// Code generated by the FlatBuffers compiler. DO NOT EDIT. package lobby import ( flatbuffers "github.com/google/flatbuffers/go" ) type GameCreateResponse struct { _tab flatbuffers.Table } func GetRootAsGameCreateResponse(buf []byte, offset flatbuffers.UOffsetT) *GameCreateResponse { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &GameCreateResponse{} x.Init(buf, n+offset) return x } func FinishGameCreateResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsGameCreateResponse(buf []byte, offset flatbuffers.UOffsetT) *GameCreateResponse { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &GameCreateResponse{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedGameCreateResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *GameCreateResponse) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *GameCreateResponse) Table() flatbuffers.Table { return rcv._tab } func (rcv *GameCreateResponse) Game(obj *GameSummary) *GameSummary { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := rcv._tab.Indirect(o + rcv._tab.Pos) if obj == nil { obj = new(GameSummary) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func GameCreateResponseStart(builder *flatbuffers.Builder) { builder.StartObject(1) } func GameCreateResponseAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(game), 0) } func GameCreateResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }