name, " ", groupIndex, 0), e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)) assert.ErrorContains(t, g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 0), e.GenericErrorText(e.ErrInputEntityNotExists)) // creating ShipGroup assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5)) assert.ErrorContains(t, g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 6), e.GenericErrorText(e.ErrJoinFleetGroupNumberNotEnough)) // ensure race has no Fleets assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0) fleetOne := "R0_Fleet_one" fleetTwo := "R0_Fleet_two" assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0)) fleets := slices.Collect(g.ListFleets(Race_0_idx)) groups := slices.Collect(g.ListShipGroups(Race_0_idx)) assert.Len(t, groups, 1) gi := 0 assert.Len(t, fleets, 1) assert.Equal(t, fleets[0].Name, fleetOne) assert.Equal(t, fleets[0].Destination, groups[gi].Destination) assert.Nil(t, fleets[0].Origin) assert.Nil(t, fleets[0].Range) assert.NotNil(t, groups[gi].FleetID) assert.Equal(t, fleets[0].ID, *groups[gi].FleetID) // create another ShipGroup assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) groupIndex = 2 assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTwo, groupIndex, 2)) fleets = slices.Collect(g.ListFleets(Race_0_idx)) groups = slices.Collect(g.ListShipGroups(Race_0_idx)) assert.Len(t, groups, 3) gi = 1 assert.Len(t, fleets, 2) assert.Equal(t, fleets[1].Name, fleetTwo) assert.Equal(t, fleets[1].Destination, groups[gi].Destination) assert.Nil(t, fleets[1].Origin) assert.Nil(t, fleets[1].Range) assert.NotNil(t, groups[gi].FleetID) assert.Equal(t, fleets[1].ID, *groups[gi].FleetID) assert.Equal(t, uint(2), groups[gi].Number) assert.Equal(t, uint(2), groups[gi].Index) gi = 2 assert.Nil(t, groups[gi].FleetID) assert.Equal(t, uint(1), groups[gi].Number) assert.Equal(t, uint(3), groups[gi].Index) groupIndex = groups[gi].Index assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0)) fleets = slices.Collect(g.ListFleets(Race_0_idx)) assert.Len(t, fleets, 2) groups = slices.Collect(g.ListShipGroups(Race_0_idx)) assert.NotNil(t, groups[gi].FleetID) assert.Equal(t, fleets[0].ID, *groups[gi].FleetID) assert.Equal(t, fleets[0].Destination, groups[gi].Destination) assert.Nil(t, fleets[0].Origin) assert.Nil(t, fleets[0].Range) // group not In_Orbit assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7)) gi = 3 g.ShipGroups[gi].StateInSpace = &game.InSpace{ Origin: 2, Range: 1, } assert.ErrorContains(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0), e.GenericErrorText(e.ErrShipsBusy)) g.ShipGroups[gi].StateInSpace = nil // existing fleet not on the same planet or in_orbit g.Fleets[0].Destination = R0_Planet_2_num assert.ErrorContains(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0), e.GenericErrorText(e.ErrShipsNotOnSamePlanet)) g.Fleets[0].Destination = R0_Planet_0_num } func TestJoinFleets(t *testing.T) { g := newGame() // creating ShipGroup at Planet_0 assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #1 // creating ShipGroup at Planet_2 assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 2)) // group #2 // creating ShipGroup at Planet_0 assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3 // ensure race has no Fleets assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0) fleetPlanet2 := "R0_Fleet_On_Planet_2" fleetSource := "R0_Fleet_one" fleetTarget := "R0_Fleet_two" assert.ErrorContains(t, g.JoinFleets(Race_0.Name, fleetSource, fleetTarget), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSource, 1, 0)) assert.ErrorContains(t, g.JoinFleets(Race_0.Name, fleetSource, fleetTarget), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTarget, 3, 0)) assert.NoError(t, g.JoinFleets(Race_0.Name, fleetSource, fleetTarget)) assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetPlanet2, 2, 0)) assert.ErrorContains(t, g.JoinFleets(Race_0.Name, fleetPlanet2, fleetTarget), e.GenericErrorText(e.ErrShipsNotOnSamePlanet)) }