// Code generated by the FlatBuffers compiler. DO NOT EDIT. package diplomail import ( flatbuffers "github.com/google/flatbuffers/go" common "galaxy/schema/fbs/common" ) type SendRequest struct { _tab flatbuffers.Table } func GetRootAsSendRequest(buf []byte, offset flatbuffers.UOffsetT) *SendRequest { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &SendRequest{} x.Init(buf, n+offset) return x } func FinishSendRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsSendRequest(buf []byte, offset flatbuffers.UOffsetT) *SendRequest { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &SendRequest{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedSendRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *SendRequest) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *SendRequest) Table() flatbuffers.Table { return rcv._tab } func (rcv *SendRequest) GameId(obj *common.UUID) *common.UUID { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := o + rcv._tab.Pos if obj == nil { obj = new(common.UUID) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func (rcv *SendRequest) RecipientUserId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *SendRequest) RecipientRaceName() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *SendRequest) Subject() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *SendRequest) Body() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func SendRequestStart(builder *flatbuffers.Builder) { builder.StartObject(5) } func SendRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0) } func SendRequestAddRecipientUserId(builder *flatbuffers.Builder, recipientUserId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(recipientUserId), 0) } func SendRequestAddRecipientRaceName(builder *flatbuffers.Builder, recipientRaceName flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(recipientRaceName), 0) } func SendRequestAddSubject(builder *flatbuffers.Builder, subject flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(subject), 0) } func SendRequestAddBody(builder *flatbuffers.Builder, body flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(body), 0) } func SendRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }