package game func CreateGame(id GameIdentifier, name string, races []Race, planets []Planet) Game { return Game{ Id: id, Name: name, Turn: 0, Races: races, Planets: planets, } } func CreateRace(id RaceIdentifier, name string) Race { return Race{ Id: id, Name: name, Drive: 1.0, Weapons: 1.0, Shields: 1.0, Cargo: 1.0, } } func CreatePlanet(number uint, name string, position Coordinate, size float64, res float64, pop float64) Planet { return Planet{ Number: number, Name: name, Position: position, Size: size, Production: ProductionType{ProductionDrive, ""}, Resources: res, Population: pop, Industry: 0, Capital: 0, Material: 0, Colonists: 0, } }