package controller_test import ( "testing" "github.com/iliadenisov/galaxy/internal/controller" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/stretchr/testify/assert" ) var ( attacker = game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Attacker", Drive: 8, Armament: 1, Weapons: 8, Shields: 8, Cargo: 0, }, } defender = game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Defender", Drive: 1, Armament: 1, Weapons: 1, Shields: 1, Cargo: 0, }, } ship = game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Ship", Drive: 10, Armament: 1, Weapons: 10, Shields: 10, Cargo: 0, }, } ) func TestDestructionProbability(t *testing.T) { probability := controller.DestructionProbability(ship.Weapons, 1, ship.Shields, 1, ship.EmptyMass()) assert.Equal(t, .5, probability) undefeatedShip := ship undefeatedShip.Shields = 55 probability = controller.DestructionProbability(ship.Weapons, 1, undefeatedShip.Shields, 1, undefeatedShip.EmptyMass()) assert.LessOrEqual(t, probability, 0.) disruptiveShip := ship disruptiveShip.Weapons = 40 probability = controller.DestructionProbability(disruptiveShip.Weapons, 1, ship.Shields, 1, ship.EmptyMass()) assert.GreaterOrEqual(t, probability, 1.) } func TestEffectiveDefence(t *testing.T) { assert.Equal(t, 10., controller.EffectiveDefence(ship.Shields, 1, ship.EmptyMass())) attackerEffectiveDefence := controller.EffectiveDefence(attacker.Shields, 1, attacker.EmptyMass()) defenderEffectiveDefence := controller.EffectiveDefence(defender.Shields, 1, defender.EmptyMass()) // attacker's effective shields must be 'just' 4 times greater than defender's assert.InDelta(t, defenderEffectiveDefence*4, attackerEffectiveDefence, 0) } func TestCollectPlanetGroups(t *testing.T) { c, _ := newCache() assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 10)) // 1 #0 assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 3)) // 2 #1 assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // 3 #2 c.ShipGroup(2).StateInSpace = &game.InSpace{Origin: 2, Range: 1.23} // 3 #2 -> In_Space assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1)) // 4 #3 c.ShipGroup(3).Destination = R1_Planet_1_num // 4 #3 -> Planet_1 assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 15)) // 5 #4 c.ShipGroup(4).Destination = R0_Planet_0_num // 5 #4 -> Planet_0 planetGroups := controller.CollectPlanetGroups(c) for pl := range planetGroups { switch pl { case R0_Planet_0_num: assert.Equal(t, 3, len(planetGroups[pl])) assert.Contains(t, planetGroups[pl], 0) assert.Contains(t, planetGroups[pl], 1) assert.Contains(t, planetGroups[pl], 4) default: assert.Fail(t, "planet #%d should not contain groups for battle", pl) } } } func TestFilterBattleOpponents(t *testing.T) { c, _ := newCache() assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1)) // 0 assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1)) // 1 assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 15)) // 2 undefeatedShip := ship undefeatedShip.Shields = 100 assert.NoError(t, c.CreateShipType(Race_1_idx, undefeatedShip.Name, undefeatedShip.Drive, int(undefeatedShip.Armament), undefeatedShip.Weapons, undefeatedShip.Shields, undefeatedShip.Cargo)) assert.NoError(t, c.CreateShips(Race_1_idx, undefeatedShip.Name, R1_Planet_1_num, 1)) // 3 cacheProbability := make(map[int]map[int]float64) assert.False(t, controller.FilterBattleOpponents(c, 0, 2, cacheProbability)) assert.Contains(t, cacheProbability, 0) assert.Contains(t, cacheProbability[0], 2) assert.InDelta(t, 0.396222, cacheProbability[0][2], 0.0000001) assert.False(t, controller.FilterBattleOpponents(c, 2, 0, cacheProbability)) assert.Contains(t, cacheProbability, 2) assert.Contains(t, cacheProbability[2], 0) assert.InDelta(t, 0.495, cacheProbability[2][0], 0.0001) // Test: same owner assert.True(t, controller.FilterBattleOpponents(c, 0, 0, cacheProbability)) assert.True(t, controller.FilterBattleOpponents(c, 0, 1, cacheProbability)) assert.True(t, controller.FilterBattleOpponents(c, 1, 0, cacheProbability)) // Test: reace reations assert.NoError(t, c.UpdateRelation(Race_0_idx, Race_1_idx, game.RelationPeace)) assert.True(t, controller.FilterBattleOpponents(c, 0, 2, cacheProbability)) assert.True(t, controller.FilterBattleOpponents(c, 2, 0, cacheProbability)) assert.NoError(t, c.UpdateRelation(Race_0_idx, Race_1_idx, game.RelationWar)) assert.LessOrEqual(t, controller.DestructionProbability(Cruiser.Weapons, 1, undefeatedShip.Shields, 1, undefeatedShip.EmptyMass()), 0.) assert.True(t, controller.FilterBattleOpponents(c, 1, 3, cacheProbability)) assert.NotContains(t, cacheProbability[1], 3) }