package controller_test import ( "slices" "testing" "github.com/google/uuid" e "github.com/iliadenisov/galaxy/internal/error" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/stretchr/testify/assert" ) func TestShipGroupSend(t *testing.T) { c, g := newCache() // group #1 - in_orbit, free to upgrade assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10)) // group #2 - in_space assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1)) // g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23} c.ShipGroup(1).StateInSpace = &InSpace // group #3 - in_orbit, unmovable g.ShipClassCreate(Race_0.Name, "Fortress", 0, 50, 30, 100, 0) assert.NoError(t, c.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1)) assert.ErrorContains(t, g.ShipGroupSend(UnknownRace, c.ShipGroup(0).ID, 2, 0), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupSend(Race_Extinct.Name, c.ShipGroup(0).ID, 2, 0), e.GenericErrorText(e.ErrRaceExinct)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, uuid.New(), 2, 0), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 222, 0), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(1).ID, 1, 0), e.GenericErrorText(e.ErrShipsBusy)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(2).ID, 2, 0), e.GenericErrorText(e.ErrSendShipHasNoDrives)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 2, 100), e.GenericErrorText(e.ErrBeakGroupNumberNotEnough)) assert.ErrorContains(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, 3, 0), e.GenericErrorText(e.ErrSendUnreachableDestination)) assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, R0_Planet_2_num, 3)) // send 3 of 10 assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4) assert.Equal(t, uint(7), c.ShipGroup(0).Number) assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State()) assert.Equal(t, uint(3), c.ShipGroup(3).Number) assert.Equal(t, game.StateLaunched, c.ShipGroup(3).State()) assert.NotNil(t, c.ShipGroup(3).StateInSpace) assert.Nil(t, c.ShipGroup(3).StateInSpace.X) assert.Nil(t, c.ShipGroup(3).StateInSpace.Y) assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(3).ID, R0_Planet_0_num, 2)) // un-send 2 of 3 assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4) assert.Equal(t, uint(9), c.ShipGroup(0).Number) assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State()) assert.Equal(t, uint(1), c.ShipGroup(3).Number) assert.Equal(t, game.StateLaunched, c.ShipGroup(3).State()) assert.NotNil(t, c.ShipGroup(3).StateInSpace) assert.Nil(t, c.ShipGroup(3).StateInSpace.X) assert.Nil(t, c.ShipGroup(3).StateInSpace.Y) assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(3).ID, R0_Planet_0_num, 0)) // un-send the rest 1 assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3) assert.Equal(t, uint(10), c.ShipGroup(0).Number) assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State()) assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(0).ID, R0_Planet_2_num, 0)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3) assert.Equal(t, uint(10), c.ShipGroup(0).Number) assert.Equal(t, game.StateLaunched, c.ShipGroup(0).State()) }