// Code generated by the FlatBuffers compiler. DO NOT EDIT. package lobby import ( flatbuffers "github.com/google/flatbuffers/go" ) type MyGamesListRequest struct { _tab flatbuffers.Table } func GetRootAsMyGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListRequest { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &MyGamesListRequest{} x.Init(buf, n+offset) return x } func FinishMyGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsMyGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListRequest { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &MyGamesListRequest{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedMyGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *MyGamesListRequest) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *MyGamesListRequest) Table() flatbuffers.Table { return rcv._tab } func MyGamesListRequestStart(builder *flatbuffers.Builder) { builder.StartObject(0) } func MyGamesListRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }