package integration_test import ( "context" "encoding/json" "net/http" "testing" "time" "galaxy/integration/testenv" ) // TestEngineCommandProxy spins up a running game (10 enrolled // pilots so engine init succeeds) and verifies that backend's // user-side `/api/v1/user/games/{id}/commands` proxy reaches the // engine and returns its passthrough body without an internal-error // response. func TestEngineCommandProxy(t *testing.T) { plat := testenv.Bootstrap(t, testenv.BootstrapOptions{}) testenv.EnsureGameImage(t) ctx, cancel := context.WithTimeout(context.Background(), 10*time.Minute) defer cancel() admin := testenv.NewBackendAdminClient(plat.Backend.HTTPURL, plat.Backend.AdminUser, plat.Backend.AdminPassword) if _, resp, err := admin.Do(ctx, http.MethodPost, "/api/v1/admin/engine-versions", map[string]any{ "version": "v1.0.0", "image_ref": testenv.GameImage, "enabled": true, }); err != nil || resp.StatusCode/100 != 2 { t.Fatalf("seed engine_version: err=%v resp=%v", err, resp) } owner := testenv.RegisterSession(t, plat, "owner+cmd@example.com") ownerID, err := owner.LookupUserID(ctx, plat) if err != nil { t.Fatalf("resolve owner: %v", err) } ownerHTTP := testenv.NewBackendUserClient(plat.Backend.HTTPURL, ownerID) gameBody := map[string]any{ "game_name": "Engine Command Proxy", "visibility": "private", "min_players": 10, "max_players": 10, "start_gap_hours": 1, "start_gap_players": 10, "enrollment_ends_at": time.Now().Add(24 * time.Hour).UTC().Format(time.RFC3339), "turn_schedule": "0 * * * *", "target_engine_version": "v1.0.0", } raw, resp, err := ownerHTTP.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games", gameBody) if err != nil || resp.StatusCode != http.StatusCreated { t.Fatalf("create game: err=%v status=%d body=%s", err, resp.StatusCode, string(raw)) } var game struct { GameID string `json:"game_id"` } _ = json.Unmarshal(raw, &game) if _, resp, err := ownerHTTP.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games/"+game.GameID+"/open-enrollment", nil); err != nil || resp.StatusCode != http.StatusOK { t.Fatalf("open enrollment: %v %d", err, resp.StatusCode) } pilots := testenv.EnrollPilots(t, plat, ownerHTTP, game.GameID, 10, "cmd") if _, resp, err := admin.Do(ctx, http.MethodPost, "/api/v1/admin/games/"+game.GameID+"/force-start", nil); err != nil || resp.StatusCode/100 != 2 { t.Fatalf("force-start: %v %d", err, resp.StatusCode) } // Wait until runtime is running. deadline := time.Now().Add(3 * time.Minute) for time.Now().Before(deadline) { raw, resp, err = admin.Do(ctx, http.MethodGet, "/api/v1/admin/runtimes/"+game.GameID, nil) if err == nil && resp.StatusCode == http.StatusOK { var rec struct { Status string `json:"status"` } _ = json.Unmarshal(raw, &rec) if rec.Status == "running" { break } } time.Sleep(500 * time.Millisecond) } // Pilot 1 sends a command. Backend forwards to the engine; the // pass-through body comes back unchanged. We accept any status // the engine produces (200, 4xx) — what matters is that backend // did not surface an internal error of its own. cmdBody := map[string]any{"actions": []map[string]any{}} raw, resp, err = pilots[0].HTTP.Do(ctx, http.MethodPost, "/api/v1/user/games/"+game.GameID+"/commands", cmdBody) if err != nil { t.Fatalf("commands proxy: %v", err) } if resp.StatusCode == http.StatusInternalServerError || resp.StatusCode == http.StatusBadGateway { t.Fatalf("commands proxy: backend internal-error %d body=%s", resp.StatusCode, string(raw)) } // Cleanup: stop the container so the test does not leak it. _, _, _ = admin.Do(ctx, http.MethodPost, "/api/v1/admin/games/"+game.GameID+"/force-stop", nil) }