// Code generated by the FlatBuffers compiler. DO NOT EDIT. package report import ( flatbuffers "github.com/google/flatbuffers/go" ) type ShipClass struct { _tab flatbuffers.Table } func GetRootAsShipClass(buf []byte, offset flatbuffers.UOffsetT) *ShipClass { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &ShipClass{} x.Init(buf, n+offset) return x } func FinishShipClassBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsShipClass(buf []byte, offset flatbuffers.UOffsetT) *ShipClass { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &ShipClass{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedShipClassBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *ShipClass) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *ShipClass) Table() flatbuffers.Table { return rcv._tab } func (rcv *ShipClass) Name() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *ShipClass) Drive() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *ShipClass) MutateDrive(n float32) bool { return rcv._tab.MutateFloat32Slot(6, n) } func (rcv *ShipClass) Armament() uint64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetUint64(o + rcv._tab.Pos) } return 0 } func (rcv *ShipClass) MutateArmament(n uint64) bool { return rcv._tab.MutateUint64Slot(8, n) } func (rcv *ShipClass) Weapons() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *ShipClass) MutateWeapons(n float32) bool { return rcv._tab.MutateFloat32Slot(10, n) } func (rcv *ShipClass) Shields() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *ShipClass) MutateShields(n float32) bool { return rcv._tab.MutateFloat32Slot(12, n) } func (rcv *ShipClass) Cargo() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *ShipClass) MutateCargo(n float32) bool { return rcv._tab.MutateFloat32Slot(14, n) } func (rcv *ShipClass) Mass() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *ShipClass) MutateMass(n float32) bool { return rcv._tab.MutateFloat32Slot(16, n) } func ShipClassStart(builder *flatbuffers.Builder) { builder.StartObject(7) } func ShipClassAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(name), 0) } func ShipClassAddDrive(builder *flatbuffers.Builder, drive float32) { builder.PrependFloat32Slot(1, drive, 0.0) } func ShipClassAddArmament(builder *flatbuffers.Builder, armament uint64) { builder.PrependUint64Slot(2, armament, 0) } func ShipClassAddWeapons(builder *flatbuffers.Builder, weapons float32) { builder.PrependFloat32Slot(3, weapons, 0.0) } func ShipClassAddShields(builder *flatbuffers.Builder, shields float32) { builder.PrependFloat32Slot(4, shields, 0.0) } func ShipClassAddCargo(builder *flatbuffers.Builder, cargo float32) { builder.PrependFloat32Slot(5, cargo, 0.0) } func ShipClassAddMass(builder *flatbuffers.Builder, mass float32) { builder.PrependFloat32Slot(6, mass, 0.0) } func ShipClassEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }