// Code generated by the FlatBuffers compiler. DO NOT EDIT. package lobby import ( flatbuffers "github.com/google/flatbuffers/go" ) type GameSummary struct { _tab flatbuffers.Table } func GetRootAsGameSummary(buf []byte, offset flatbuffers.UOffsetT) *GameSummary { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &GameSummary{} x.Init(buf, n+offset) return x } func FinishGameSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsGameSummary(buf []byte, offset flatbuffers.UOffsetT) *GameSummary { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &GameSummary{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedGameSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *GameSummary) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *GameSummary) Table() flatbuffers.Table { return rcv._tab } func (rcv *GameSummary) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *GameSummary) GameName() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *GameSummary) GameType() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *GameSummary) Status() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *GameSummary) OwnerUserId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *GameSummary) MinPlayers() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *GameSummary) MutateMinPlayers(n int32) bool { return rcv._tab.MutateInt32Slot(14, n) } func (rcv *GameSummary) MaxPlayers() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *GameSummary) MutateMaxPlayers(n int32) bool { return rcv._tab.MutateInt32Slot(16, n) } func (rcv *GameSummary) EnrollmentEndsAtMs() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(18)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *GameSummary) MutateEnrollmentEndsAtMs(n int64) bool { return rcv._tab.MutateInt64Slot(18, n) } func (rcv *GameSummary) CreatedAtMs() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(20)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *GameSummary) MutateCreatedAtMs(n int64) bool { return rcv._tab.MutateInt64Slot(20, n) } func (rcv *GameSummary) UpdatedAtMs() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(22)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *GameSummary) MutateUpdatedAtMs(n int64) bool { return rcv._tab.MutateInt64Slot(22, n) } func GameSummaryStart(builder *flatbuffers.Builder) { builder.StartObject(10) } func GameSummaryAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func GameSummaryAddGameName(builder *flatbuffers.Builder, gameName flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameName), 0) } func GameSummaryAddGameType(builder *flatbuffers.Builder, gameType flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(gameType), 0) } func GameSummaryAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(status), 0) } func GameSummaryAddOwnerUserId(builder *flatbuffers.Builder, ownerUserId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(ownerUserId), 0) } func GameSummaryAddMinPlayers(builder *flatbuffers.Builder, minPlayers int32) { builder.PrependInt32Slot(5, minPlayers, 0) } func GameSummaryAddMaxPlayers(builder *flatbuffers.Builder, maxPlayers int32) { builder.PrependInt32Slot(6, maxPlayers, 0) } func GameSummaryAddEnrollmentEndsAtMs(builder *flatbuffers.Builder, enrollmentEndsAtMs int64) { builder.PrependInt64Slot(7, enrollmentEndsAtMs, 0) } func GameSummaryAddCreatedAtMs(builder *flatbuffers.Builder, createdAtMs int64) { builder.PrependInt64Slot(8, createdAtMs, 0) } func GameSummaryAddUpdatedAtMs(builder *flatbuffers.Builder, updatedAtMs int64) { builder.PrependInt64Slot(9, updatedAtMs, 0) } func GameSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() } type MyGamesListRequest struct { _tab flatbuffers.Table } func GetRootAsMyGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListRequest { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &MyGamesListRequest{} x.Init(buf, n+offset) return x } func FinishMyGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsMyGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListRequest { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &MyGamesListRequest{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedMyGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *MyGamesListRequest) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *MyGamesListRequest) Table() flatbuffers.Table { return rcv._tab } func MyGamesListRequestStart(builder *flatbuffers.Builder) { builder.StartObject(0) } func MyGamesListRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() } type MyGamesListResponse struct { _tab flatbuffers.Table } func GetRootAsMyGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListResponse { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &MyGamesListResponse{} x.Init(buf, n+offset) return x } func FinishMyGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsMyGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListResponse { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &MyGamesListResponse{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedMyGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *MyGamesListResponse) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *MyGamesListResponse) Table() flatbuffers.Table { return rcv._tab } func (rcv *MyGamesListResponse) Items(obj *GameSummary, j int) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := rcv._tab.Vector(o) x += flatbuffers.UOffsetT(j) * 4 x = rcv._tab.Indirect(x) obj.Init(rcv._tab.Bytes, x) return true } return false } func (rcv *MyGamesListResponse) ItemsLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func MyGamesListResponseStart(builder *flatbuffers.Builder) { builder.StartObject(1) } func MyGamesListResponseAddItems(builder *flatbuffers.Builder, items flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(items), 0) } func MyGamesListResponseStartItemsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func MyGamesListResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() } type OpenEnrollmentRequest struct { _tab flatbuffers.Table } func GetRootAsOpenEnrollmentRequest(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentRequest { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &OpenEnrollmentRequest{} x.Init(buf, n+offset) return x } func FinishOpenEnrollmentRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsOpenEnrollmentRequest(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentRequest { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &OpenEnrollmentRequest{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedOpenEnrollmentRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *OpenEnrollmentRequest) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *OpenEnrollmentRequest) Table() flatbuffers.Table { return rcv._tab } func (rcv *OpenEnrollmentRequest) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func OpenEnrollmentRequestStart(builder *flatbuffers.Builder) { builder.StartObject(1) } func OpenEnrollmentRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func OpenEnrollmentRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() } type OpenEnrollmentResponse struct { _tab flatbuffers.Table } func GetRootAsOpenEnrollmentResponse(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentResponse { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &OpenEnrollmentResponse{} x.Init(buf, n+offset) return x } func FinishOpenEnrollmentResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsOpenEnrollmentResponse(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentResponse { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &OpenEnrollmentResponse{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedOpenEnrollmentResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *OpenEnrollmentResponse) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *OpenEnrollmentResponse) Table() flatbuffers.Table { return rcv._tab } func (rcv *OpenEnrollmentResponse) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *OpenEnrollmentResponse) Status() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func OpenEnrollmentResponseStart(builder *flatbuffers.Builder) { builder.StartObject(2) } func OpenEnrollmentResponseAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func OpenEnrollmentResponseAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(status), 0) } func OpenEnrollmentResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() } type ErrorBody struct { _tab flatbuffers.Table } func GetRootAsErrorBody(buf []byte, offset flatbuffers.UOffsetT) *ErrorBody { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &ErrorBody{} x.Init(buf, n+offset) return x } func FinishErrorBodyBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsErrorBody(buf []byte, offset flatbuffers.UOffsetT) *ErrorBody { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &ErrorBody{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedErrorBodyBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *ErrorBody) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *ErrorBody) Table() flatbuffers.Table { return rcv._tab } func (rcv *ErrorBody) Code() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *ErrorBody) Message() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func ErrorBodyStart(builder *flatbuffers.Builder) { builder.StartObject(2) } func ErrorBodyAddCode(builder *flatbuffers.Builder, code flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(code), 0) } func ErrorBodyAddMessage(builder *flatbuffers.Builder, message flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(message), 0) } func ErrorBodyEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() } type ErrorResponse struct { _tab flatbuffers.Table } func GetRootAsErrorResponse(buf []byte, offset flatbuffers.UOffsetT) *ErrorResponse { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &ErrorResponse{} x.Init(buf, n+offset) return x } func FinishErrorResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsErrorResponse(buf []byte, offset flatbuffers.UOffsetT) *ErrorResponse { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &ErrorResponse{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedErrorResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *ErrorResponse) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *ErrorResponse) Table() flatbuffers.Table { return rcv._tab } func (rcv *ErrorResponse) Error(obj *ErrorBody) *ErrorBody { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := rcv._tab.Indirect(o + rcv._tab.Pos) if obj == nil { obj = new(ErrorBody) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func ErrorResponseStart(builder *flatbuffers.Builder) { builder.StartObject(1) } func ErrorResponseAddError(builder *flatbuffers.Builder, error flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(error), 0) } func ErrorResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }