package game import ( "math" "github.com/google/uuid" ) type UnidentifiedPlanet struct { X Float `json:"x"` Y Float `json:"y"` Number uint `json:"number"` } type UninhabitedPlanet struct { UnidentifiedPlanet Size Float `json:"size"` Name string `json:"name"` Resources Float `json:"resources"` // R - Ресурсы Capital Float `json:"capital"` // CAP $ - Запасы промышленности Material Float `json:"material"` // MAT M - Запасы ресурсов / сырьё } type PlanetReport struct { UninhabitedPlanet Industry Float `json:"industry"` // I - Промышленность Population Float `json:"population"` // P - Население Colonists Float `json:"colonists"` // COL C - Количество колонистов Production Production `json:"production"` // TODO: internal/report format } // TODO: unwrap in one struct type Planet struct { Owner uuid.UUID `json:"owner"` // FIXME: nil value when no owner Route map[RouteType]uint `json:"route"` PlanetReport } type PlanetReportForeign struct { RaceName string PlanetReport } func (p *Planet) Mat(v float64) { p.Material = F(v) } func (p *Planet) Pop(v float64) { p.Population = F(v) } func (p *Planet) Col(v float64) { p.Colonists = F(v) } func (p *Planet) Ind(v float64) { p.Industry = F(v) } func (p *Planet) Cap(v float64) { p.Capital = F(v) } func (p Planet) Votes() float64 { return p.Population.F() / 1000. } // Производственный потенциал func (p Planet) ProductionCapacity() float64 { return PlanetProduction(p.Industry.F(), p.Population.F()) } func PlanetProduction(industry, population float64) float64 { return industry*0.75 + population*0.25 } // Производство промышленности // TODO: test on real values // [x] ind * 5 + ind / res = prod // [x] ind = (res * prod) / (5 * res + 1) // ind = 10 * 1000 / (5 * 10 + 1) = 10000 / 55 = 181.(81) // int = 10 * 500 / 55 = 5000 / 55 func (p *Planet) ProduceIndustry() { production := p.ProductionCapacity() var ind float64 if p.Material > 0 { ind = math.Min(production/5, p.Material.F()) p.Mat(p.Material.F() - ind) production -= ind * 5. } ind += (production * p.Resources.F()) / (5.*p.Resources.F() + 1.) p.Ind(p.Industry.F() + ind) if p.Industry > p.Population { p.Capital += p.Industry - p.Population p.Industry = p.Population } } // Производство материалов func (p *Planet) ProduceMaterial() { p.Material = p.Material.Add(p.ProductionCapacity() * p.Resources.F()) } // Автоматическое увеличение населения на каждом ходу func (p *Planet) ProducePopulation() { p.Population *= 1.08 if p.Population > p.Size { p.Colonists += (p.Population - p.Size) / 8. p.Population = p.Size } } func (p *Planet) UnpackCapital() { if p.Capital == 0 { return } deficit := p.Population - p.Industry if deficit > p.Capital { deficit = p.Capital } p.Capital -= deficit p.Industry += deficit } func (p *Planet) UnpackColonists() { if p.Colonists == 0 { return } deficit := (p.Size - p.Population) / 8 if deficit > p.Colonists { deficit = p.Colonists } p.Colonists -= deficit p.Population += deficit * 8 } func UnloadColonists(p Planet, v float64) Planet { p.Pop(p.Population.F() + v*8) if p.Population > p.Size { p.Col(p.Colonists.F() + (p.Population.F()-p.Size.F())/8.) p.Pop(p.Size.F()) } return p }