package controller_test import ( "fmt" "slices" "testing" "github.com/google/uuid" e "github.com/iliadenisov/galaxy/internal/error" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/iliadenisov/galaxy/internal/number" "github.com/stretchr/testify/assert" ) func TestCreateShips(t *testing.T) { c, _ := newCache() assert.ErrorContains(t, c.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R1_Planet_1_num, 2), e.GenericErrorText(e.ErrInputEntityNotOwned)) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1) assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1)) assert.Len(t, slices.Collect(c.RaceShipGroups(1)), 1) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2) assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1)) assert.Len(t, slices.Collect(c.RaceShipGroups(1)), 2) } func TestShipGroupMerge(t *testing.T) { c, g := newCache() assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // 1 -> 2 assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1)) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6)) // (2) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // (3) assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1)) c.RaceTechLevel(Race_0_idx, game.TechDrive, 1.5) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 9)) // 4 -> 6 assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 5 -> 7 assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 4)) // (6) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 4)) // (7) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7) c.RaceTechLevel(Race_1_idx, game.TechShields, 2.0) assert.Equal(t, 2.0, c.Race(Race_1_idx).Tech[game.TechShields].F()) assert.NoError(t, c.CreateShips(1, Race_1_Freighter, R1_Planet_1_num, 1)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 3) assert.ErrorContains(t, g.ShipGroupMerge(UnknownRace), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupMerge(Race_Extinct.Name), e.GenericErrorText(e.ErrRaceExinct)) assert.NoError(t, g.ShipGroupMerge(Race_0.Name)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 3) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4) shipTypeID := func(ri int, name string) uuid.UUID { class, _, ok := c.ShipClass(ri, name) if !ok { t.Fatalf("ship_class not found: %s", name) return uuid.Nil } return class.ID } for sg := range c.RaceShipGroups(Race_0_idx) { switch { case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.1: assert.Equal(t, uint(7), sg.Number) // assert.Equal(t, uint(1), sg.Index) case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.5: assert.Equal(t, uint(11), sg.Number) // assert.Equal(t, uint(4), sg.Index) case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.1: assert.Equal(t, uint(2), sg.Number) // assert.Equal(t, uint(2), sg.Index) case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.5: assert.Equal(t, uint(13), sg.Number) // assert.Equal(t, uint(3), sg.Index) default: t.Error("not all ship groups covered") } } } func TestShipGroupBreak(t *testing.T) { c, g := newCache() assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 13)) // group #1 (0) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7)) // group #2 (1) - In_Space c.ShipGroup(1).StateInSpace = &InSpace fleet := "R0_Fleet" assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID, 0)) assert.ErrorContains(t, g.ShipGroupBreak(UnknownRace, c.ShipGroup(0).ID, 0), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupBreak(Race_Extinct.Name, c.ShipGroup(0).ID, 0), e.GenericErrorText(e.ErrRaceExinct)) assert.ErrorContains(t, g.ShipGroupBreak(Race_0.Name, uuid.New(), 0), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, 17), e.GenericErrorText(e.ErrBeakGroupNumberNotEnough)) assert.ErrorContains(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(1).ID, 0), e.GenericErrorText(e.ErrShipsBusy)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2) assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 1) // group #1 -> group #3 (5 new, 8 left) assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, 5)) // group #3 (2) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3) assert.Equal(t, uint(8), c.ShipGroup(0).Number) assert.NotNil(t, c.ShipGroup(0).FleetID) assert.Equal(t, uint(5), c.ShipGroup(2).Number) // assert.Equal(t, uint(3), c.ShipGroup(2).Index) assert.Nil(t, c.ShipGroup(2).FleetID) assert.Nil(t, c.ShipGroup(2).CargoType) // group #1 -> group #4 (2 new, 6 left) c.ShipGroup(0).CargoType = game.CargoColonist.Ref() c.ShipGroup(0).Load = 32.8 // 8 ships assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, 2)) // group #4 (3) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4) assert.Equal(t, uint(6), c.ShipGroup(0).Number) assert.NotNil(t, c.ShipGroup(0).FleetID) assert.Equal(t, uint(2), c.ShipGroup(3).Number) // assert.Equal(t, uint(4), c.ShipGroup(3).Index) assert.Nil(t, c.ShipGroup(3).FleetID) assert.NoError(t, c.ShipGroupJoinFleet(Race_0_idx, fleet, c.ShipGroup(3).ID, 0)) assert.NotNil(t, c.ShipGroup(3).FleetID) assert.Equal(t, game.CargoColonist.Ref(), c.ShipGroup(0).CargoType) assert.Equal(t, 24.6, number.Fixed3(c.ShipGroup(0).Load.F())) assert.Equal(t, game.CargoColonist.Ref(), c.ShipGroup(3).CargoType) assert.Equal(t, 8.2, number.Fixed3(c.ShipGroup(3).Load.F())) // group #1 -> MAX 6 off the fleet assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, 6)) // group #1 (0) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4) assert.Equal(t, uint(6), c.ShipGroup(0).Number) assert.Nil(t, c.ShipGroup(0).FleetID) // group #4 -> ALL off the fleet assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(3).ID, 0)) // group #1 (0) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4) assert.Equal(t, uint(2), c.ShipGroup(3).Number) assert.Nil(t, c.ShipGroup(3).FleetID) } func TestShipGroupTransfer(t *testing.T) { c, g := newCache() assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 11)) // group #1 (0) assert.NoError(t, c.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #2 (1) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #3 (2) - In_Space assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "R0_Fleet", c.ShipGroup(2).ID, 0)) assert.NotNil(t, c.ShipGroup(2).FleetID) c.ShipGroup(2).StateInSpace = &InSpace c.ShipGroup(2).CargoType = game.CargoMaterial.Ref() c.ShipGroup(2).Load = 1.234 assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 1) assert.ErrorContains(t, g.ShipGroupTransfer(UnknownRace, Race_1.Name, c.ShipGroup(1).ID, 0), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupTransfer(Race_0.Name, UnknownRace, c.ShipGroup(1).ID, 0), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupTransfer(Race_0.Name, Race_Extinct.Name, c.ShipGroup(1).ID, 0), e.GenericErrorText(e.ErrRaceExinct)) assert.ErrorContains(t, g.ShipGroupTransfer(Race_Extinct.Name, Race_1.Name, c.ShipGroup(1).ID, 0), e.GenericErrorText(e.ErrRaceExinct)) assert.ErrorContains(t, g.ShipGroupTransfer(Race_0.Name, Race_0.Name, c.ShipGroup(1).ID, 0), e.GenericErrorText(e.ErrInputSameRace)) assert.ErrorContains(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, uuid.New(), 0), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID, 18), e.GenericErrorText(e.ErrBeakGroupNumberNotEnough)) assert.ErrorContains(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(0).ID, 0), e.GenericErrorText(e.ErrGiveawayGroupShipsTypeNotEqual)) assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID, 11)) // group #2 (3) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 2) assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Name, c.MustShipClass(Race_0_idx, Race_0_Gunship).Name) assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Drive, c.MustShipClass(Race_0_idx, Race_0_Gunship).Drive) assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Weapons, c.MustShipClass(Race_0_idx, Race_0_Gunship).Weapons) assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Shields, c.MustShipClass(Race_0_idx, Race_0_Gunship).Shields) assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Cargo, c.MustShipClass(Race_0_idx, Race_0_Gunship).Cargo) assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Armament, c.MustShipClass(Race_0_idx, Race_0_Gunship).Armament) assert.Equal(t, c.ShipGroup(2).State(), c.ShipGroup(3).State()) assert.Equal(t, c.ShipGroup(2).CargoType, c.ShipGroup(3).CargoType) assert.Equal(t, c.ShipGroup(2).Load, c.ShipGroup(3).Load) assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechDrive), c.ShipGroup(3).TechLevel(game.TechDrive)) assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechWeapons), c.ShipGroup(3).TechLevel(game.TechWeapons)) assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechShields), c.ShipGroup(3).TechLevel(game.TechShields)) assert.Equal(t, c.ShipGroup(2).TechLevel(game.TechCargo), c.ShipGroup(3).TechLevel(game.TechCargo)) assert.Equal(t, c.ShipGroup(2).Destination, c.ShipGroup(3).Destination) assert.Equal(t, c.ShipGroup(2).StateInSpace, c.ShipGroup(3).StateInSpace) assert.Equal(t, c.ShipGroup(2).StateUpgrade, c.ShipGroup(3).StateUpgrade) assert.Equal(t, c.ShipGroup(2).StateTransfer, c.ShipGroup(3).StateTransfer) assert.Equal(t, c.ShipGroup(3).OwnerID, Race_1_ID) assert.Equal(t, c.ShipGroup(3).TypeID, c.MustShipClass(Race_1_idx, Race_0_Gunship).ID) assert.Equal(t, c.ShipGroup(3).Number, uint(11)) assert.Nil(t, c.ShipGroup(3).FleetID) assert.NoError(t, g.ShipGroupTransfer(Race_1.Name, Race_0.Name, c.ShipGroup(3).ID, 11)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 1) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4) assert.Equal(t, game.StateInOrbit, c.ShipGroup(4).State()) assert.NoError(t, g.ShipGroupSend(Race_0.Name, c.ShipGroup(4).ID, R0_Planet_2_num, 0)) assert.Equal(t, game.StateLaunched, c.ShipGroup(4).State()) assert.Equal(t, c.ShipGroup(4).OwnerID, Race_0_ID) assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(4).ID, 0)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 2) assert.Equal(t, game.StateTransfer, c.ShipGroup(4).State()) assert.Equal(t, c.ShipGroup(4).OwnerID, Race_1_ID) assert.ErrorContains(t, g.ShipGroupTransfer(Race_1.Name, Race_0.Name, c.ShipGroup(4).ID, 0), e.GenericErrorText(e.ErrShipsBusy)) } func TestShipGroupLoad(t *testing.T) { c, g := newCache() // 1: idx = 0 / Ready to load assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) // 2: idx = 1 / Has no cargo bay assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1)) // 3: idx = 2 / In_Space assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) c.ShipGroup(2).StateInSpace = &InSpace // 4: idx = 3 / loaded with COL assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) c.ShipGroup(3).CargoType = game.CargoColonist.Ref() c.ShipGroup(3).Load = 1.234 // 5: idx = 4 / on foreign planet assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) c.ShipGroup(4).Destination = R1_Planet_1_num assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 5) // tests assert.ErrorContains(t, g.ShipGroupLoad(UnknownRace, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupLoad(Race_Extinct.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0), e.GenericErrorText(e.ErrRaceExinct)) assert.ErrorContains(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, "GOLD", 0, 0), e.GenericErrorText(e.ErrInputCargoTypeInvalid)) assert.ErrorContains(t, g.ShipGroupLoad(Race_0.Name, uuid.New(), game.CargoMaterial.String(), 0, 0), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, game.CargoMaterial.String(), 0, 0), e.GenericErrorText(e.ErrShipsBusy)) assert.ErrorContains(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(4).ID, game.CargoMaterial.String(), 0, 0), e.GenericErrorText(e.ErrInputEntityNotOwned)) assert.ErrorContains(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, game.CargoMaterial.String(), 0, 0), e.GenericErrorText(e.ErrInputNoCargoBay)) assert.ErrorContains(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(3).ID, game.CargoMaterial.String(), 0, 0), e.GenericErrorText(e.ErrInputCargoLoadNotEqual)) // initial planet is empty assert.ErrorContains(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0), e.GenericErrorText(e.ErrInputCargoLoadNotEnough)) // add cargo to planet c.PutMaterial(R0_Planet_0_num, 100) // not enough on the planet assert.ErrorContains(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 101), e.GenericErrorText(e.ErrInputCargoLoadNotEnough)) // quantity > ships assert.ErrorContains(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 1), e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 5) // break group and load maximum assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 2, 0)) assert.Equal(t, 58.0, c.MustPlanet(R0_Planet_0_num).Material.F()) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6) assert.Nil(t, c.ShipGroup(0).CargoType) assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType) assert.Equal(t, uint(9), c.ShipGroup(0).Number) assert.Equal(t, 0.0, c.ShipGroup(0).Load.F()) assert.Equal(t, uint(2), c.ShipGroup(5).Number) assert.Equal(t, 42.0, c.ShipGroup(5).Load.F()) // break group and load limited assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 2, 18)) assert.Equal(t, 40.0, c.MustPlanet(R0_Planet_0_num).Material.F()) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7) assert.Nil(t, c.ShipGroup(0).CargoType) assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(6).CargoType) assert.Equal(t, uint(7), c.ShipGroup(0).Number) assert.Equal(t, 0.0, c.ShipGroup(0).Load.F()) assert.Equal(t, uint(2), c.ShipGroup(6).Number) assert.Equal(t, 18.0, c.ShipGroup(6).Load.F()) // add cargo to planet c.PutMaterial(R0_Planet_0_num, 100) // loading all available cargo assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7) assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F()) assert.Equal(t, 100.0, c.ShipGroup(0).Load.F()) // free: 131.0 assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType) // add cargo to planet c.PutMaterial(R0_Planet_0_num, 200) assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 31)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7) assert.Equal(t, 169.0, c.MustPlanet(R0_Planet_0_num).Material.F()) assert.Equal(t, 131.0, c.ShipGroup(0).Load.F()) // free: 100.0 assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType) // load to maximum cargo space left assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 11, 0)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7) assert.Equal(t, 153.0, c.MustPlanet(R0_Planet_0_num).Material.F()) assert.Equal(t, 147.0, c.ShipGroup(0).Load.F()) // free: 0.0 assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType) // ship group is full assert.ErrorContains(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0, 0), e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7) } func TestShipGroupUnload(t *testing.T) { c, g := newCache() // 1: idx = 0 / empty assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10)) // 2: idx = 1 / Has no cargo bay assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1)) // 3: idx = 2 / In_Space assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) c.ShipGroup(2).StateInSpace = &InSpace // 4: idx = 3 / loaded with COL assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) c.ShipGroup(3).CargoType = game.CargoColonist.Ref() c.ShipGroup(3).Load = 1.234 // 5: idx = 4 / on foreign planet / loaded with COL assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) c.ShipGroup(4).Destination = R1_Planet_1_num c.ShipGroup(4).CargoType = game.CargoColonist.Ref() c.ShipGroup(4).Load = 1.234 // 6: idx = 5 / on foreign planet / loaded with MAT assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) c.ShipGroup(5).Destination = R1_Planet_1_num c.ShipGroup(5).CargoType = game.CargoMaterial.Ref() c.ShipGroup(5).Load = 100.0 assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6) // tests assert.ErrorContains(t, g.ShipGroupUnload(UnknownRace, c.ShipGroup(0).ID, 0, 0), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupUnload(Race_Extinct.Name, c.ShipGroup(0).ID, 0, 0), e.GenericErrorText(e.ErrRaceExinct)) assert.ErrorContains(t, g.ShipGroupUnload(Race_0.Name, uuid.New(), 0, 0), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(2).ID, 0, 0), e.GenericErrorText(e.ErrShipsBusy)) assert.ErrorContains(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(1).ID, 0, 0), e.GenericErrorText(e.ErrInputNoCargoBay)) assert.ErrorContains(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 0), e.GenericErrorText(e.ErrInputCargoUnloadEmpty)) assert.ErrorContains(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(4).ID, 0, 0), e.GenericErrorText(e.ErrInputEntityNotOwned)) c.ShipGroup(0).CargoType = game.CargoColonist.Ref() c.ShipGroup(0).Load = 100 assert.ErrorContains(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 11, 101), e.GenericErrorText(e.ErrInputCargoUnoadNotEnough)) assert.ErrorContains(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 1), e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6) // unload MAT on foreign planet / break group assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 3, 0)) assert.Equal(t, 27.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F())) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7) assert.Equal(t, uint(3), c.ShipGroup(6).Number) assert.Equal(t, 0., c.ShipGroup(6).Load.F()) assert.Nil(t, c.ShipGroup(6).CargoType) assert.Equal(t, 0.0, c.ShipGroup(6).Load.F()) assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType) assert.Equal(t, uint(8), c.ShipGroup(5).Number) assert.Equal(t, 72.727, number.Fixed3(c.ShipGroup(5).Load.F())) // unload MAT on foreign planet / break group / limited MAT assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 3, 20.0)) assert.Equal(t, 47.273, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F())) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 8) assert.Equal(t, uint(3), c.ShipGroup(7).Number) assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(7).CargoType) assert.Equal(t, 7.273, number.Fixed3(c.ShipGroup(7).Load.F())) assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType) assert.Equal(t, uint(5), c.ShipGroup(5).Number) assert.Equal(t, 45.455, number.Fixed3(c.ShipGroup(5).Load.F())) // unload ALL assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0, 0)) assert.Equal(t, 100.0, number.Fixed3(c.MustPlanet(R0_Planet_0_num).Colonists.F())) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 8) assert.Equal(t, uint(10), c.ShipGroup(0).Number) assert.Nil(t, c.ShipGroup(0).CargoType) assert.Equal(t, 0.0, number.Fixed3(c.ShipGroup(0).Load.F())) } func TestShipGroupDismantle(t *testing.T) { c, g := newCache() // 1: idx = 0 / empty assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10)) // 2: idx = 1 / In_Space assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) c.ShipGroup(1).StateInSpace = &InSpace // 3: idx = 2 / loaded with COL assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10)) c.ShipGroup(2).CargoType = game.CargoColonist.Ref() c.ShipGroup(2).Load = 80.0 // 4: idx = 3 / on foreign planet / loaded with MAT assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) c.ShipGroup(3).Destination = R1_Planet_1_num c.ShipGroup(3).CargoType = game.CargoMaterial.Ref() c.ShipGroup(3).Load = 100.0 // 5: idx = 4 / on foreign planet / loaded with COL assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) c.ShipGroup(4).Destination = R1_Planet_1_num c.ShipGroup(4).CargoType = game.CargoColonist.Ref() c.ShipGroup(4).Load = 2.345 assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 5) // tests assert.ErrorContains(t, g.ShipGroupDismantle(UnknownRace, c.ShipGroup(0).ID, 0), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupDismantle(Race_Extinct.Name, c.ShipGroup(0).ID, 0), e.GenericErrorText(e.ErrRaceExinct)) assert.ErrorContains(t, g.ShipGroupDismantle(Race_0.Name, uuid.New(), 0), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(1).ID, 0), e.GenericErrorText(e.ErrShipsBusy)) assert.ErrorContains(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(2).ID, 12), e.GenericErrorText(e.ErrBeakGroupNumberNotEnough)) groupEmptyMass := c.ShipGroup(4).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter)) planetMAT := c.MustPlanet(R1_Planet_1_num).Material.F() planetCOL := c.MustPlanet(R1_Planet_1_num).Colonists.F() assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(4).ID, 0)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4) assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R1_Planet_1_num).Material.F()) assert.Equal(t, planetCOL, c.MustPlanet(R1_Planet_1_num).Colonists.F()) groupEmptyMass = c.ShipGroup(3).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter)) groupLoadMAT := c.ShipGroup(3).Load.F() planetMAT = c.MustPlanet(R1_Planet_1_num).Material.F() assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(3).ID, 0)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3) assert.Equal(t, planetMAT+groupEmptyMass+groupLoadMAT, c.MustPlanet(R1_Planet_1_num).Material.F()) groupEmptyMass = c.ShipGroup(2).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter)) planetMAT = c.MustPlanet(R0_Planet_0_num).Material.F() planetCOL = c.MustPlanet(R0_Planet_0_num).Colonists.F() planetPOP := 90.0 c.PutPopulation(R0_Planet_0_num, planetPOP) assert.Equal(t, planetPOP, c.MustPlanet(R0_Planet_0_num).Population.F()) var quantity uint = 3 groupEmptyMass = groupEmptyMass / float64(c.ShipGroup(2).Number) * float64(quantity) newGroupUnloadedCOL := c.ShipGroup(2).Load.F() / float64(c.ShipGroup(2).Number) * float64(quantity) expectPOPIncrease := newGroupUnloadedCOL * 8 freePOPLeft := c.MustPlanet(R0_Planet_0_num).Size.F() - c.MustPlanet(R0_Planet_0_num).Population.F() expectAddedCOL := (expectPOPIncrease - freePOPLeft) / 8 expectAddedPOP := freePOPLeft assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(2).ID, quantity)) assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3) assert.Equal(t, planetCOL+expectAddedCOL, c.MustPlanet(R0_Planet_0_num).Colonists.F()) assert.Equal(t, planetPOP+expectAddedPOP, c.MustPlanet(R0_Planet_0_num).Population.F()) assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R0_Planet_0_num).Material.F()) assert.Equal(t, uint(7), c.ShipGroup(2).Number) assert.Equal(t, 56.0, c.ShipGroup(2).Load.F()) } func TestShipGroupDestroyItem(t *testing.T) { c, _ := newCache() assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10)) c.ShipGroup(0).CargoType = game.CargoColonist.Ref() c.ShipGroup(0).Load = 100.0 for c.ShipGroup(0).Number > 0 { c.ShipGroupDestroyItem(0) assert.Equal(t, float64(c.ShipGroup(0).Number)*10, c.ShipGroup(0).Load.F()) } } func TestState(t *testing.T) { assert.Equal(t, "In_Orbit", fmt.Sprintf("%s", game.StateInOrbit)) }