// Code generated by the FlatBuffers compiler. DO NOT EDIT. package battle import ( flatbuffers "github.com/google/flatbuffers/go" ) type BattleReportGroup struct { _tab flatbuffers.Table } func GetRootAsBattleReportGroup(buf []byte, offset flatbuffers.UOffsetT) *BattleReportGroup { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &BattleReportGroup{} x.Init(buf, n+offset) return x } func FinishBattleReportGroupBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsBattleReportGroup(buf []byte, offset flatbuffers.UOffsetT) *BattleReportGroup { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &BattleReportGroup{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedBattleReportGroupBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *BattleReportGroup) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *BattleReportGroup) Table() flatbuffers.Table { return rcv._tab } func (rcv *BattleReportGroup) InBattle() bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetBool(o + rcv._tab.Pos) } return false } func (rcv *BattleReportGroup) MutateInBattle(n bool) bool { return rcv._tab.MutateBoolSlot(4, n) } func (rcv *BattleReportGroup) Number() uint64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetUint64(o + rcv._tab.Pos) } return 0 } func (rcv *BattleReportGroup) MutateNumber(n uint64) bool { return rcv._tab.MutateUint64Slot(6, n) } func (rcv *BattleReportGroup) NumberLeft() uint64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetUint64(o + rcv._tab.Pos) } return 0 } func (rcv *BattleReportGroup) MutateNumberLeft(n uint64) bool { return rcv._tab.MutateUint64Slot(8, n) } func (rcv *BattleReportGroup) LoadQuantity() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *BattleReportGroup) MutateLoadQuantity(n float32) bool { return rcv._tab.MutateFloat32Slot(10, n) } func (rcv *BattleReportGroup) Tech(obj *TechEntry, j int) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { x := rcv._tab.Vector(o) x += flatbuffers.UOffsetT(j) * 4 x = rcv._tab.Indirect(x) obj.Init(rcv._tab.Bytes, x) return true } return false } func (rcv *BattleReportGroup) TechLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func (rcv *BattleReportGroup) Race() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *BattleReportGroup) ClassName() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *BattleReportGroup) LoadType() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(18)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func BattleReportGroupStart(builder *flatbuffers.Builder) { builder.StartObject(8) } func BattleReportGroupAddInBattle(builder *flatbuffers.Builder, inBattle bool) { builder.PrependBoolSlot(0, inBattle, false) } func BattleReportGroupAddNumber(builder *flatbuffers.Builder, number uint64) { builder.PrependUint64Slot(1, number, 0) } func BattleReportGroupAddNumberLeft(builder *flatbuffers.Builder, numberLeft uint64) { builder.PrependUint64Slot(2, numberLeft, 0) } func BattleReportGroupAddLoadQuantity(builder *flatbuffers.Builder, loadQuantity float32) { builder.PrependFloat32Slot(3, loadQuantity, 0.0) } func BattleReportGroupAddTech(builder *flatbuffers.Builder, tech flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(tech), 0) } func BattleReportGroupStartTechVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func BattleReportGroupAddRace(builder *flatbuffers.Builder, race flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(race), 0) } func BattleReportGroupAddClassName(builder *flatbuffers.Builder, className flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(6, flatbuffers.UOffsetT(className), 0) } func BattleReportGroupAddLoadType(builder *flatbuffers.Builder, loadType flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(7, flatbuffers.UOffsetT(loadType), 0) } func BattleReportGroupEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }