{kindLabel}

{#if planet.kind === "local"} {#if renameOpen}
{#if !renameValidation.ok}

{renameInvalidMessage}

{/if} {:else} {/if} {:else if planet.kind !== "unidentified"}

{planet.name}

{/if}
{#if planet.kind === "local"} {/if}
{#if planet.kind === "other" && planet.owner !== null}
{i18n.t("game.inspector.planet.field.owner")}
{planet.owner}
{/if}
{i18n.t("game.inspector.planet.field.coordinates")}
{coordinates}
{#if planet.size !== null}
{i18n.t("game.inspector.planet.field.size")}
{formatFloat(planet.size)}
{/if} {#if planet.resources !== null}
{i18n.t("game.inspector.planet.field.natural_resources")}
{formatFloat(planet.resources)}
{/if} {#if planet.population !== null}
{i18n.t("game.inspector.planet.field.population")}
{formatFloat(planet.population)}
{/if} {#if planet.colonists !== null}
{i18n.t("game.inspector.planet.field.colonists")}
{formatFloat(planet.colonists)}
{/if} {#if planet.industry !== null}
{i18n.t("game.inspector.planet.field.industry")}
{formatFloat(planet.industry)}
{/if} {#if planet.industryStockpile !== null}
{i18n.t("game.inspector.planet.field.industry_stockpile")}
{formatFloat(planet.industryStockpile)}
{/if} {#if planet.materialsStockpile !== null}
{i18n.t("game.inspector.planet.field.materials_stockpile")}
{formatFloat(planet.materialsStockpile)}
{/if} {#if planet.production !== null && planet.kind !== "local"}
{i18n.t("game.inspector.planet.field.production")}
{productionLabel}
{/if} {#if planet.freeIndustry !== null}
{i18n.t("game.inspector.planet.field.free_industry")}
{formatFloat(planet.freeIndustry)}
{/if}
{#if planet.kind === "unidentified"}

{i18n.t("game.inspector.planet.unidentified_no_data")}

{/if} {#if bombing !== null} {/if}