void step(-1)} > ←
{i18n.t("game.shell.turn.label", { turn: turnText })}
void step(1)} > →
{#if open}
{#each turns as turn (turn)}
void goToTurn(turn)} >
{i18n.t("game.shell.turn.list_item", { turn: String(turn) })}
{#if turn === currentTurn}
{i18n.t("game.shell.history.current_badge")}
{/if}
{/each}
{/if}