package bitmap import ( "errors" "fmt" "math" "math/bits" ) const intSize = 32 type Bitmap struct { width uint32 height uint32 bitVector []uint32 } func NewBitmap(width uint32, height uint32) Bitmap { return Bitmap{width: width, height: height, bitVector: make([]uint32, int(math.Ceil(float64(width*height)/intSize)))} } func (p Bitmap) Set(x, y int) { boundX := (p.width + uint32(x)) % p.width boundY := (p.height + uint32(y)) % p.height p.set(boundX + boundY*p.width) } func (p Bitmap) set(number uint32) { p.bitVector[number/intSize] |= (0b1 << (number % intSize)) } func (p Bitmap) IsSet(x, y int) bool { return p.isSet(uint32(x) + uint32(y)*p.width) } func (p Bitmap) isSet(number uint32) bool { return p.bitVector[number/intSize]&(0b1<<(number%intSize)) > 0 } func (p Bitmap) FreeCount() (result int) { result = int(p.width) * int(p.height) for i := range p.bitVector { result -= bits.OnesCount32(p.bitVector[i]) } return } func (p Bitmap) GetFreeN(number int) (int, int, error) { if p.FreeCount() == 0 { return 0, 0, errors.New("no free pixels left") } fc := 0 n := 0 for ; n < int(p.width)*int(p.height); n++ { if p.isSet(uint32(n)) { continue } if fc == number { y := n / int(p.height) x := n - int(p.height)*y return x, y, nil } fc++ } return 0, 0, fmt.Errorf("get free pixel: no such number=%d, max=%d", number, n) } func (p Bitmap) SetFreeN(number int) error { if p.FreeCount() == 0 { return errors.New("no free pixels left") } fc := 0 n := 0 for ; n < int(p.width)*int(p.height); n++ { if p.isSet(uint32(n)) { continue } if fc == number { p.set(uint32(n)) return nil } fc++ } return fmt.Errorf("set free pixel: no such number=%d, max=%d", number, n) } func (p Bitmap) Circle(x, y int, r float64, fill bool) { plotX := 0 plotY := int(math.Ceil(r)) delta := 3 - 2*plotY lastY := plotY for plotX <= plotY { p.octant(x, y, plotX, plotY) if fill && plotY < lastY { for lineX := 0; lineX < plotX; lineX++ { p.octant(x, y, lineX, plotY) } lastY = plotY } if delta < 0 { delta += 4*plotX + 6 } else { delta += 4*(plotX-plotY) + 10 plotY -= 1 } plotX += 1 } if !fill { return } for fillX := 0; fillX < plotX; fillX++ { for fillY := 0; fillY <= fillX; fillY++ { p.octant(x, y, fillX, fillY) } } } func (p Bitmap) circleAdjacent(x, y int, r float64) { plotX := 0 plotY := int(math.Ceil(r)) delta := 1 - 2*plotY err := 0 for plotX <= plotY { p.octant(x, y, plotX, plotY) err = 2*(delta+plotY) - 1 if delta < 0 && err <= 0 { plotX += 1 delta += 2*plotX + 1 continue } if delta > 0 && err > 0 { plotY -= 1 delta -= 2*plotY + 1 continue } plotX += 1 plotY -= 1 delta += 2 * (plotX - plotY) } } func (p Bitmap) octant(x, y int, plotX, plotY int) { p.Set(x+plotX, y+plotY) p.Set(x+plotX, y-plotY) p.Set(x-plotX, y+plotY) p.Set(x-plotX, y-plotY) p.Set(x+plotY, y+plotX) p.Set(x+plotY, y-plotX) p.Set(x-plotY, y+plotX) p.Set(x-plotY, y-plotX) } func (p Bitmap) Clear() { for i := range p.bitVector { p.bitVector[i] &= 0 } } func (p Bitmap) String() string { px := map[bool]string{true: "██", false: "░░"} var result string cnt := 0 for i := 0; i < len(p.bitVector); i++ { for bit := 0; bit < intSize && cnt < int(p.width*p.height); bit++ { result += px[p.bitVector[i]&(0b1< 0] cnt++ if cnt%int(p.width) == 0 { result += "\n" } } } return result }