// Code generated by the FlatBuffers compiler. DO NOT EDIT. package diplomail import ( flatbuffers "github.com/google/flatbuffers/go" common "galaxy/schema/fbs/common" ) type AdminRequest struct { _tab flatbuffers.Table } func GetRootAsAdminRequest(buf []byte, offset flatbuffers.UOffsetT) *AdminRequest { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &AdminRequest{} x.Init(buf, n+offset) return x } func FinishAdminRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsAdminRequest(buf []byte, offset flatbuffers.UOffsetT) *AdminRequest { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &AdminRequest{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedAdminRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *AdminRequest) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *AdminRequest) Table() flatbuffers.Table { return rcv._tab } func (rcv *AdminRequest) GameId(obj *common.UUID) *common.UUID { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := o + rcv._tab.Pos if obj == nil { obj = new(common.UUID) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func (rcv *AdminRequest) Target() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *AdminRequest) RecipientUserId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *AdminRequest) RecipientRaceName() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *AdminRequest) Recipients() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *AdminRequest) Subject() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *AdminRequest) Body() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func AdminRequestStart(builder *flatbuffers.Builder) { builder.StartObject(7) } func AdminRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0) } func AdminRequestAddTarget(builder *flatbuffers.Builder, target flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(target), 0) } func AdminRequestAddRecipientUserId(builder *flatbuffers.Builder, recipientUserId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(recipientUserId), 0) } func AdminRequestAddRecipientRaceName(builder *flatbuffers.Builder, recipientRaceName flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(recipientRaceName), 0) } func AdminRequestAddRecipients(builder *flatbuffers.Builder, recipients flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(recipients), 0) } func AdminRequestAddSubject(builder *flatbuffers.Builder, subject flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(subject), 0) } func AdminRequestAddBody(builder *flatbuffers.Builder, body flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(6, flatbuffers.UOffsetT(body), 0) } func AdminRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }