// Code generated by the FlatBuffers compiler. DO NOT EDIT. package battle import ( flatbuffers "github.com/google/flatbuffers/go" ) type BattleReport struct { _tab flatbuffers.Table } func GetRootAsBattleReport(buf []byte, offset flatbuffers.UOffsetT) *BattleReport { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &BattleReport{} x.Init(buf, n+offset) return x } func FinishBattleReportBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsBattleReport(buf []byte, offset flatbuffers.UOffsetT) *BattleReport { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &BattleReport{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedBattleReportBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *BattleReport) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *BattleReport) Table() flatbuffers.Table { return rcv._tab } func (rcv *BattleReport) Id(obj *UUID) *UUID { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := o + rcv._tab.Pos if obj == nil { obj = new(UUID) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func (rcv *BattleReport) Planet() uint64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetUint64(o + rcv._tab.Pos) } return 0 } func (rcv *BattleReport) MutatePlanet(n uint64) bool { return rcv._tab.MutateUint64Slot(6, n) } func (rcv *BattleReport) PlanetName() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *BattleReport) Races(obj *RaceEntry, j int) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { x := rcv._tab.Vector(o) x += flatbuffers.UOffsetT(j) * 4 x = rcv._tab.Indirect(x) obj.Init(rcv._tab.Bytes, x) return true } return false } func (rcv *BattleReport) RacesLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func (rcv *BattleReport) Ships(obj *ShipEntry, j int) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { x := rcv._tab.Vector(o) x += flatbuffers.UOffsetT(j) * 4 x = rcv._tab.Indirect(x) obj.Init(rcv._tab.Bytes, x) return true } return false } func (rcv *BattleReport) ShipsLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func (rcv *BattleReport) Protocol(obj *BattleActionReport, j int) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { x := rcv._tab.Vector(o) x += flatbuffers.UOffsetT(j) * 4 x = rcv._tab.Indirect(x) obj.Init(rcv._tab.Bytes, x) return true } return false } func (rcv *BattleReport) ProtocolLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func BattleReportStart(builder *flatbuffers.Builder) { builder.StartObject(6) } func BattleReportAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) { builder.PrependStructSlot(0, flatbuffers.UOffsetT(id), 0) } func BattleReportAddPlanet(builder *flatbuffers.Builder, planet uint64) { builder.PrependUint64Slot(1, planet, 0) } func BattleReportAddPlanetName(builder *flatbuffers.Builder, planetName flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(planetName), 0) } func BattleReportAddRaces(builder *flatbuffers.Builder, races flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(races), 0) } func BattleReportStartRacesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func BattleReportAddShips(builder *flatbuffers.Builder, ships flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(ships), 0) } func BattleReportStartShipsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func BattleReportAddProtocol(builder *flatbuffers.Builder, protocol flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(protocol), 0) } func BattleReportStartProtocolVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func BattleReportEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }