package game_test // import ( // "slices" // "testing" // e "github.com/iliadenisov/galaxy/internal/error" // "github.com/iliadenisov/galaxy/internal/model/game" // "github.com/stretchr/testify/assert" // ) // func TestSendFleet(t *testing.T) { // g := newGame() // // group #1 - in_orbit Planet_0 // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // // group #2 - in_space (later) // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // // group #3 - in_orbit Planet_0, unmovable // g.CreateShipType(Race_0.Name, "Fortress", 0, 50, 30, 100, 0) // assert.NoError(t, g.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1)) // // group #4 - in_orbit Planet_0 // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // // ensure race has no Fleets // assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0) // fleetSending := "R0_Fleet_one" // fleetInSpace := "R0_Fleet_inSpace" // fleetUnmovable := "R0_Fleet_unmovable" // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 1, 0)) // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 3, 0)) // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetInSpace, 2, 0)) // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetUnmovable, 3, 0)) // // group #2 - in_space // g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23} // assert.ErrorContains(t, // g.SendFleet("UnknownRace", fleetSending, 2), // e.GenericErrorText(e.ErrInputUnknownRace)) // assert.ErrorContains(t, // g.SendFleet(Race_0.Name, "UnknownFleet", 2), // e.GenericErrorText(e.ErrInputEntityNotExists)) // assert.ErrorContains(t, // g.SendFleet(Race_0.Name, fleetInSpace, 2), // e.GenericErrorText(e.ErrShipsBusy)) // assert.ErrorContains(t, // g.SendFleet(Race_0.Name, fleetSending, 200), // e.GenericErrorText(e.ErrInputEntityNotExists)) // assert.ErrorContains(t, // g.SendFleet(Race_0.Name, fleetSending, 3), // e.GenericErrorText(e.ErrSendUnreachableDestination)) // assert.ErrorContains(t, // g.SendFleet(Race_0.Name, fleetUnmovable, 2), // e.GenericErrorText(e.ErrSendShipHasNoDrives)) // assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 2)) // fi := slices.IndexFunc(slices.Collect(g.ListFleets(Race_0_idx)), func(f game.Fleet) bool { return f.Name == fleetSending }) // state, _, _ := game.FleetState(g, g.Fleets[fi].ID) // assert.Equal(t, game.StateLaunched, state) // for sg := range game.FleetGroups(g, Race_0_idx, fi) { // assert.Equal(t, game.StateLaunched, sg.State()) // } // assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 0)) // fi = slices.IndexFunc(slices.Collect(g.ListFleets(Race_0_idx)), func(f game.Fleet) bool { return f.Name == fleetSending }) // state, _, _ = game.FleetState(g, g.Fleets[fi].ID) // assert.Equal(t, game.StateInOrbit, state) // for sg := range game.FleetGroups(g, Race_0_idx, fi) { // assert.Equal(t, game.StateInOrbit, sg.State()) // } // }