package game_test // import ( // "slices" // "testing" // e "github.com/iliadenisov/galaxy/internal/error" // "github.com/iliadenisov/galaxy/internal/model/game" // "github.com/stretchr/testify/assert" // ) // func TestJoinShipGroupToFleet(t *testing.T) { // g := newGame() // var groupIndex uint = 1 // assert.ErrorContains(t, // g.JoinShipGroupToFleet(Race_0.Name, " ", groupIndex, 0), // e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)) // assert.ErrorContains(t, // g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 0), // e.GenericErrorText(e.ErrInputEntityNotExists)) // // creating ShipGroup // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5)) // assert.ErrorContains(t, // g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 6), // e.GenericErrorText(e.ErrJoinFleetGroupNumberNotEnough)) // // ensure race has no Fleets // assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0) // fleetOne := "R0_Fleet_one" // fleetTwo := "R0_Fleet_two" // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0)) // fleets := slices.Collect(g.ListFleets(Race_0_idx)) // groups := slices.Collect(g.ListShipGroups(Race_0_idx)) // assert.Len(t, groups, 1) // gi := 0 // assert.Len(t, fleets, 1) // assert.Equal(t, fleets[0].Name, fleetOne) // state, _, _ := game.FleetState(g, fleets[0].ID) // assert.Equal(t, game.StateInOrbit, state) // assert.NotNil(t, groups[gi].FleetID) // assert.Equal(t, fleets[0].ID, *groups[gi].FleetID) // // create another ShipGroup // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // groupIndex = 2 // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTwo, groupIndex, 2)) // fleets = slices.Collect(g.ListFleets(Race_0_idx)) // groups = slices.Collect(g.ListShipGroups(Race_0_idx)) // assert.Len(t, groups, 3) // gi = 1 // assert.Len(t, fleets, 2) // assert.Equal(t, fleets[1].Name, fleetTwo) // state, _, _ = game.FleetState(g, fleets[1].ID) // assert.Equal(t, game.StateInOrbit, state) // assert.NotNil(t, groups[gi].FleetID) // assert.Equal(t, fleets[1].ID, *groups[gi].FleetID) // assert.Equal(t, uint(2), groups[gi].Number) // assert.Equal(t, uint(2), groups[gi].Index) // gi = 2 // assert.Nil(t, groups[gi].FleetID) // assert.Equal(t, uint(1), groups[gi].Number) // assert.Equal(t, uint(3), groups[gi].Index) // groupIndex = groups[gi].Index // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0)) // fleets = slices.Collect(g.ListFleets(Race_0_idx)) // assert.Len(t, fleets, 2) // groups = slices.Collect(g.ListShipGroups(Race_0_idx)) // assert.NotNil(t, groups[gi].FleetID) // assert.Equal(t, fleets[0].ID, *groups[gi].FleetID) // state, _, _ = game.FleetState(g, fleets[0].ID) // assert.Equal(t, game.StateInOrbit, state) // // group not In_Orbit // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7)) // gi = 3 // g.ShipGroups[gi].StateInSpace = &game.InSpace{ // Origin: 2, // Range: 1, // } // assert.ErrorContains(t, // g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0), // e.GenericErrorText(e.ErrShipsBusy)) // g.ShipGroups[gi].StateInSpace = nil // // existing fleet not on the same planet or in_orbit // g.ShipGroups[0].StateInSpace = &game.InSpace{ // Origin: 2, // Range: 1, // } // g.ShipGroups[2].StateInSpace = g.ShipGroups[0].StateInSpace // assert.ErrorContains(t, // g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0), // e.GenericErrorText(e.ErrShipsNotOnSamePlanet)) // } // func TestJoinFleets(t *testing.T) { // g := newGame() // // creating ShipGroup #1 at Planet_0 // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #1 // // creating ShipGroup #2 at Planet_2 // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 2)) // group #2 // // creating ShipGroup #3 at Planet_0 // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3 // // ensure race has no Fleets // assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0) // fleetPlanet2 := "R0_Fleet_On_Planet_2" // fleetSource := "R0_Fleet_one" // fleetTarget := "R0_Fleet_two" // assert.ErrorContains(t, // g.JoinFleets(Race_0.Name, fleetSource, fleetTarget), // e.GenericErrorText(e.ErrInputEntityNotExists)) // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSource, 1, 0)) // assert.ErrorContains(t, // g.JoinFleets(Race_0.Name, fleetSource, fleetTarget), // e.GenericErrorText(e.ErrInputEntityNotExists)) // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTarget, 3, 0)) // assert.NoError(t, g.JoinFleets(Race_0.Name, fleetSource, fleetTarget)) // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetPlanet2, 2, 0)) // assert.ErrorContains(t, // g.JoinFleets(Race_0.Name, fleetPlanet2, fleetTarget), // e.GenericErrorText(e.ErrShipsNotOnSamePlanet)) // }