package generator_test import ( "fmt" "testing" "github.com/iliadenisov/galaxy/internal/generator" "github.com/stretchr/testify/assert" ) func TestGenerator(t *testing.T) { maxPlayers := 20 for players := 10; players <= maxPlayers; players++ { t.Run(fmt.Sprintf("%d_players", players), func(t *testing.T) { var s generator.MapSetting m, err := generator.Generate(func(ms *generator.MapSetting) { ms.Players = uint32(players) s = *ms }) if err != nil { t.Fatalf("generate: %s", err) return } assert.Equal(t, players, len(m.HomePlanets), "hw-s count") for hw := range m.HomePlanets { assert.Equal(t, s.HWSize, m.HomePlanets[hw].HW.Size, "hw #%d: size", hw) assert.Equal(t, s.HWResources, m.HomePlanets[hw].HW.Resources, "hw #%d: resources", hw) assert.Equal(t, int(s.DWCount), len(m.HomePlanets[hw].DW), "hw #%d: dw-s count", hw) for dw := range m.HomePlanets[hw].DW { assert.Equal(t, s.DWSize, m.HomePlanets[hw].DW[dw].Size, "hw #%d dw #%d: size", hw, dw) assert.Equal(t, s.DWResources, m.HomePlanets[hw].DW[dw].Resources, "hw #%d dw #%d: resources", hw, dw) d := m.ShortDistance(m.HomePlanets[hw].HW.Position, m.HomePlanets[hw].DW[dw].Position) assert.LessOrEqualf(t, float64(s.DWMinDistance), d, "distance: HW[%.04f,%04f] <-> DW[%.04f,%04f]", m.HomePlanets[hw].HW.Position.X, m.HomePlanets[hw].HW.Position.Y, m.HomePlanets[hw].DW[dw].Position.X, m.HomePlanets[hw].DW[dw].Position.Y) assert.GreaterOrEqualf(t, float64(s.DWMaxDistance), d, "distance: HW[%.04f,%04f] <-> DW[%.04f,%04f]", m.HomePlanets[hw].HW.Position.X, m.HomePlanets[hw].HW.Position.Y, m.HomePlanets[hw].DW[dw].Position.X, m.HomePlanets[hw].DW[dw].Position.Y) } } assert.LessOrEqualf(t, int(s.NobodysPlanets()), len(m.FreePlanets), "free planets clount") freePlanetCount := make(map[generator.PlanetClass]int) for fp := range m.FreePlanets { ps := planetSettings(t, m.FreePlanets[fp].PlanetClass, s) testPlanetParameters(t, ps, m.FreePlanets[fp]) if v, ok := freePlanetCount[m.FreePlanets[fp].PlanetClass]; !ok { freePlanetCount[m.FreePlanets[fp].PlanetClass] = 1 } else { freePlanetCount[m.FreePlanets[fp].PlanetClass] = v + 1 } if ps.MinDistanceHW > 0 { for hw := range m.HomePlanets { d := m.ShortDistance(m.HomePlanets[hw].HW.Position, m.FreePlanets[fp].Position) // FIXME: // Error: "20" is not less than or equal to "19.98697122994701" // Test: TestGenerator/24_players // Messages: distance: HW[44.4883,136.985727] <-> %!s(generator.PlanetClass=2)[38.9977,156.203728] // // Error: "10" is not less than or equal to "9.985592188977868" // Test: TestGenerator/33_players // Messages: distance: HW[231.7975,76.996315] <-> planet_class=3[237.7334,85.026044] assert.LessOrEqualf(t, float64(ps.MinDistanceHW), d, "distance: HW[%.04f,%04f] <-> planet_class=%v[%.04f,%04f]", m.HomePlanets[hw].HW.Position.X, m.HomePlanets[hw].HW.Position.Y, m.FreePlanets[fp].PlanetClass, m.FreePlanets[fp].Position.X, m.FreePlanets[fp].Position.Y) } } } for pc, num := range freePlanetCount { ps := planetSettings(t, pc, s) maxNum := ps.Number(s.NobodysPlanets()) assert.Equalf(t, num, maxNum, "planet_class=%v ratio=%f of total %d", pc, ps.Ratio, s.NobodysPlanets()) } }) } } func testPlanetParameters(t *testing.T, s generator.PlanetSetting, p generator.Planet) { assert.LessOrEqualf(t, s.MinResource, p.Resources, "planet class=%s min resources", p.PlanetClass) assert.GreaterOrEqualf(t, s.MaxResource, p.Resources, "planet class=%s max resources", p.PlanetClass) assert.LessOrEqualf(t, s.MinSize, p.Size, "planet class=%s min size", p.PlanetClass) assert.GreaterOrEqualf(t, s.MaxSize, p.Size, "planet class=%s max size", p.PlanetClass) } func planetSettings(t *testing.T, pc generator.PlanetClass, s generator.MapSetting) generator.PlanetSetting { switch pc { case generator.PlanetClassGiant: return s.GiantPlanets case generator.PlanetClassBig: return s.BigPlanets case generator.PlanetClassNormal: return s.NormalPlanets case generator.PlanetClassRich: return s.RichPlanets case generator.PlanetClassAsterioid: return s.Asterioids default: assert.FailNow(t, "unexpected planet class: %s", pc) return generator.PlanetSetting{} } } func BenchmarkGenerator(b *testing.B) { i := 0 for b.Loop() { i++ b.Run(fmt.Sprintf("instance #%02d", i), func(b *testing.B) { _, err := generator.Generate() if err != nil { b.Error(err) } }) } }