package createinvite_test import ( "context" "errors" "io" "log/slog" "sync" "testing" "time" "galaxy/lobby/internal/adapters/gameinmem" "galaxy/lobby/internal/adapters/inviteinmem" "galaxy/lobby/internal/adapters/membershipinmem" "galaxy/lobby/internal/adapters/mocks" "galaxy/lobby/internal/domain/common" "galaxy/lobby/internal/domain/game" "galaxy/lobby/internal/domain/invite" "galaxy/lobby/internal/domain/membership" "galaxy/lobby/internal/ports" "galaxy/lobby/internal/service/createinvite" "galaxy/lobby/internal/service/shared" "galaxy/notificationintent" "github.com/stretchr/testify/assert" "github.com/stretchr/testify/require" "go.uber.org/mock/gomock" ) // intentRec captures every Publish call so tests can assert on the // resulting intent. Per-test error injection sets err. type intentRec struct { mu sync.Mutex published []notificationintent.Intent err error } func (r *intentRec) record(_ context.Context, intent notificationintent.Intent) (string, error) { r.mu.Lock() defer r.mu.Unlock() if r.err != nil { return "", r.err } r.published = append(r.published, intent) return "1", nil } func (r *intentRec) snapshot() []notificationintent.Intent { r.mu.Lock() defer r.mu.Unlock() return append([]notificationintent.Intent(nil), r.published...) } func (r *intentRec) setErr(err error) { r.mu.Lock() defer r.mu.Unlock() r.err = err } func newIntentMock(t *testing.T, rec *intentRec) *mocks.MockIntentPublisher { t.Helper() m := mocks.NewMockIntentPublisher(gomock.NewController(t)) m.EXPECT().Publish(gomock.Any(), gomock.Any()).DoAndReturn(rec.record).AnyTimes() return m } const ( ownerUserID = "user-owner" inviteeUserID = "user-invitee" ) func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) } func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } } type fixedIDs struct { inviteID common.InviteID } func (f fixedIDs) NewGameID() (common.GameID, error) { return "", errors.New("not used") } func (f fixedIDs) NewApplicationID() (common.ApplicationID, error) { return "", errors.New("not used") } func (f fixedIDs) NewInviteID() (common.InviteID, error) { return f.inviteID, nil } func (f fixedIDs) NewMembershipID() (common.MembershipID, error) { return "", errors.New("not used") } type fixture struct { now time.Time games *gameinmem.Store invites *inviteinmem.Store memberships *membershipinmem.Store intentRec *intentRec intents *mocks.MockIntentPublisher ids fixedIDs game game.Game } func newFixture(t *testing.T, maxPlayers, gapPlayers int) *fixture { t.Helper() now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC) games := gameinmem.NewStore() invites := inviteinmem.NewStore() memberships := membershipinmem.NewStore() gameRecord, err := game.New(game.NewGameInput{ GameID: "game-private", GameName: "Friends Only", GameType: game.GameTypePrivate, OwnerUserID: ownerUserID, MinPlayers: 2, MaxPlayers: maxPlayers, StartGapHours: 2, StartGapPlayers: gapPlayers, EnrollmentEndsAt: now.Add(24 * time.Hour), TurnSchedule: "0 */6 * * *", TargetEngineVersion: "1.0.0", Now: now, }) require.NoError(t, err) gameRecord.Status = game.StatusEnrollmentOpen require.NoError(t, games.Save(context.Background(), gameRecord)) rec := &intentRec{} return &fixture{ now: now, games: games, invites: invites, memberships: memberships, intentRec: rec, ids: fixedIDs{inviteID: "invite-fixed"}, game: gameRecord, } } func newService(t *testing.T, f *fixture) *createinvite.Service { t.Helper() if f.intents == nil { f.intents = newIntentMock(t, f.intentRec) } svc, err := createinvite.NewService(createinvite.Dependencies{ Games: f.games, Invites: f.invites, Memberships: f.memberships, Intents: f.intents, IDs: f.ids, Clock: fixedClock(f.now), Logger: silentLogger(), }) require.NoError(t, err) return svc } func defaultInput(f *fixture) createinvite.Input { return createinvite.Input{ Actor: shared.NewUserActor(ownerUserID), GameID: f.game.GameID, InviteeUserID: inviteeUserID, } } func TestHandleHappyPath(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) svc := newService(t, f) got, err := svc.Handle(context.Background(), defaultInput(f)) require.NoError(t, err) assert.Equal(t, common.InviteID("invite-fixed"), got.InviteID) assert.Equal(t, ownerUserID, got.InviterUserID) assert.Equal(t, inviteeUserID, got.InviteeUserID) assert.Equal(t, invite.StatusCreated, got.Status) assert.Equal(t, f.now, got.CreatedAt) assert.Equal(t, f.game.EnrollmentEndsAt, got.ExpiresAt) assert.Empty(t, got.RaceName) intents := f.intentRec.snapshot() require.Len(t, intents, 1) assert.Equal(t, notificationintent.NotificationTypeLobbyInviteCreated, intents[0].NotificationType) assert.Equal(t, []string{inviteeUserID}, intents[0].RecipientUserIDs) } func TestHandleAdminActorForbidden(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) svc := newService(t, f) input := defaultInput(f) input.Actor = shared.NewAdminActor() _, err := svc.Handle(context.Background(), input) require.ErrorIs(t, err, shared.ErrForbidden) } func TestHandleNonOwnerForbidden(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) svc := newService(t, f) input := defaultInput(f) input.Actor = shared.NewUserActor("user-impostor") _, err := svc.Handle(context.Background(), input) require.ErrorIs(t, err, shared.ErrForbidden) } func TestHandlePublicGameConflict(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) publicGame, err := game.New(game.NewGameInput{ GameID: "game-public", GameName: "Open", GameType: game.GameTypePublic, MinPlayers: 2, MaxPlayers: 4, StartGapHours: 2, StartGapPlayers: 1, EnrollmentEndsAt: f.now.Add(24 * time.Hour), TurnSchedule: "0 */6 * * *", TargetEngineVersion: "1.0.0", Now: f.now, }) require.NoError(t, err) publicGame.Status = game.StatusEnrollmentOpen require.NoError(t, f.games.Save(context.Background(), publicGame)) svc := newService(t, f) input := defaultInput(f) input.GameID = publicGame.GameID _, err = svc.Handle(context.Background(), input) require.ErrorIs(t, err, game.ErrConflict) } func TestHandleWrongStatusConflict(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) rec, err := f.games.Get(context.Background(), f.game.GameID) require.NoError(t, err) rec.Status = game.StatusDraft require.NoError(t, f.games.Save(context.Background(), rec)) svc := newService(t, f) _, err = svc.Handle(context.Background(), defaultInput(f)) require.ErrorIs(t, err, game.ErrConflict) } func TestHandleRosterFullConflict(t *testing.T) { t.Parallel() // Capacity = max(2) + gap(1) = 3; seed 3 active members. f := newFixture(t, 2, 1) for i := range 3 { member, err := membership.New(membership.NewMembershipInput{ MembershipID: common.MembershipID("membership-seed-" + string(rune('a'+i))), GameID: f.game.GameID, UserID: "seed-user-" + string(rune('a'+i)), RaceName: "Seed " + string(rune('A'+i)), CanonicalKey: "seed" + string(rune('a'+i)), Now: f.now, }) require.NoError(t, err) require.NoError(t, f.memberships.Save(context.Background(), member)) } svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f)) require.ErrorIs(t, err, game.ErrConflict) } func TestHandleDuplicateActiveInviteConflict(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) existing, err := invite.New(invite.NewInviteInput{ InviteID: "invite-existing", GameID: f.game.GameID, InviterUserID: ownerUserID, InviteeUserID: inviteeUserID, Now: f.now, ExpiresAt: f.game.EnrollmentEndsAt, }) require.NoError(t, err) require.NoError(t, f.invites.Save(context.Background(), existing)) svc := newService(t, f) _, err = svc.Handle(context.Background(), defaultInput(f)) require.ErrorIs(t, err, invite.ErrConflict) } func TestHandleDeclinedInviteAllowsReinvite(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) declined, err := invite.New(invite.NewInviteInput{ InviteID: "invite-declined", GameID: f.game.GameID, InviterUserID: ownerUserID, InviteeUserID: inviteeUserID, Now: f.now.Add(-time.Hour), ExpiresAt: f.game.EnrollmentEndsAt, }) require.NoError(t, err) require.NoError(t, f.invites.Save(context.Background(), declined)) require.NoError(t, f.invites.UpdateStatus(context.Background(), ports.UpdateInviteStatusInput{ InviteID: declined.InviteID, ExpectedFrom: invite.StatusCreated, To: invite.StatusDeclined, At: f.now, })) svc := newService(t, f) got, err := svc.Handle(context.Background(), defaultInput(f)) require.NoError(t, err) assert.Equal(t, common.InviteID("invite-fixed"), got.InviteID) } func TestHandleActiveMembershipBlocksInvite(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) member, err := membership.New(membership.NewMembershipInput{ MembershipID: "membership-existing", GameID: f.game.GameID, UserID: inviteeUserID, RaceName: "AlreadyMember", CanonicalKey: "alreadymember", Now: f.now, }) require.NoError(t, err) require.NoError(t, f.memberships.Save(context.Background(), member)) svc := newService(t, f) _, err = svc.Handle(context.Background(), defaultInput(f)) require.ErrorIs(t, err, membership.ErrConflict) } func TestHandleSelfInviteRejected(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) svc := newService(t, f) input := defaultInput(f) input.InviteeUserID = ownerUserID _, err := svc.Handle(context.Background(), input) // invite.New refuses inviter == invitee with a validation error. require.Error(t, err) } func TestHandleInviterNameUsesActiveMembershipRaceName(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) ownerMember, err := membership.New(membership.NewMembershipInput{ MembershipID: "membership-owner", GameID: f.game.GameID, UserID: ownerUserID, RaceName: "OwnerRace", CanonicalKey: "ownerrace", Now: f.now, }) require.NoError(t, err) require.NoError(t, f.memberships.Save(context.Background(), ownerMember)) svc := newService(t, f) _, err = svc.Handle(context.Background(), defaultInput(f)) require.NoError(t, err) intents := f.intentRec.snapshot() require.Len(t, intents, 1) assert.Contains(t, intents[0].PayloadJSON, `"inviter_name":"OwnerRace"`) } func TestHandleInviterNameFallsBackToUserID(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f)) require.NoError(t, err) intents := f.intentRec.snapshot() require.Len(t, intents, 1) assert.Contains(t, intents[0].PayloadJSON, `"inviter_name":"`+ownerUserID+`"`) } func TestHandlePublishFailureDoesNotRollback(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) f.intentRec.setErr(errors.New("publish failed")) svc := newService(t, f) got, err := svc.Handle(context.Background(), defaultInput(f)) require.NoError(t, err) assert.Equal(t, common.InviteID("invite-fixed"), got.InviteID) stored, err := f.invites.Get(context.Background(), got.InviteID) require.NoError(t, err) assert.Equal(t, invite.StatusCreated, stored.Status) } func TestHandleGameNotFound(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) svc := newService(t, f) input := defaultInput(f) input.GameID = "game-missing" _, err := svc.Handle(context.Background(), input) require.ErrorIs(t, err, game.ErrNotFound) }