package game import ( "fmt" "slices" e "github.com/iliadenisov/galaxy/internal/error" "github.com/iliadenisov/galaxy/internal/util" ) func (g *Game) SendFleet(raceName, fleetName string, planetNumber uint) error { ri, err := g.raceIndex(raceName) if err != nil { return err } fi := g.fleetIndex(ri, fleetName) if fi < 0 { return e.NewEntityNotExistsError("fleet %q", fleetName) } return g.sendFleetInternal(ri, fi, planetNumber) } func (g *Game) sendFleetInternal(ri, fi int, planetNumber uint) error { state, sourcePlanet, _ := FleetState(g, g.Fleets[fi].ID) if StateInOrbit != state && StateLaunched != state { return e.NewShipsBusyError() } p1, ok := PlanetByNum(g, *sourcePlanet) if !ok { return e.NewGameStateError("source planet #%d does not exists", sourcePlanet) } p2, ok := PlanetByNum(g, planetNumber) if !ok { return e.NewEntityNotExistsError("destination planet #%d", planetNumber) } rangeToDestination := util.ShortDistance(g.Map.Width, g.Map.Height, p1.X, p1.Y, p2.X, p2.Y) if rangeToDestination > g.Race[ri].FlightDistance() { return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination) } for sg := range FleetGroups(g, ri, fi) { st, ok := ShipClass(g, ri, sg.TypeID) if !ok { return e.NewGameStateError("not found: ShipType ID=%v", sg.TypeID) } if st.DriveBlockMass() == 0 { return e.NewSendShipHasNoDrivesError("Class=%s", st.Name) } } if *sourcePlanet == planetNumber { UnsendFleet(g, ri, fi) return nil } LaunchFleet(g, ri, fi, planetNumber) return nil } func LaunchFleet(g *Game, ri, fi int, destination uint) { for sg := range FleetGroups(g, ri, fi) { sgi := slices.IndexFunc(g.ShipGroups, func(s ShipGroup) bool { return sg.Index == s.Index }) if sgi < 0 { panic(fmt.Sprintf("LauncgFleet: cannot find ship group index=%d", sg.Index)) } g.ShipGroups[sgi] = LaunchShips(sg, destination) } } func UnsendFleet(g *Game, ri, fi int) { for sg := range FleetGroups(g, ri, fi) { sgi := slices.IndexFunc(g.ShipGroups, func(s ShipGroup) bool { return sg.Index == s.Index }) if sgi < 0 { panic(fmt.Sprintf("UnsendFleet: cannot find ship group index=%d", sg.Index)) } g.ShipGroups[sgi] = UnsendShips(sg) } }