package game_test import ( "testing" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/stretchr/testify/assert" ) var ( Cruiser = game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Cruiser", Drive: 15, Armament: 1, Weapons: 15, Shields: 15, Cargo: 0, }, } ) func TestBlockUpgradeCost(t *testing.T) { assert.Equal(t, 00.0, game.BlockUpgradeCost(1, 1.0, 1.0)) assert.Equal(t, 25.0, game.BlockUpgradeCost(5, 1.0, 2.0)) assert.Equal(t, 50.0, game.BlockUpgradeCost(10, 1.0, 2.0)) } func TestGroupUpgradeCost(t *testing.T) { sg := game.ShipGroup{ Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, Number: 1, } assert.Equal(t, 225.0, game.GroupUpgradeCost(sg, Cruiser, 2.0, 2.0, 2.0, 2.0).UpgradeCost(1)) } func TestUpgradeMaxShips(t *testing.T) { sg := game.ShipGroup{ Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, Number: 10, } uc := game.GroupUpgradeCost(sg, Cruiser, 2.0, 2.0, 2.0, 2.0) assert.Equal(t, uint(4), uc.UpgradeMaxShips(1000)) } func TestCurrentUpgradingLevel(t *testing.T) { sg := &game.ShipGroup{ StateUpgrade: nil, } assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechDrive)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechWeapons)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechShields)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechCargo)) sg.StateUpgrade = &game.InUpgrade{ UpgradeTech: []game.UpgradePreference{ {Tech: game.TechDrive, Level: 1.5, Cost: 100.1}, }, } assert.Equal(t, 1.5, game.CurrentUpgradingLevel(*sg, game.TechDrive)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechWeapons)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechShields)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechCargo)) sg.StateUpgrade.UpgradeTech = append(sg.StateUpgrade.UpgradeTech, game.UpgradePreference{Tech: game.TechCargo, Level: 2.2, Cost: 200.2}) assert.Equal(t, 1.5, game.CurrentUpgradingLevel(*sg, game.TechDrive)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechWeapons)) assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechShields)) assert.Equal(t, 2.2, game.CurrentUpgradingLevel(*sg, game.TechCargo)) } func TestFutureUpgradeLevel(t *testing.T) { assert.Equal(t, 0.0, game.FutureUpgradeLevel(2.0, 2.0, 2.0)) assert.Equal(t, 0.0, game.FutureUpgradeLevel(2.0, 2.0, 3.0)) assert.Equal(t, 1.5, game.FutureUpgradeLevel(1.5, 2.0, 3.0)) assert.Equal(t, 2.0, game.FutureUpgradeLevel(2.5, 1.0, 2.0)) assert.Equal(t, 2.5, game.FutureUpgradeLevel(2.5, 1.0, 0.0)) } func TestUpgradeGroupPreference(t *testing.T) { sg := game.ShipGroup{ Number: 4, Tech: game.TechSet{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, } assert.Nil(t, sg.StateUpgrade) sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechDrive, 0) assert.Nil(t, sg.StateUpgrade) sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechDrive, 2.0) assert.NotNil(t, sg.StateUpgrade) assert.Equal(t, 300., sg.StateUpgrade.TechCost(game.TechDrive)) assert.Equal(t, 300., sg.StateUpgrade.Cost()) sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechWeapons, 2.0) assert.NotNil(t, sg.StateUpgrade) assert.Equal(t, 300., sg.StateUpgrade.TechCost(game.TechWeapons)) assert.Equal(t, 600., sg.StateUpgrade.Cost()) sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechShields, 2.0) assert.NotNil(t, sg.StateUpgrade) assert.Equal(t, 300., sg.StateUpgrade.TechCost(game.TechShields)) assert.Equal(t, 900., sg.StateUpgrade.Cost()) sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechCargo, 2.0) assert.NotNil(t, sg.StateUpgrade) assert.Equal(t, 0., sg.StateUpgrade.TechCost(game.TechCargo)) assert.Equal(t, 900., sg.StateUpgrade.Cost()) }