package game import ( "encoding/json" "fmt" "maps" "github.com/google/uuid" ) type Float float64 func F(v float64) Float { return Float(v) } func (f Float) Add(v float64) Float { return F(f.F() + v) } func (f Float) F() float64 { return float64(f) } type TechSet map[Tech]float64 func (ts TechSet) Value(t Tech) float64 { if v, ok := ts[t]; ok { return v } else { panic(fmt.Sprintf("TechSet: Value: %s's value not set", t.String())) } } func (ts TechSet) Set(t Tech, v float64) TechSet { m := maps.Clone(ts) m[t] = v return m } // TODO: turn's incremental Version type Game struct { ID uuid.UUID `json:"id"` Turn uint `json:"turn"` Map Map `json:"map"` Race []Race `json:"races"` Votes float64 `json:"votes"` ShipGroups []ShipGroup `json:"shipGroup,omitempty"` Fleets []Fleet `json:"fleet,omitempty"` } type GameMeta struct { Battles []BattleMeta `json:"battles,omitempty"` Bombings []Bombing `json:"bombings,omitempty"` } type BattleMeta struct { Turn uint `json:"turn"` Planet uint `json:"planet"` BattleID uuid.UUID `json:"battle_id"` ObserverIDs []uuid.UUID `json:"observer_ids"` } // TODO: remove if not needed func (g Game) RaceVotes(raceID uuid.UUID) float64 { var result float64 for i := range g.Map.Planet { if g.Map.Planet[i].Owner == raceID { result += g.Map.Planet[i].Votes() } } return result } func (g Game) MarshalBinary() (data []byte, err error) { return json.Marshal(&g) } func (g *Game) UnmarshalBinary(data []byte) error { return json.Unmarshal(data, g) } func (gm GameMeta) MarshalBinary() (data []byte, err error) { return json.Marshal(&gm) } func (gm *GameMeta) UnmarshalBinary(data []byte) error { return json.Unmarshal(data, gm) }