{#if isViewMode} {#if viewing === null || viewingPercent === null}

{i18n.t("game.view.designer.science")}

{i18n.t("game.designer.science.not_found", { name: scienceId })}

{:else}

{i18n.t("game.designer.science.title.view", { name: viewing.name })}

{i18n.t("game.designer.science.read_only_notice")}

{i18n.t("game.designer.science.field.name")}
{viewing.name}
{i18n.t("game.designer.science.field.drive")}
{formatPercent(viewing.drive)}
{i18n.t("game.designer.science.field.weapons")}
{formatPercent(viewing.weapons)}
{i18n.t("game.designer.science.field.shields")}
{formatPercent(viewing.shields)}
{i18n.t("game.designer.science.field.cargo")}
{formatPercent(viewing.cargo)}
{/if} {:else}

{i18n.t("game.designer.science.title.new")}

{i18n.t("game.designer.science.hint.values")}

{ event.preventDefault(); void save(); }} >

{i18n.t("game.designer.science.field.sum", { value: sumDisplay })}

{#if !validation.ok}

{invalidMessage}

{/if}
{/if}