// Code generated by the FlatBuffers compiler. DO NOT EDIT. package report import ( flatbuffers "github.com/google/flatbuffers/go" ) type UninhabitedPlanet struct { _tab flatbuffers.Table } func GetRootAsUninhabitedPlanet(buf []byte, offset flatbuffers.UOffsetT) *UninhabitedPlanet { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &UninhabitedPlanet{} x.Init(buf, n+offset) return x } func FinishUninhabitedPlanetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsUninhabitedPlanet(buf []byte, offset flatbuffers.UOffsetT) *UninhabitedPlanet { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &UninhabitedPlanet{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedUninhabitedPlanetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *UninhabitedPlanet) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *UninhabitedPlanet) Table() flatbuffers.Table { return rcv._tab } func (rcv *UninhabitedPlanet) X() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *UninhabitedPlanet) MutateX(n float32) bool { return rcv._tab.MutateFloat32Slot(4, n) } func (rcv *UninhabitedPlanet) Y() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *UninhabitedPlanet) MutateY(n float32) bool { return rcv._tab.MutateFloat32Slot(6, n) } func (rcv *UninhabitedPlanet) Number() uint64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetUint64(o + rcv._tab.Pos) } return 0 } func (rcv *UninhabitedPlanet) MutateNumber(n uint64) bool { return rcv._tab.MutateUint64Slot(8, n) } func (rcv *UninhabitedPlanet) Size() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *UninhabitedPlanet) MutateSize(n float32) bool { return rcv._tab.MutateFloat32Slot(10, n) } func (rcv *UninhabitedPlanet) Name() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *UninhabitedPlanet) Resources() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *UninhabitedPlanet) MutateResources(n float32) bool { return rcv._tab.MutateFloat32Slot(14, n) } func (rcv *UninhabitedPlanet) Capital() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *UninhabitedPlanet) MutateCapital(n float32) bool { return rcv._tab.MutateFloat32Slot(16, n) } func (rcv *UninhabitedPlanet) Material() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(18)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *UninhabitedPlanet) MutateMaterial(n float32) bool { return rcv._tab.MutateFloat32Slot(18, n) } func UninhabitedPlanetStart(builder *flatbuffers.Builder) { builder.StartObject(8) } func UninhabitedPlanetAddX(builder *flatbuffers.Builder, x float32) { builder.PrependFloat32Slot(0, x, 0.0) } func UninhabitedPlanetAddY(builder *flatbuffers.Builder, y float32) { builder.PrependFloat32Slot(1, y, 0.0) } func UninhabitedPlanetAddNumber(builder *flatbuffers.Builder, number uint64) { builder.PrependUint64Slot(2, number, 0) } func UninhabitedPlanetAddSize(builder *flatbuffers.Builder, size float32) { builder.PrependFloat32Slot(3, size, 0.0) } func UninhabitedPlanetAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(name), 0) } func UninhabitedPlanetAddResources(builder *flatbuffers.Builder, resources float32) { builder.PrependFloat32Slot(5, resources, 0.0) } func UninhabitedPlanetAddCapital(builder *flatbuffers.Builder, capital float32) { builder.PrependFloat32Slot(6, capital, 0.0) } func UninhabitedPlanetAddMaterial(builder *flatbuffers.Builder, material float32) { builder.PrependFloat32Slot(7, material, 0.0) } func UninhabitedPlanetEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }