package controller import ( "fmt" "iter" "github.com/google/uuid" "github.com/iliadenisov/galaxy/internal/model/game" ) func (c *Cache) Race(i int) game.Race { c.validateRaceIndex(i) return c.g.Race[i] } func (c *Cache) RaceShipGroups(ri int) iter.Seq[*game.ShipGroup] { return c.listShipGroups(ri) } func (c *Cache) RaceScience(ri int) []game.Science { return c.raceScience(ri) } func (c *Cache) ListFleets(ri int) iter.Seq[*game.Fleet] { return c.listFleets(ri) } func (c *Cache) MustFleetID(ri int, name string) uuid.UUID { for f := range c.listFleets(ri) { if f.Name == name { return f.ID } } panic("fleet not found") } func (c *Cache) MustShipGroup(ri int, index uint) *game.ShipGroup { for sg := range c.listShipGroups(ri) { if sg.Index == index { return sg } } panic(fmt.Sprintf("race i=%d have no group i=%d", ri, index)) } func (c *Cache) MustShipClass(ri int, name string) *game.ShipType { st, _, ok := c.ShipClass(ri, name) if !ok { panic("ship class not found") } return st } func (c *Cache) PutPopulation(pn uint, v float64) { c.putPopulation(pn, v) } func (c *Cache) PutColonists(pn uint, v float64) { c.putColonists(pn, v) } func (c *Cache) PutMaterial(pn uint, v float64) { c.putMaterial(pn, v) } func (c *Cache) RaceTechLevel(ri int, t game.Tech, v float64) { c.raceTechLevel(ri, t, v) } func (c *Cache) ListRoutedSendGroupIds(pn uint) iter.Seq[int] { return c.listRoutedSendGroupIds(pn) } func (c *Cache) ListRoutedUnloadShipGroupIds(pn uint, rt game.RouteType) iter.Seq[int] { return c.listRoutedUnloadShipGroupIds(pn, rt) } func (c *Cache) SelectColUnloadGroup(groups []int) (result iter.Seq[int]) { return c.selectColUnloadGroup(groups) } func (c *Cache) ListMoveableGroupIds() iter.Seq[int] { return c.listMoveableGroupIds() } func (c *Cache) CollectBombingGroups() map[uint]map[int][]int { return c.collectBombingGroups() } func BombPlanet(p *game.Planet, power float64) { bombPlanet(p, power) } func (c *Cache) ListProducingPlanets() iter.Seq[uint] { return c.listProducingPlanets() }