package game_test import ( "slices" "testing" e "github.com/iliadenisov/galaxy/internal/error" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/stretchr/testify/assert" ) func TestBlockUpgradeCost(t *testing.T) { assert.Equal(t, 00.0, game.BlockUpgradeCost(1, 1.0, 1.0)) assert.Equal(t, 25.0, game.BlockUpgradeCost(5, 1.0, 2.0)) assert.Equal(t, 50.0, game.BlockUpgradeCost(10, 1.0, 2.0)) } func TestGroupUpgradeCost(t *testing.T) { sg := game.ShipGroup{ Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, Number: 1, } assert.Equal(t, 225.0, game.GroupUpgradeCost(sg, Cruiser, 2.0, 2.0, 2.0, 2.0).UpgradeCost(1)) } func TestUpgradeMaxShips(t *testing.T) { sg := game.ShipGroup{ Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, Number: 10, } uc := game.GroupUpgradeCost(sg, Cruiser, 2.0, 2.0, 2.0, 2.0) assert.Equal(t, uint(4), uc.UpgradeMaxShips(1000)) } func TestCurrentUpgradingLevel(t *testing.T) { sg := &game.ShipGroup{ StateUpgrade: nil, } assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechDrive)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechWeapons)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechShields)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechCargo)) sg.StateUpgrade = &game.InUpgrade{ UpgradeTech: []game.UpgradePreference{ {Tech: game.TechDrive, Level: 1.5, Cost: 100.1}, }, } assert.Equal(t, 1.5, game.CurrentUpgradingLevel(*sg, game.TechDrive)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechWeapons)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechShields)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechCargo)) sg.StateUpgrade.UpgradeTech = append(sg.StateUpgrade.UpgradeTech, game.UpgradePreference{Tech: game.TechCargo, Level: 2.2, Cost: 200.2}) assert.Equal(t, 1.5, game.CurrentUpgradingLevel(*sg, game.TechDrive)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechWeapons)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechShields)) assert.Equal(t, 2.2, game.CurrentUpgradingLevel(*sg, game.TechCargo)) } func TestFutureUpgradeLevel(t *testing.T) { assert.Equal(t, 0.0, game.FutureUpgradeLevel(2.0, 2.0, 2.0)) assert.Equal(t, 0.0, game.FutureUpgradeLevel(2.0, 2.0, 3.0)) assert.Equal(t, 1.5, game.FutureUpgradeLevel(1.5, 2.0, 3.0)) assert.Equal(t, 2.0, game.FutureUpgradeLevel(2.5, 1.0, 2.0)) assert.Equal(t, 2.5, game.FutureUpgradeLevel(2.5, 1.0, 0.0)) } func TestUpgradeGroupPreference(t *testing.T) { sg := game.ShipGroup{ Number: 4, Tech: game.TechSet{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, } assert.Nil(t, sg.StateUpgrade) sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechDrive, 0) assert.Nil(t, sg.StateUpgrade) sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechDrive, 2.0) assert.NotNil(t, sg.StateUpgrade) assert.Equal(t, 300., sg.StateUpgrade.TechCost(game.TechDrive)) assert.Equal(t, 300., sg.StateUpgrade.Cost()) sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechWeapons, 2.0) assert.NotNil(t, sg.StateUpgrade) assert.Equal(t, 300., sg.StateUpgrade.TechCost(game.TechWeapons)) assert.Equal(t, 600., sg.StateUpgrade.Cost()) sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechShields, 2.0) assert.NotNil(t, sg.StateUpgrade) assert.Equal(t, 300., sg.StateUpgrade.TechCost(game.TechShields)) assert.Equal(t, 900., sg.StateUpgrade.Cost()) sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechCargo, 2.0) assert.NotNil(t, sg.StateUpgrade) assert.Equal(t, 0., sg.StateUpgrade.TechCost(game.TechCargo)) assert.Equal(t, 900., sg.StateUpgrade.Cost()) } func TestUpgradeGroup(t *testing.T) { g := newGame() // group #1 - in_orbit, free to upgrade assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10)) // group #2 - in_space assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1)) g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23} // group #3 - in_orbit, foreign planet assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1)) g.ShipGroups[2].Destination = R1_Planet_1_num assert.ErrorContains(t, g.UpgradeGroup("UnknownRace", 1, "DRIVE", 0, 0), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.UpgradeGroup(Race_0.Name, 555, "DRIVE", 0, 0), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.UpgradeGroup(Race_0.Name, 2, "DRIVE", 0, 0), e.GenericErrorText(e.ErrShipsBusy)) assert.ErrorContains(t, g.UpgradeGroup(Race_0.Name, 3, "DRIVE", 0, 0), e.GenericErrorText(e.ErrInputEntityNotOwned)) assert.ErrorContains(t, g.UpgradeGroup(Race_0.Name, 1, "GUN", 0, 0), e.GenericErrorText(e.ErrInputTechUnknown)) assert.ErrorContains(t, g.UpgradeGroup(Race_0.Name, 1, "CARGO", 0, 0), e.GenericErrorText(e.ErrInputUpgradeShipTechNotUsed)) assert.ErrorContains(t, g.UpgradeGroup(Race_0.Name, 1, "ALL", 0, 2.0), e.GenericErrorText(e.ErrInputUpgradeParameterNotAllowed)) assert.ErrorContains(t, g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 2.0), e.GenericErrorText(e.ErrInputUpgradeTechLevelInsufficient)) assert.ErrorContains(t, g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 1.1), e.GenericErrorText(e.ErrInputUpgradeShipsAlreadyUpToDate)) g.Race[Race_0_idx].SetTechLevel(game.TechDrive, 10.0) assert.Equal(t, 10.0, g.Race[Race_0_idx].TechLevel(game.TechDrive)) assert.ErrorContains(t, g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 10.0), e.GenericErrorText(e.ErrUpgradeInsufficientResources)) assert.NoError(t, g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 2, 1.2)) assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4) assert.Equal(t, uint(8), g.ShipGroups[0].Number) assert.Equal(t, uint(2), g.ShipGroups[3].Number) assert.Equal(t, game.StateInOrbit, g.ShipGroups[0].State()) assert.Equal(t, game.StateUpgrade, g.ShipGroups[3].State()) assert.ErrorContains(t, g.UpgradeGroup(Race_0.Name, 4, "DRIVE", 1, 1.3), e.GenericErrorText(e.ErrInputUpgradeGroupBreakNotAllowed)) }