// Phase 14 end-to-end coverage for the rename-planet flow. Boots an // authenticated session, mocks the lobby + report + order routes, // drives a click into the renderer to select a planet, opens the // Rename action, types a new name, submits, and verifies the // optimistic overlay (inspector + map label). A second test covers // the rejected path: the engine answers `cmdApplied: false` and the // inspector keeps the original name while the order tab row reads // `rejected`. import { fromJson, type JsonValue } from "@bufbuild/protobuf"; import { expect, test, type Page } from "@playwright/test"; import { ByteBuffer } from "flatbuffers"; import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb"; import { UUID } from "../../src/proto/galaxy/fbs/common"; import { UserGamesOrder, UserGamesOrderGet, } from "../../src/proto/galaxy/fbs/order"; import { GameReportRequest } from "../../src/proto/galaxy/fbs/report"; import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response"; import { buildMyGamesListPayload, type GameFixture, } from "./fixtures/lobby-fbs"; import { buildReportPayload } from "./fixtures/report-fbs"; import { buildOrderGetResponsePayload, buildOrderResponsePayload, type CommandResultFixture, } from "./fixtures/order-fbs"; const SESSION_ID = "phase-14-rename-session"; const GAME_ID = "14141414-1414-1414-1414-141414141414"; const WORLD = 4000; const CENTRE = WORLD / 2; const TURN = 4; interface MockOpts { storedOrder: CommandResultFixture[]; submitOutcome: "applied" | "rejected"; } interface MockHandle { get submittedRenameName(): string | null; } async function mockGateway(page: Page, opts: MockOpts): Promise { const game: GameFixture = { gameId: GAME_ID, gameName: "Phase 14 Game", gameType: "private", status: "running", ownerUserId: "user-1", minPlayers: 2, maxPlayers: 8, enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000), createdAtMs: BigInt(Date.now() - 86_400_000), updatedAtMs: BigInt(Date.now()), currentTurn: TURN, }; let storedOrder = opts.storedOrder.slice(); let lastSubmittedName: string | null = null; let lastReportName = "Earth"; await page.route( "**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand", async (route) => { const reqText = route.request().postData(); if (reqText === null) { await route.fulfill({ status: 400 }); return; } const req = fromJson( ExecuteCommandRequestSchema, JSON.parse(reqText) as JsonValue, ); let resultCode = "ok"; let payload: Uint8Array; switch (req.messageType) { case "lobby.my.games.list": payload = buildMyGamesListPayload([game]); break; case "user.games.report": { GameReportRequest.getRootAsGameReportRequest( new ByteBuffer(req.payloadBytes), ).gameId(new UUID()); payload = buildReportPayload({ turn: TURN, mapWidth: WORLD, mapHeight: WORLD, localPlanets: [ { number: 17, name: lastReportName, x: CENTRE, y: CENTRE, size: 1000, resources: 10, capital: 0, material: 0, population: 850, colonists: 25, industry: 700, production: "drive", freeIndustry: 175, }, ], }); break; } case "user.games.order": { const decoded = UserGamesOrder.getRootAsUserGamesOrder( new ByteBuffer(req.payloadBytes), ); const length = decoded.commandsLength(); const fixtures: CommandResultFixture[] = []; for (let i = 0; i < length; i++) { const item = decoded.commands(i); if (item === null) continue; const cmdId = item.cmdId() ?? ""; // Decode the embedded planetRename payload to mirror it back // in the response. const inner = new (await import( "../../src/proto/galaxy/fbs/order" )).CommandPlanetRename(); item.payload(inner); const submittedName = inner.name() ?? ""; lastSubmittedName = submittedName; const applied = opts.submitOutcome === "applied"; fixtures.push({ cmdId, planetNumber: Number(inner.number()), name: submittedName, applied, errorCode: applied ? null : 1, }); } if (opts.submitOutcome === "applied") { storedOrder = fixtures; lastReportName = fixtures[0]?.name ?? lastReportName; } payload = buildOrderResponsePayload(GAME_ID, fixtures, Date.now()); break; } case "user.games.order.get": { UserGamesOrderGet.getRootAsUserGamesOrderGet( new ByteBuffer(req.payloadBytes), ); payload = buildOrderGetResponsePayload( GAME_ID, storedOrder, Date.now(), storedOrder.length > 0, ); break; } default: resultCode = "internal_error"; payload = new Uint8Array(); } const body = await forgeExecuteCommandResponseJson({ requestId: req.requestId, timestampMs: BigInt(Date.now()), resultCode, payloadBytes: payload, }); await route.fulfill({ status: 200, contentType: "application/json", body, }); }, ); await page.route( "**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents", async () => { await new Promise(() => {}); }, ); return { get submittedRenameName(): string | null { return lastSubmittedName; }, }; } async function bootSession(page: Page): Promise { await page.goto("/__debug/store"); await expect(page.getByTestId("debug-store-ready")).toBeVisible(); await page.waitForFunction(() => window.__galaxyDebug?.ready === true); await page.evaluate(() => window.__galaxyDebug!.clearSession()); await page.evaluate( (id) => window.__galaxyDebug!.setDeviceSessionId(id), SESSION_ID, ); await page.evaluate( (gameId) => window.__galaxyDebug!.clearOrderDraft(gameId), GAME_ID, ); } async function clickPlanetCentre(page: Page): Promise { const canvas = page.locator("canvas"); const box = await canvas.boundingBox(); expect(box).not.toBeNull(); if (box === null) throw new Error("canvas has no bounding box"); await page.mouse.click(box.x + box.width / 2, box.y + box.height / 2); } test("rename a seeded planet, submit, observe overlay + persist after reload", async ({ page, }, testInfo) => { test.skip( testInfo.project.name.startsWith("chromium-mobile"), "phase 14 spec covers desktop layout; mobile inherits the same store", ); const handle = await mockGateway(page, { storedOrder: [], submitOutcome: "applied", }); await bootSession(page); await page.goto(`/games/${GAME_ID}/map`); await expect(page.getByTestId("active-view-map")).toHaveAttribute( "data-status", "ready", ); await clickPlanetCentre(page); const sidebar = page.getByTestId("sidebar-tool-inspector"); await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText("Earth"); await sidebar.getByTestId("inspector-planet-rename-action").click(); const input = sidebar.getByTestId("inspector-planet-rename-input"); await input.fill("New-Earth"); await sidebar.getByTestId("inspector-planet-rename-confirm").click(); // Open the order tab and assert the row. await page.getByTestId("sidebar-tab-order").click(); const orderTool = page.getByTestId("sidebar-tool-order"); await expect(orderTool.getByTestId("order-command-label-0")).toContainText( "New-Earth", ); await expect(orderTool.getByTestId("order-command-status-0")).toHaveText( "valid", ); await orderTool.getByTestId("order-submit").click(); await expect(orderTool.getByTestId("order-command-status-0")).toHaveText( "applied", ); expect(handle.submittedRenameName).toBe("New-Earth"); // Switch back to the inspector — overlay should reflect the new name. await page.getByTestId("sidebar-tab-inspector").click(); await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText( "New-Earth", ); // Reload: the order draft is persisted; on cache-miss boots the // hydrate-from-server path takes over. Both round-trips re-apply // the overlay so the player still sees the renamed planet. await page.reload(); await expect(page.getByTestId("active-view-map")).toHaveAttribute( "data-status", "ready", ); await page.getByTestId("sidebar-tab-order").click(); await expect(orderTool.getByTestId("order-command-label-0")).toContainText( "New-Earth", ); }); test("rejected submit keeps the old name and surfaces the failure", async ({ page, }, testInfo) => { test.skip( testInfo.project.name.startsWith("chromium-mobile"), "phase 14 spec covers desktop layout; mobile inherits the same store", ); await mockGateway(page, { storedOrder: [], submitOutcome: "rejected", }); await bootSession(page); await page.goto(`/games/${GAME_ID}/map`); await expect(page.getByTestId("active-view-map")).toHaveAttribute( "data-status", "ready", ); await clickPlanetCentre(page); const sidebar = page.getByTestId("sidebar-tool-inspector"); await sidebar.getByTestId("inspector-planet-rename-action").click(); await sidebar.getByTestId("inspector-planet-rename-input").fill("Mars-2"); await sidebar.getByTestId("inspector-planet-rename-confirm").click(); await page.getByTestId("sidebar-tab-order").click(); const orderTool = page.getByTestId("sidebar-tool-order"); await orderTool.getByTestId("order-submit").click(); await expect(orderTool.getByTestId("order-command-status-0")).toHaveText( "rejected", ); await page.getByTestId("sidebar-tab-inspector").click(); // Overlay does not apply rejected commands — old name persists. await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText("Earth"); });