package controller_test import ( "slices" "testing" "github.com/google/uuid" "github.com/iliadenisov/galaxy/internal/controller" e "github.com/iliadenisov/galaxy/internal/error" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/stretchr/testify/assert" ) func TestRenamePlanet(t *testing.T) { c, g := newCache() assert.Equal(t, "Planet_0", c.MustPlanet(R0_Planet_0_num).Name) assert.NoError(t, g.RenamePlanet(Race_0.Name, int(R0_Planet_0_num), "Home_World")) assert.Equal(t, "Home_World", c.MustPlanet(R0_Planet_0_num).Name) assert.ErrorContains(t, g.RenamePlanet("UnknownRace", int(R0_Planet_0_num), "Home_World"), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.RenamePlanet(Race_0.Name, -1, "Home_World"), e.GenericErrorText(e.ErrInputPlanetNumber)) assert.ErrorContains(t, g.RenamePlanet(Race_0.Name, 500, "Home_World"), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.RenamePlanet(Race_0.Name, int(R1_Planet_1_num), "Home_World"), e.GenericErrorText(e.ErrInputEntityNotOwned)) } func TestPlanetProduction(t *testing.T) { c, g := newCache() first := "Drive_Shields" assert.NoError(t, g.CreateScience(Race_0.Name, first, 0.4, 0, 0.6, 0)) assert.Len(t, c.RaceScience(Race_0_idx), 1) scID := c.RaceScience(Race_0_idx)[0].ID pn := int(R0_Planet_0_num) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "MAT", "")) assert.Equal(t, game.ProductionMaterial, c.MustPlanet(R0_Planet_0_num).Production.Type) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "CAP", "")) assert.Equal(t, game.ProductionCapital, c.MustPlanet(R0_Planet_0_num).Production.Type) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "Weapons", "500")) assert.Equal(t, game.ResearchWeapons, c.MustPlanet(R0_Planet_0_num).Production.Type) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "cargo", "")) assert.Equal(t, game.ResearchCargo, c.MustPlanet(R0_Planet_0_num).Production.Type) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIELDS", first)) assert.Equal(t, game.ResearchShields, c.MustPlanet(R0_Planet_0_num).Production.Type) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "DrivE", "")) assert.Equal(t, game.ResearchDrive, c.MustPlanet(R0_Planet_0_num).Production.Type) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "Science", first)) assert.Equal(t, game.ResearchScience, c.MustPlanet(R0_Planet_0_num).Production.Type) assert.Nil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress) assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID) assert.Equal(t, scID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", Race_0_Gunship)) assert.Equal(t, game.ProductionShip, c.MustPlanet(R0_Planet_0_num).Production.Type) assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress) assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID) stID := c.MustShipClass(Race_0_idx, Race_0_Gunship).ID assert.Equal(t, stID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID) pn = int(R0_Planet_2_num) assert.ErrorContains(t, g.PlanetProduction("UnknownRace", pn, "DRIVE", ""), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.PlanetProduction(Race_0.Name, pn, "Hyperdrive", ""), e.GenericErrorText(e.ErrInputProductionInvalid)) assert.ErrorContains(t, g.PlanetProduction(Race_0.Name, -1, "DRIVE", ""), e.GenericErrorText(e.ErrInputPlanetNumber)) assert.ErrorContains(t, g.PlanetProduction(Race_0.Name, 500, "DRIVE", ""), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.PlanetProduction(Race_0.Name, int(R1_Planet_1_num), "DRIVE", ""), e.GenericErrorText(e.ErrInputEntityNotOwned)) assert.ErrorContains(t, g.PlanetProduction(Race_0.Name, pn, "Science", ""), e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)) assert.ErrorContains(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", ""), e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)) assert.ErrorContains(t, g.PlanetProduction(Race_0.Name, pn, "Science", "Winning"), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", "Drone"), e.GenericErrorText(e.ErrInputEntityNotExists)) } func TestPlanetProductionCapacity(t *testing.T) { c, _ := newCache() assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1)) assert.Equal(t, 100., c.PlanetProductionCapacity(R0_Planet_0_num)) c.UpgradeShipGroup(0, game.TechDrive, 1.6) assert.Equal(t, 53.125, c.PlanetProductionCapacity(R0_Planet_0_num)) } func TestProduceShips(t *testing.T) { c, g := newCache() pn := int(R0_Planet_0_num) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", Race_0_Gunship)) assert.Equal(t, game.ProductionShip, c.MustPlanet(R0_Planet_0_num).Production.Type) assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress) assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.SubjectID) st := c.MustShipClass(Race_0_idx, Race_0_Gunship) assert.Equal(t, st.ID, *c.MustPlanet(R0_Planet_0_num).Production.SubjectID) c.MustPlanet(R0_Planet_0_num).Size = 1000. c.MustPlanet(R0_Planet_0_num).Population = 1000. c.MustPlanet(R0_Planet_0_num).Industry = 1000. c.MustPlanet(R0_Planet_0_num).Resources = 10. shipMass := st.EmptyMass() c.TurnPlanetProductions() assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0) assert.NotNil(t, c.MustPlanet(R0_Planet_0_num).Production.Progress) progress := *c.MustPlanet(R0_Planet_0_num).Production.Progress assert.InDelta(t, 0.45, progress.F(), 0.001) assert.NoError(t, c.CreateShipType(Race_0_idx, "Drone", 1, 0, 0, 0, 0)) assert.NoError(t, c.CreateShips(Race_0_idx, "Drone", uint(pn), 7)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1) assert.Equal(t, uint(7), c.ShipGroup(0).Number) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", "Drone")) assert.InDelta(t, shipMass*progress.F(), c.MustPlanet(R0_Planet_0_num).Material.F(), 0.00001) // 99.(0099) material build c.MustPlanet(R0_Planet_0_num).Material = 0 c.MustPlanet(R0_Planet_0_num).Colonists = 0 c.TurnPlanetProductions() assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1) assert.Equal(t, uint(106), c.ShipGroup(0).Number) progress = *c.MustPlanet(R0_Planet_0_num).Production.Progress assert.InDelta(t, 0.0099, progress.F(), 0.00001) // 1.(0099) drones with no CAP on planet } func TestProduceShip(t *testing.T) { // Drone := game.ShipType{ // Name: "Drone", // Drive: 1, // Armament: 0, // Weapons: 0, // Shields: 0, // Cargo: 0, // } // BattleShip := game.ShipType{ // Name: "BattleShip", // Drive: 25, // Armament: 1, // Weapons: 30, // Shields: 35, // Cargo: 0, // } TestDWShip := game.ShipType{ Name: "DROCOLZ", Drive: 11.32, Armament: 0, Weapons: 0, Shields: 0, Cargo: 1, } id := uuid.New() // p := controller.NewPlanet(0, "Planet_0", &id, 1, 1, 1000, 1000, 1000, 10, game.ProductionShip.AsType(uuid.Nil)) // r := controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass()) // assert.Equal(t, uint(99), r) // assert.InDelta(t, 0.0099, (*p.Production.Progress).F(), 0.000001) // (&p).Production = game.ProductionShip.AsType(uuid.Nil) // (&p).Capital = 10. // r = controller.ProduceShip(&p, p.ProductionCapacity(), Drone.EmptyMass()) // assert.Equal(t, uint(100), r) // assert.Equal(t, 0., (*p.Production.Progress).F()) // assert.Equal(t, 0., number.Fixed3(p.Capital.F())) // TODO: zero CAP is not actual '0.0' after series of decrements // (&p).Production = game.ProductionShip.AsType(uuid.Nil) // (&p).Capital = 0. // r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass()) // assert.Equal(t, uint(1), r) // assert.InDelta(t, 0.1, (*p.Production.Progress).F(), 0.001) // (&p).Production = game.ProductionShip.AsType(uuid.Nil) // (&p).Capital = 20. // r = controller.ProduceShip(&p, p.ProductionCapacity(), BattleShip.EmptyMass()) // assert.Equal(t, uint(1), r) // assert.Equal(t, number.Fixed12(1./9.), (*p.Production.Progress).F()) // test "P" for report dw := controller.NewPlanet(0, "DW_Planet", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil)) (&dw).Material = 0.32 r := controller.ProduceShip(&dw, dw.ProductionCapacity(), TestDWShip.EmptyMass()) assert.Equal(t, uint(4), r) assert.Equal(t, 2.30, (*dw.Production.Progress).F()) // TODO: test with insufficient production capacity } func TestProduceShip_Research(t *testing.T) { TestShipCargo1 := game.ShipType{ Name: "Cargo1", Drive: 30.18, Armament: 0, Weapons: 0., Shields: 0., Cargo: 19., } TestShipDROCOLZ := game.ShipType{ Name: "DROCOLZ", Drive: 11.32, Armament: 0, Weapons: 0, Shields: 0, Cargo: 1, } _ = TestShipDROCOLZ _ = TestShipCargo1 id := uuid.New() dw1 := controller.NewPlanet(0, "DW2", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil)) dw2 := controller.NewPlanet(0, "DW1", &id, 1, 1, 500, 500, 500, 10, game.ProductionShip.AsType(uuid.Nil)) _ = dw1 // (&dw1).Material = 0.0 // r := controller.ProduceShip(&dw1, dw1.ProductionCapacity(), TestShipDROCOLZ.EmptyMass()) // assert.Equal(t, uint(4), r) // assert.Equal(t, 2.272, (*dw1.Production.FreeProd).F()) // -------- var r uint // (&dw2).Material = 0.0 // r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipCargo1.EmptyMass()) // assert.Equal(t, uint(1), r) // assert.Equal(t, 3.282, (*dw2.Production.FreeProd).F()) // // production stopped and extra MAT released // matPerShip := controller.ShipMaterialCost(TestShipCargo1.EmptyMass(), float64(dw2.Resources)) // assert.Equal(t, 4.918, matPerShip) // (&dw2).Material = game.F(controller.ShipProductionCost(matPerShip * float64(*dw2.Production.Progress))) // assert.Equal(t, 0.32495049505, (&dw2).Material.F()) // old repoert: 0.32 // building new ship with extra MAT (&dw2).Material = game.F(0.32495049505) r = controller.ProduceShip(&dw2, dw2.ProductionCapacity(), TestShipDROCOLZ.EmptyMass()) assert.Equal(t, uint(4), r) assert.Equal(t, 2.3, (*dw2.Production.FreeProd).F()) // TODO: test with insufficient production capacity } func TestListProducingPlanets(t *testing.T) { c, g := newCache() c.MustPlanet(0).Production = game.ProductionNone.AsType(uuid.Nil) c.MustPlanet(1).Production = game.ProductionNone.AsType(uuid.Nil) c.MustPlanet(2).Production = game.ProductionNone.AsType(uuid.Nil) planets := slices.Collect(c.ListProducingPlanets()) assert.Len(t, planets, 0) assert.NoError(t, g.PlanetProduction(Race_0.Name, int(R0_Planet_0_num), "CAP", "")) planets = slices.Collect(c.ListProducingPlanets()) assert.Len(t, planets, 1) assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[0]).Number) assert.NoError(t, g.PlanetProduction(Race_0.Name, int(R0_Planet_2_num), "SHIP", Race_0_Gunship)) planets = slices.Collect(c.ListProducingPlanets()) assert.Len(t, planets, 2) assert.Equal(t, R0_Planet_2_num, c.MustPlanet(planets[0]).Number) assert.Equal(t, R0_Planet_0_num, c.MustPlanet(planets[1]).Number) } func TestTurnPlanetProductions(t *testing.T) { c, g := newCache() assert.NoError(t, c.CreateShipType(Race_0_idx, "Drone", 1, 0, 0, 0, 0)) assert.NoError(t, g.CreateScience(Race_0.Name, "Equality", 0.25, 0.25, 0.25, 0.25)) c.MustPlanet(R0_Planet_0_num).Resources = 10. c.MustPlanet(R0_Planet_0_num).Size = 1000. c.MustPlanet(R0_Planet_0_num).Population = 1000. c.MustPlanet(R0_Planet_0_num).Industry = 1000. pn := int(R0_Planet_0_num) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "CAP", "")) assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Capital.F()) assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Colonists.F()) c.TurnPlanetProductions() assert.InDelta(t, 196., c.MustPlanet(R0_Planet_0_num).Capital.F(), 0.1) assert.Equal(t, 10.0, c.MustPlanet(R0_Planet_0_num).Colonists.F()) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "MAT", "")) assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F()) c.TurnPlanetProductions() assert.Equal(t, 10000., c.MustPlanet(R0_Planet_0_num).Material.F()) assert.InDelta(t, 20.0, c.MustPlanet(R0_Planet_0_num).Colonists.F(), 0.000001) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "DRIVE", "")) assert.Equal(t, 1.1, c.Race(Race_0_idx).TechLevel(game.TechDrive)) c.TurnPlanetProductions() assert.Equal(t, 1.3, c.Race(Race_0_idx).TechLevel(game.TechDrive)) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "WEAPONS", "")) assert.Equal(t, 1.2, c.Race(Race_0_idx).TechLevel(game.TechWeapons)) c.TurnPlanetProductions() assert.Equal(t, 1.4, c.Race(Race_0_idx).TechLevel(game.TechWeapons)) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIELDS", "")) assert.Equal(t, 1.3, c.Race(Race_0_idx).TechLevel(game.TechShields)) c.TurnPlanetProductions() assert.Equal(t, 1.5, c.Race(Race_0_idx).TechLevel(game.TechShields)) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "CARGO", "")) assert.Equal(t, 1.4, c.Race(Race_0_idx).TechLevel(game.TechCargo)) c.TurnPlanetProductions() assert.Equal(t, 1.6, c.Race(Race_0_idx).TechLevel(game.TechCargo)) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SCIENCE", "Equality")) c.TurnPlanetProductions() assert.Equal(t, 1.35, c.Race(Race_0_idx).TechLevel(game.TechDrive)) assert.Equal(t, 1.45, c.Race(Race_0_idx).TechLevel(game.TechWeapons)) assert.Equal(t, 1.55, c.Race(Race_0_idx).TechLevel(game.TechShields)) assert.Equal(t, 1.65, c.Race(Race_0_idx).TechLevel(game.TechCargo)) assert.NoError(t, g.PlanetProduction(Race_0.Name, pn, "SHIP", "Drone")) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 0) c.TurnPlanetProductions() assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1) assert.Equal(t, uint(100), c.ShipGroup(0).Number) }