package game_test import ( "slices" "testing" e "github.com/iliadenisov/galaxy/internal/error" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/stretchr/testify/assert" ) func TestSendFleet(t *testing.T) { g := newGame() // group #1 - in_orbit Planet_0 assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #2 - in_space (later) assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3 - in_orbit Planet_0, unmovable g.CreateShipType(Race_0.Name, "Fortress", 0, 30, 100, 0, 50) assert.NoError(t, g.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1)) // group #4 - in_orbit Planet_0 assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // ensure race has no Fleets assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0) fleetSending := "R0_Fleet_one" fleetInSpace := "R0_Fleet_inSpace" fleetUnmovable := "R0_Fleet_unmovable" assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 1, 0)) assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 3, 0)) assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetInSpace, 2, 0)) assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetUnmovable, 3, 0)) // group #2 - in_space g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23} assert.ErrorContains(t, g.SendFleet("UnknownRace", fleetSending, 2), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.SendFleet(Race_0.Name, "UnknownFleet", 2), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.SendFleet(Race_0.Name, fleetInSpace, 2), e.GenericErrorText(e.ErrShipsBusy)) assert.ErrorContains(t, g.SendFleet(Race_0.Name, fleetSending, 200), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.SendFleet(Race_0.Name, fleetSending, 3), e.GenericErrorText(e.ErrSendUnreachableDestination)) assert.ErrorContains(t, g.SendFleet(Race_0.Name, fleetUnmovable, 2), e.GenericErrorText(e.ErrSendShipHasNoDrives)) assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 2)) fi := slices.IndexFunc(slices.Collect(g.ListFleets(Race_0_idx)), func(f game.Fleet) bool { return f.Name == fleetSending }) state, _, _ := game.FleetState(g, g.Fleets[fi].ID) assert.Equal(t, game.StateLaunched, state) for sg := range game.FleetGroups(g, Race_0_idx, fi) { assert.Equal(t, game.StateLaunched, sg.State()) } assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 0)) fi = slices.IndexFunc(slices.Collect(g.ListFleets(Race_0_idx)), func(f game.Fleet) bool { return f.Name == fleetSending }) state, _, _ = game.FleetState(g, g.Fleets[fi].ID) assert.Equal(t, game.StateInOrbit, state) for sg := range game.FleetGroups(g, Race_0_idx, fi) { assert.Equal(t, game.StateInOrbit, sg.State()) } }