// Component tests for the remaining Phase 10 active-view stubs. Each // stub renders the localised view title plus the `coming soon` body // copy and exposes a stable `data-testid` so later phases can replace // the content without renaming the test hook. Phase 17 lit up the // ship-classes table and the ship-class designer; Phase 21 lit up // the sciences table and the science designer. Their assertions // moved to dedicated suites (`table-ship-classes.test.ts`, // `designer-ship-class.test.ts`, `table-sciences.test.ts`, // `designer-science.test.ts`); the `table.svelte` router still falls // back to the stub for the remaining entities (planets, ship-groups, // fleets, races) and that fallback is exercised here. import "@testing-library/jest-dom/vitest"; import { render } from "@testing-library/svelte"; import { beforeEach, describe, expect, test } from "vitest"; import { i18n } from "../src/lib/i18n/index.svelte"; import MapView from "../src/lib/active-view/map.svelte"; import TableView from "../src/lib/active-view/table.svelte"; import ReportView from "../src/lib/active-view/report.svelte"; import BattleView from "../src/lib/active-view/battle.svelte"; import MailView from "../src/lib/active-view/mail.svelte"; beforeEach(() => { i18n.resetForTests("en"); }); describe("active-view stubs", () => { test("map view renders loading overlay when no game-state context is provided", () => { // The live integration in `lib/active-view/map.svelte` (Phase 11) // reads its data from a `GameStateStore` provided through context // by `routes/games/[id]/+layout.svelte`. Without the context the // store reference is `undefined` and the view stays in the // `idle` branch, surfacing the localised loading overlay so the // shell never renders an empty active-view slot. const ui = render(MapView); const node = ui.getByTestId("active-view-map"); expect(node).toHaveAttribute("data-status", "idle"); expect(ui.getByTestId("map-loading")).toBeInTheDocument(); expect(ui.getByTestId("map-canvas-wrap")).toBeInTheDocument(); }); test("table stub falls back for not-yet-implemented entities", () => { const ui = render(TableView, { props: { entity: "planets" } }); const node = ui.getByTestId("active-view-table"); expect(node).toHaveAttribute("data-entity", "planets"); expect(node).toHaveTextContent("planets"); expect(node).toHaveTextContent("coming soon"); }); test("table stub also handles multi-word entities", () => { const ui = render(TableView, { props: { entity: "ship-groups" } }); const node = ui.getByTestId("active-view-table"); expect(node).toHaveAttribute("data-entity", "ship-groups"); expect(node).toHaveTextContent("ship groups"); }); test("report view mounts with the TOC and the back-to-map link", () => { // Phase 23 replaces the Phase 10 stub with the full report // orchestrator. The orchestrator mounts the table of contents // regardless of report state; the inner sections render // loading copy until a `RenderedReportSource` lands via // context. This test only smokes the orchestrator scaffold — // per-section assertions live in `report-section-*.test.ts`. const r = render(ReportView); expect(r.getByTestId("active-view-report")).toBeInTheDocument(); expect(r.getByTestId("report-toc")).toBeInTheDocument(); expect(r.getByTestId("report-back-to-map")).toBeInTheDocument(); }); test("mail stub renders its localised title", () => { const m = render(MailView); expect(m.getByTestId("active-view-mail")).toHaveTextContent( "diplomatic mail", ); }); test("battle view stamps the battleId and renders the back-to-map link", () => { // Phase 27 replaces the Phase 10 stub with the Battle Viewer // wrapper. The wrapper mounts the loading copy until the // fetcher resolves (component test runs in jsdom without a // network); the back buttons and the data-battle-id stamp are // rendered unconditionally so the orchestrator scaffold is the // stable hook the active-view shell relies on. const ui = render(BattleView, { props: { gameId: "synthetic-test", turn: 0, battleId: "b-42" }, }); const node = ui.getByTestId("active-view-battle"); expect(node).toHaveAttribute("data-battle-id", "b-42"); expect(ui.getByTestId("battle-back-to-map")).toBeInTheDocument(); expect(ui.getByTestId("battle-back-to-report")).toBeInTheDocument(); }); test("battle view surfaces the not-found state for an empty battleId", () => { const ui = render(BattleView, { props: { gameId: "synthetic-test", turn: 0, battleId: "" }, }); expect(ui.getByTestId("active-view-battle")).toHaveAttribute( "data-battle-id", "", ); expect(ui.getByTestId("battle-not-found")).toBeInTheDocument(); }); });