package calc func ShipProductionCost(shipEmptyMass float64) float64 { return shipEmptyMass * 10. } func PlanetProduceShipMass(L, Mat, Res float64) float64 { result := L / 10 if result <= Mat { return result } return (L + Mat/Res) / (10 + 1/Res) } // ShipBuildCost returns the total per-turn cost (production units) to // build one ship of empty mass shipMass on a planet that currently // holds material stockpile and has natural resources. The cost is the // ship's production cost ([ShipProductionCost]) plus the cost of // farming any missing material from the planet (the missing-material // volume divided by the planet's resources rating). // // resources is expected to be positive in normal play; the helper // guards against a non-positive value by collapsing the material- // farming term to zero, which keeps callers numerically stable on // pathological synthetic data. Mirrors the per-iteration math inside // the engine's controller.ProduceShip so both surfaces — and the // legacy-report-to-json dev tool that needs to derive prod_used from // percent — share the same formula. func ShipBuildCost(shipMass, material, resources float64) float64 { matNeed := shipMass - material if matNeed < 0 { matNeed = 0 } matFarm := 0. if resources > 0 { matFarm = matNeed / resources } return ShipProductionCost(shipMass) + matFarm }