package redeeminvite_test import ( "context" "errors" "io" "log/slog" "testing" "time" "galaxy/lobby/internal/adapters/gamestub" "galaxy/lobby/internal/adapters/gapactivationstub" "galaxy/lobby/internal/adapters/intentpubstub" "galaxy/lobby/internal/adapters/invitestub" "galaxy/lobby/internal/adapters/membershipstub" "galaxy/lobby/internal/adapters/racenamestub" "galaxy/lobby/internal/adapters/userservicestub" "galaxy/lobby/internal/domain/common" "galaxy/lobby/internal/domain/game" "galaxy/lobby/internal/domain/invite" "galaxy/lobby/internal/domain/membership" "galaxy/lobby/internal/ports" "galaxy/lobby/internal/service/redeeminvite" "galaxy/lobby/internal/service/shared" "galaxy/notificationintent" "github.com/stretchr/testify/assert" "github.com/stretchr/testify/require" ) const ( ownerUserID = "user-owner" inviteeUserID = "user-invitee" defaultRace = "VoidRunner" ) func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) } func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } } type fixedIDs struct { membershipID common.MembershipID } func (f fixedIDs) NewGameID() (common.GameID, error) { return "", errors.New("not used") } func (f fixedIDs) NewApplicationID() (common.ApplicationID, error) { return "", errors.New("not used") } func (f fixedIDs) NewInviteID() (common.InviteID, error) { return "", errors.New("not used") } func (f fixedIDs) NewMembershipID() (common.MembershipID, error) { return f.membershipID, nil } type fixture struct { now time.Time games *gamestub.Store invites *invitestub.Store memberships *membershipstub.Store directory *racenamestub.Directory users *userservicestub.Service gapStore *gapactivationstub.Store intents *intentpubstub.Publisher ids fixedIDs game game.Game } func newFixture(t *testing.T, maxPlayers, gapPlayers int) *fixture { t.Helper() now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC) dir, err := racenamestub.NewDirectory(racenamestub.WithClock(fixedClock(now))) require.NoError(t, err) games := gamestub.NewStore() invites := invitestub.NewStore() memberships := membershipstub.NewStore() gameRecord, err := game.New(game.NewGameInput{ GameID: "game-private", GameName: "Friends Only", GameType: game.GameTypePrivate, OwnerUserID: ownerUserID, MinPlayers: 2, MaxPlayers: maxPlayers, StartGapHours: 2, StartGapPlayers: gapPlayers, EnrollmentEndsAt: now.Add(24 * time.Hour), TurnSchedule: "0 */6 * * *", TargetEngineVersion: "1.0.0", Now: now, }) require.NoError(t, err) gameRecord.Status = game.StatusEnrollmentOpen require.NoError(t, games.Save(context.Background(), gameRecord)) users := userservicestub.NewService() activeEligibility := ports.Eligibility{ Exists: true, CanLogin: true, CanCreatePrivateGame: true, CanManagePrivateGame: true, CanJoinGame: true, CanUpdateProfile: true, } users.SetEligibility(ownerUserID, activeEligibility) users.SetEligibility(inviteeUserID, activeEligibility) return &fixture{ now: now, games: games, invites: invites, memberships: memberships, directory: dir, users: users, gapStore: gapactivationstub.NewStore(), intents: intentpubstub.NewPublisher(), ids: fixedIDs{membershipID: "membership-fixed"}, game: gameRecord, } } func newService(t *testing.T, f *fixture) *redeeminvite.Service { t.Helper() svc, err := redeeminvite.NewService(redeeminvite.Dependencies{ Games: f.games, Invites: f.invites, Memberships: f.memberships, Directory: f.directory, Users: f.users, GapStore: f.gapStore, Intents: f.intents, IDs: f.ids, Clock: fixedClock(f.now), Logger: silentLogger(), }) require.NoError(t, err) return svc } func seedCreatedInvite(t *testing.T, f *fixture, inviteID common.InviteID, invitee string) invite.Invite { t.Helper() inv, err := invite.New(invite.NewInviteInput{ InviteID: inviteID, GameID: f.game.GameID, InviterUserID: ownerUserID, InviteeUserID: invitee, Now: f.now, ExpiresAt: f.game.EnrollmentEndsAt, }) require.NoError(t, err) require.NoError(t, f.invites.Save(context.Background(), inv)) return inv } func defaultInput(f *fixture, inv invite.Invite) redeeminvite.Input { return redeeminvite.Input{ Actor: shared.NewUserActor(inviteeUserID), GameID: f.game.GameID, InviteID: inv.InviteID, RaceName: defaultRace, } } func TestRedeemHappyPath(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) svc := newService(t, f) got, err := svc.Handle(context.Background(), defaultInput(f, inv)) require.NoError(t, err) assert.Equal(t, common.MembershipID("membership-fixed"), got.MembershipID) assert.Equal(t, defaultRace, got.RaceName) assert.Equal(t, "voidrunner", got.CanonicalKey) assert.Equal(t, membership.StatusActive, got.Status) assert.Equal(t, f.now, got.JoinedAt) assert.Equal(t, inviteeUserID, got.UserID) updated, err := f.invites.Get(context.Background(), inv.InviteID) require.NoError(t, err) assert.Equal(t, invite.StatusRedeemed, updated.Status) assert.Equal(t, defaultRace, updated.RaceName) require.NotNil(t, updated.DecidedAt) avail, err := f.directory.Check(context.Background(), defaultRace, "user-other") require.NoError(t, err) assert.True(t, avail.Taken) assert.Equal(t, inviteeUserID, avail.HolderUserID) intents := f.intents.Published() require.Len(t, intents, 1) assert.Equal(t, notificationintent.NotificationTypeLobbyInviteRedeemed, intents[0].NotificationType) assert.Equal(t, []string{ownerUserID}, intents[0].RecipientUserIDs) assert.Contains(t, intents[0].PayloadJSON, `"invitee_name":"`+defaultRace+`"`) assert.False(t, f.gapStore.WasActivated(f.game.GameID)) } func TestRedeemRejectsInviterPermanentBlock(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) f.users.SetEligibility(ownerUserID, ports.Eligibility{ Exists: true, PermanentBlocked: true, }) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f, inv)) require.ErrorIs(t, err, shared.ErrSubjectNotFound) updated, err := f.invites.Get(context.Background(), inv.InviteID) require.NoError(t, err) assert.Equal(t, invite.StatusCreated, updated.Status, "invite must remain unchanged on aborted redeem") } func TestRedeemRejectsInviteePermanentBlock(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) f.users.SetEligibility(inviteeUserID, ports.Eligibility{ Exists: true, PermanentBlocked: true, }) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f, inv)) require.ErrorIs(t, err, shared.ErrSubjectNotFound) } func TestRedeemRejectsDeletedInviter(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) f.users.SetEligibility(ownerUserID, ports.Eligibility{Exists: false}) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f, inv)) require.ErrorIs(t, err, shared.ErrSubjectNotFound) } func TestRedeemSurfacesUserServiceTransportFailure(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) f.users.SetFailure(ownerUserID, ports.ErrUserServiceUnavailable) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f, inv)) require.ErrorIs(t, err, shared.ErrServiceUnavailable) } func TestRedeemActivatesGapAtMaxPlayers(t *testing.T) { t.Parallel() // max=2, gap=1; pre-seed 1 active member. Redeem pushes count to 2 (== max). f := newFixture(t, 2, 1) preexisting, err := membership.New(membership.NewMembershipInput{ MembershipID: "membership-pre", GameID: f.game.GameID, UserID: "user-pre", RaceName: "PriorMember", CanonicalKey: "priormember", Now: f.now, }) require.NoError(t, err) require.NoError(t, f.memberships.Save(context.Background(), preexisting)) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) svc := newService(t, f) _, err = svc.Handle(context.Background(), defaultInput(f, inv)) require.NoError(t, err) assert.True(t, f.gapStore.WasActivated(f.game.GameID)) assert.Equal(t, f.now, f.gapStore.ActivatedAt(f.game.GameID)) } func TestRedeemDoesNotActivateGapBelowMax(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f, inv)) require.NoError(t, err) assert.False(t, f.gapStore.WasActivated(f.game.GameID)) } func TestRedeemAdminActorForbidden(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) svc := newService(t, f) in := defaultInput(f, inv) in.Actor = shared.NewAdminActor() _, err := svc.Handle(context.Background(), in) require.ErrorIs(t, err, shared.ErrForbidden) } func TestRedeemNonInviteeForbidden(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) svc := newService(t, f) in := defaultInput(f, inv) in.Actor = shared.NewUserActor("user-impostor") _, err := svc.Handle(context.Background(), in) require.ErrorIs(t, err, shared.ErrForbidden) } func TestRedeemInviteNotFound(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) svc := newService(t, f) _, err := svc.Handle(context.Background(), redeeminvite.Input{ Actor: shared.NewUserActor(inviteeUserID), GameID: f.game.GameID, InviteID: "invite-missing", RaceName: defaultRace, }) require.ErrorIs(t, err, invite.ErrNotFound) } func TestRedeemCrossGameInviteNotFound(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) svc := newService(t, f) in := defaultInput(f, inv) in.GameID = "game-other" _, err := svc.Handle(context.Background(), in) require.ErrorIs(t, err, invite.ErrNotFound) } func TestRedeemAlreadyRedeemedConflict(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) require.NoError(t, f.invites.UpdateStatus(context.Background(), ports.UpdateInviteStatusInput{ InviteID: inv.InviteID, ExpectedFrom: invite.StatusCreated, To: invite.StatusDeclined, At: f.now, })) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f, inv)) require.ErrorIs(t, err, invite.ErrConflict) } func TestRedeemGameNotEnrollmentOpenConflict(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) rec, err := f.games.Get(context.Background(), f.game.GameID) require.NoError(t, err) rec.Status = game.StatusReadyToStart require.NoError(t, f.games.Save(context.Background(), rec)) svc := newService(t, f) _, err = svc.Handle(context.Background(), defaultInput(f, inv)) require.ErrorIs(t, err, game.ErrConflict) } func TestRedeemRosterFullConflict(t *testing.T) { t.Parallel() // Capacity = max(2) + gap(1) = 3; seed 3 active members. f := newFixture(t, 2, 1) for i := range 3 { member, err := membership.New(membership.NewMembershipInput{ MembershipID: common.MembershipID("membership-seed-" + string(rune('a'+i))), GameID: f.game.GameID, UserID: "seed-user-" + string(rune('a'+i)), RaceName: "Seed " + string(rune('A'+i)), CanonicalKey: "seed" + string(rune('a'+i)), Now: f.now, }) require.NoError(t, err) require.NoError(t, f.memberships.Save(context.Background(), member)) } inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f, inv)) require.ErrorIs(t, err, game.ErrConflict) } func TestRedeemNameTakenByAnotherUser(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) require.NoError(t, f.directory.Reserve(context.Background(), "game-other", "user-other", defaultRace)) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) svc := newService(t, f) _, err := svc.Handle(context.Background(), defaultInput(f, inv)) require.ErrorIs(t, err, ports.ErrNameTaken) } func TestRedeemInvalidRaceName(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) svc := newService(t, f) in := defaultInput(f, inv) in.RaceName = " " _, err := svc.Handle(context.Background(), in) require.ErrorIs(t, err, ports.ErrInvalidName) } // redeemCASStub wraps invitestub.Store but injects ErrConflict on the next // UpdateStatus call so we can observe the rollback path. type redeemCASStub struct { *invitestub.Store failNext bool } func (s *redeemCASStub) UpdateStatus(ctx context.Context, input ports.UpdateInviteStatusInput) error { if s.failNext { s.failNext = false return invite.ErrConflict } return s.Store.UpdateStatus(ctx, input) } func TestRedeemCASConflictReleasesReservation(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) cas := &redeemCASStub{Store: f.invites, failNext: true} svc, err := redeeminvite.NewService(redeeminvite.Dependencies{ Games: f.games, Invites: cas, Memberships: f.memberships, Directory: f.directory, Users: f.users, GapStore: f.gapStore, Intents: f.intents, IDs: f.ids, Clock: fixedClock(f.now), Logger: silentLogger(), }) require.NoError(t, err) _, err = svc.Handle(context.Background(), defaultInput(f, inv)) require.ErrorIs(t, err, invite.ErrConflict) avail, err := f.directory.Check(context.Background(), defaultRace, "user-other") require.NoError(t, err) assert.False(t, avail.Taken, "reservation must be released after CAS failure") assert.Empty(t, avail.HolderUserID) } func TestRedeemPublishFailureDoesNotRollback(t *testing.T) { t.Parallel() f := newFixture(t, 4, 1) inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID) f.intents.SetError(errors.New("publish failed")) svc := newService(t, f) got, err := svc.Handle(context.Background(), defaultInput(f, inv)) require.NoError(t, err) assert.Equal(t, common.MembershipID("membership-fixed"), got.MembershipID) updated, err := f.invites.Get(context.Background(), inv.InviteID) require.NoError(t, err) assert.Equal(t, invite.StatusRedeemed, updated.Status) }