package integration_test import ( "context" "encoding/json" "net/http" "testing" "time" "galaxy/integration/testenv" ) // TestRuntimeLifecycle drives the runtime control plane against a // real `galaxy/game:integration` container with the engine's // production race-count requirement (`len(races) >= 10`) honoured. // The owner creates an enrollment-open game, ten pilots redeem // per-game invites, admin force-starts, and the test waits for the // runtime record to reach `running`. It then triggers force-stop and // asserts the runtime exits the active set. func TestRuntimeLifecycle(t *testing.T) { plat := testenv.Bootstrap(t, testenv.BootstrapOptions{}) testenv.EnsureGameImage(t) ctx, cancel := context.WithTimeout(context.Background(), 10*time.Minute) defer cancel() admin := testenv.NewBackendAdminClient(plat.Backend.HTTPURL, plat.Backend.AdminUser, plat.Backend.AdminPassword) if _, resp, err := admin.Do(ctx, http.MethodPost, "/api/v1/admin/engine-versions", map[string]any{ "version": "v1.0.0", "image_ref": testenv.GameImage, "enabled": true, }); err != nil || resp.StatusCode/100 != 2 { t.Fatalf("seed engine_version: err=%v resp=%v", err, resp) } owner := testenv.RegisterSession(t, plat, "owner+runtime@example.com") ownerID, err := owner.LookupUserID(ctx, plat) if err != nil { t.Fatalf("resolve owner: %v", err) } ownerHTTP := testenv.NewBackendUserClient(plat.Backend.HTTPURL, ownerID) gameBody := map[string]any{ "game_name": "Runtime Lifecycle", "visibility": "private", "min_players": 10, "max_players": 10, "start_gap_hours": 1, "start_gap_players": 10, "enrollment_ends_at": time.Now().Add(24 * time.Hour).UTC().Format(time.RFC3339), "turn_schedule": "0 * * * *", "target_engine_version": "v1.0.0", } raw, resp, err := ownerHTTP.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games", gameBody) if err != nil || resp.StatusCode != http.StatusCreated { t.Fatalf("create game: err=%v status=%d body=%s", err, resp.StatusCode, string(raw)) } var game struct { GameID string `json:"game_id"` } if err := json.Unmarshal(raw, &game); err != nil { t.Fatalf("decode game: %v", err) } if _, resp, err := ownerHTTP.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games/"+game.GameID+"/open-enrollment", nil); err != nil || resp.StatusCode != http.StatusOK { t.Fatalf("open enrollment: err=%v status=%d", err, resp.StatusCode) } // Engine init requires len(races) >= 10; enroll exactly that. testenv.EnrollPilots(t, plat, ownerHTTP, game.GameID, 10, "runtime") if _, resp, err := admin.Do(ctx, http.MethodPost, "/api/v1/admin/games/"+game.GameID+"/force-start", nil); err != nil || resp.StatusCode/100 != 2 { t.Fatalf("force-start: err=%v status=%d", err, resp.StatusCode) } // Wait for runtime to reach `running` against the live engine. deadline := time.Now().Add(3 * time.Minute) var runtimeStatus string for time.Now().Before(deadline) { raw, resp, err = admin.Do(ctx, http.MethodGet, "/api/v1/admin/runtimes/"+game.GameID, nil) if err != nil { t.Fatalf("admin runtime get: %v", err) } if resp.StatusCode == http.StatusOK { var rec struct { Status string `json:"status"` CurrentContainerID string `json:"current_container_id"` } if err := json.Unmarshal(raw, &rec); err == nil { runtimeStatus = rec.Status if rec.Status == "running" { if rec.CurrentContainerID == "" { t.Fatalf("runtime running but current_container_id is empty") } break } } } time.Sleep(500 * time.Millisecond) } if runtimeStatus != "running" { t.Fatalf("runtime did not reach running within 3 m (last=%q body=%s)", runtimeStatus, string(raw)) } // Force-stop and assert the runtime row exits the active set. if _, resp, err := admin.Do(ctx, http.MethodPost, "/api/v1/admin/games/"+game.GameID+"/force-stop", nil); err != nil || resp.StatusCode/100 != 2 { t.Fatalf("force-stop: err=%v status=%d", err, resp.StatusCode) } deadline = time.Now().Add(60 * time.Second) for time.Now().Before(deadline) { raw, resp, err = admin.Do(ctx, http.MethodGet, "/api/v1/admin/runtimes/"+game.GameID, nil) if err != nil { t.Fatalf("admin runtime get post-stop: %v", err) } if resp.StatusCode == http.StatusNotFound { return } var rec struct { Status string `json:"status"` } if err := json.Unmarshal(raw, &rec); err == nil { if rec.Status == "removed" || rec.Status == "stopped" || rec.Status == "cancelled" { return } } time.Sleep(500 * time.Millisecond) } t.Fatalf("runtime did not exit running within 60 s (last body=%s)", string(raw)) }