// Hand-built cases for the hit-test pass in src/map/hit-test.ts. // // Each describe block exercises one rule from the algorithm spec in // ui/docs/renderer.md. Worlds are kept tiny (1–5 primitives) so the // expected hit is obvious from the geometry; the camera is at scale=1 // in most cases so slop in pixels equals slop in world units. // // The point hit zone is `(pointRadiusPx + slopPx) / camera.scale` // world units — the visible disc plus an ergonomic slop on top. The // default `pointRadiusPx` (`DEFAULT_POINT_RADIUS_PX`) is 3 and the // default point slop (`DEFAULT_HIT_SLOP_PX.point`) is 4, so a default // point is hit out to 7 world units at scale=1. import { describe, expect, test } from "vitest"; import { hitTest } from "../src/map/hit-test"; import { type Camera, type Primitive, type Viewport, World, type WrapMode, } from "../src/map/world"; const VP: Viewport = { widthPx: 200, heightPx: 200 }; // Centre the camera over the world centre at scale=1 so screen px // equals world units inside the visible region. function camAt(centerX: number, centerY: number, scale = 1): Camera { return { centerX, centerY, scale }; } // Cursor at world point (wx, wy) under the given camera. function cursorOver(wx: number, wy: number, cam: Camera, vp: Viewport = VP) { return { x: vp.widthPx / 2 + (wx - cam.centerX) * cam.scale, y: vp.heightPx / 2 + (wy - cam.centerY) * cam.scale, }; } function point( id: number, x: number, y: number, overrides: Partial = {}, ): Primitive { return { kind: "point", id, x, y, priority: 0, style: {}, hitSlopPx: 0, ...overrides, } as Primitive; } function circle( id: number, x: number, y: number, radius: number, overrides: Partial = {}, ): Primitive { return { kind: "circle", id, x, y, radius, priority: 0, style: {}, hitSlopPx: 0, ...overrides, } as Primitive; } function line( id: number, x1: number, y1: number, x2: number, y2: number, overrides: Partial = {}, ): Primitive { return { kind: "line", id, x1, y1, x2, y2, priority: 0, style: {}, hitSlopPx: 0, ...overrides, } as Primitive; } function ids(world: World, mode: WrapMode, cam: Camera, cursorPx: { x: number; y: number }) { const h = hitTest(world, cam, VP, cursorPx, mode); return h?.primitive.id ?? null; } describe("hitTest — point primitive", () => { const cam = camAt(500, 500); const w = new World(1000, 1000, [point(1, 500, 500)]); test("direct hit at centre", () => { expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(1); }); test("hit on the visible disc edge (3 world units from centre)", () => { // Default radius 3 → cursor 3 units away lands on the disc. expect(ids(w, "torus", cam, cursorOver(503, 500, cam))).toBe(1); }); test("hit just inside the default slop margin (within radius+slop)", () => { // 7 world units away at scale=1 → equals radius (3) + slop (4). expect(ids(w, "torus", cam, cursorOver(507, 500, cam))).toBe(1); }); test("miss just outside radius+slop", () => { // 9 world units away at scale=1 → radius+slop is 7. expect(ids(w, "torus", cam, cursorOver(509, 500, cam))).toBe(null); }); test("explicit pointRadiusPx widens the visible footprint", () => { // pointRadiusPx 10 + default slop 4 → hit out to 14 world units. const w2 = new World(1000, 1000, [ point(1, 500, 500, { style: { pointRadiusPx: 10 } }), ]); expect(ids(w2, "torus", cam, cursorOver(513, 500, cam))).toBe(1); expect(ids(w2, "torus", cam, cursorOver(515, 500, cam))).toBe(null); }); test("custom hitSlopPx widens the slop margin", () => { // pointRadiusPx defaults to 3; slop override is 20. // Cursor 22 world units away → within 3+20. const w2 = new World(1000, 1000, [point(1, 500, 500, { hitSlopPx: 20 })]); expect(ids(w2, "torus", cam, cursorOver(522, 500, cam))).toBe(1); expect(ids(w2, "torus", cam, cursorOver(524, 500, cam))).toBe(null); }); }); describe("hitTest — torus wrap", () => { test("point near the right edge is hit by cursor near the left edge", () => { // World 100×100, point at x=98. Camera at left edge (x=2). // Cursor at x=4 is 6 units from x=98 via the wrap; default // point radius (3) + slop (4) = 7 → hit. const cam = camAt(2, 50); const w = new World(100, 100, [point(1, 98, 50)]); expect(ids(w, "torus", cam, cursorOver(4, 50, cam))).toBe(1); }); test("no-wrap mode does not match through the torus seam", () => { const cam = camAt(2, 50); const w = new World(100, 100, [point(1, 98, 50)]); expect(ids(w, "no-wrap", cam, cursorOver(4, 50, cam))).toBe(null); }); test("line spanning the torus seam is hit at the wrapped midpoint", () => { // World 100×100, line from (95, 50) to (5, 50). // Torus-shortest is the wrap segment of length 10. // Cursor at x=0,y=50 is on the wrapped segment. const cam = camAt(0, 50); const w = new World(100, 100, [line(1, 95, 50, 5, 50)]); expect(ids(w, "torus", cam, cursorOver(0, 50, cam))).toBe(1); }); }); describe("hitTest — circle primitive", () => { const cam = camAt(500, 500); test("filled circle: cursor inside disc hits", () => { const w = new World(1000, 1000, [ circle(1, 500, 500, 50, { style: { fillColor: 0xffffff, fillAlpha: 1 } }), ]); expect(ids(w, "torus", cam, cursorOver(530, 500, cam))).toBe(1); }); test("stroked-only circle: cursor inside disc but far from ring misses", () => { const w = new World(1000, 1000, [circle(1, 500, 500, 50)]); expect(ids(w, "torus", cam, cursorOver(510, 500, cam))).toBe(null); }); test("stroked-only circle: cursor on ring within slop hits", () => { const w = new World(1000, 1000, [circle(1, 500, 500, 50)]); // Cursor at (548, 500): distance to centre is 48; ring at 50; // gap is 2 < default slop 6 → hit. expect(ids(w, "torus", cam, cursorOver(548, 500, cam))).toBe(1); }); test("stroked-only circle: cursor far outside the ring misses", () => { const w = new World(1000, 1000, [circle(1, 500, 500, 50)]); expect(ids(w, "torus", cam, cursorOver(580, 500, cam))).toBe(null); }); }); describe("hitTest — line primitive", () => { const cam = camAt(500, 500); test("cursor on the segment hits", () => { const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]); expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(1); }); test("cursor near the segment within slop hits", () => { const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]); // 4 world units away at scale=1 → within default slop 6. expect(ids(w, "torus", cam, cursorOver(500, 504, cam))).toBe(1); }); test("cursor near the segment outside slop misses", () => { const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]); expect(ids(w, "torus", cam, cursorOver(500, 510, cam))).toBe(null); }); test("cursor beyond endpoint clamps and slop applies", () => { const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]); // 4 world units beyond x=520 along x; default slop 6. expect(ids(w, "torus", cam, cursorOver(524, 500, cam))).toBe(1); // 8 world units beyond x=520 → outside slop. expect(ids(w, "torus", cam, cursorOver(528, 500, cam))).toBe(null); }); }); describe("hitTest — ordering", () => { const cam = camAt(500, 500); test("higher priority wins over lower priority at equal distance", () => { const w = new World(1000, 1000, [ point(1, 500, 500, { priority: 0 }), point(2, 500, 500, { priority: 5 }), ]); expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(2); }); test("smaller distance wins at equal priority", () => { const w = new World(1000, 1000, [point(1, 504, 500), point(2, 502, 500)]); expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(2); }); test("kind tie-break: point beats circle at exact distance and priority", () => { const w = new World(1000, 1000, [ circle(1, 500, 500, 0.0001, { style: { fillColor: 0xffffff } }), point(2, 500, 500), ]); expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(2); }); test("id tie-break: smaller id wins at exact tie", () => { const w = new World(1000, 1000, [point(7, 500, 500), point(3, 500, 500)]); expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(3); }); }); describe("hitTest — empty results and scale", () => { const cam = camAt(500, 500); test("returns null when nothing matches", () => { const w = new World(1000, 1000, [point(1, 100, 100)]); expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(null); }); test("higher zoom shrinks the on-screen slop in world units", () => { // At scale=4, slopPx 4 = 1 world unit; visible radius stays 3 // world units. Threshold = 4 world units. const w = new World(1000, 1000, [point(1, 503, 500)]); const cam4 = camAt(500, 500, 4); // 3 world units away → on the disc edge → hit. expect(ids(w, "torus", cam4, cursorOver(503, 500, cam4))).toBe(1); // 5 world units away → beyond radius+slop → null. const wFar = new World(1000, 1000, [point(1, 505, 500)]); expect(ids(wFar, "torus", cam4, cursorOver(500, 500, cam4))).toBe(null); }); test("lower zoom widens the on-screen slop in world units", () => { // At scale=0.5, slopPx 4 = 8 world units; visible radius // stays 3 → threshold = 11 world units. const cam05 = camAt(500, 500, 0.5); const w = new World(1000, 1000, [point(1, 510, 500)]); // 10 world units away → within 11 → hit. expect(ids(w, "torus", cam05, cursorOver(500, 500, cam05))).toBe(1); const wFar = new World(1000, 1000, [point(1, 514, 500)]); // 14 world units away → beyond 11 → null. expect(ids(wFar, "torus", cam05, cursorOver(500, 500, cam05))).toBe(null); }); });