package game_test import ( "math/rand/v2" "testing" "github.com/google/uuid" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/iliadenisov/galaxy/internal/number" "github.com/stretchr/testify/assert" ) func TestCargoCapacity(t *testing.T) { test := func(cargoSize float64, expectCapacity float64) { ship := game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Drive: 1, Armament: 1, Weapons: 1, Shields: 1, Cargo: cargoSize, }, } sg := game.ShipGroup{ Number: 1, Tech: map[game.Tech]float64{ game.TechDrive: 1.5, game.TechWeapons: 1.1, game.TechShields: 2.0, game.TechCargo: 1.0, }, } assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship)) } test(1, 1.05) test(5, 6.25) test(10, 15) test(50, 175) test(100, 600) } func TestCarryingAndFullMass(t *testing.T) { Freighter := &game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Freighter", Drive: 8, Armament: 0, Weapons: 0, Shields: 2, Cargo: 10, }, } sg := &game.ShipGroup{ Number: 1, Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, Load: 0.0, } em := Freighter.EmptyMass() assert.Equal(t, 0.0, sg.CarryingMass()) assert.Equal(t, em, sg.FullMass(Freighter)) sg.Load = 10.0 assert.Equal(t, 10.0, sg.CarryingMass()) assert.Equal(t, em+10.0, sg.FullMass(Freighter)) sg.SetTechLevel(game.TechCargo, 2.5) assert.Equal(t, 4.0, sg.CarryingMass()) assert.Equal(t, em+4.0, sg.FullMass(Freighter)) } func TestSpeed(t *testing.T) { Freighter := &game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Freighter", Drive: 8, Armament: 0, Weapons: 0, Shields: 2, Cargo: 10, }, } sg := &game.ShipGroup{ Number: 1, Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, Load: 0.0, } assert.Equal(t, 8.0, sg.Speed(Freighter)) sg.Load = 5.0 assert.Equal(t, 6.4, sg.Speed(Freighter)) sg.SetTechLevel(game.TechDrive, 1.5) assert.Equal(t, 9.6, sg.Speed(Freighter)) sg.Load = 10 sg.SetTechLevel(game.TechCargo, 1.5) assert.Equal(t, 9.0, sg.Speed(Freighter)) } func TestBombingPower(t *testing.T) { BattleStation := game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Battle_Station", Drive: 60.0, Armament: 3, Weapons: 30.0, Shields: 100.0, Cargo: 0.0, }, } sg := game.ShipGroup{ Number: 1, Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, } assert.Equal(t, 139.295, number.Fixed3(sg.BombingPower(&BattleStation))) sg.Number = 2 assert.Equal(t, 278.590, number.Fixed3(sg.BombingPower(&BattleStation))) } func TestDriveEffective(t *testing.T) { tc := []struct { driveShipType float64 driveTech float64 expectDriveEffective float64 }{ {1, 1, 1}, {1, 2, 2}, {2, 1, 2}, {0, 1, 0}, {0, 1.5, 0}, {0, 10, 0}, {1.5, 1.5, 2.25}, } for i := range tc { someShip := game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Drive: tc[i].driveShipType, Armament: rand.UintN(30) + 1, Weapons: rand.Float64()*30 + 1, Shields: rand.Float64()*100 + 1, Cargo: rand.Float64()*20 + 1, }, } sg := game.ShipGroup{ Number: rand.UintN(4) + 1, Tech: map[game.Tech]float64{ game.TechDrive: tc[i].driveTech, game.TechWeapons: rand.Float64()*5 + 1, game.TechShields: rand.Float64()*5 + 1, game.TechCargo: rand.Float64()*5 + 1, }, } assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip)) } } func TestShipGroupEqual(t *testing.T) { fleetId := uuid.New() someUUID := uuid.New() mat := game.CargoMaterial cap := game.CargoCapital left := &game.ShipGroup{ Index: 1, Number: 1, OwnerID: uuid.New(), TypeID: uuid.New(), FleetID: &fleetId, CargoType: &mat, Load: 123.45, Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, } // essential properties right := *left assert.True(t, left.Equal(right)) left.OwnerID = someUUID assert.False(t, left.Equal(right)) right = *left left.TypeID = someUUID assert.False(t, left.Equal(right)) right = *left left.FleetID = &someUUID assert.False(t, left.Equal(right)) right = *left left.FleetID = nil assert.False(t, left.Equal(right)) right = *left left.StateInSpace = &game.InSpace{ Origin: 1, Range: 1, } assert.False(t, left.Equal(right)) right = *left left.CargoType = &cap assert.False(t, left.Equal(right)) right = *left left.CargoType = nil assert.False(t, left.Equal(right)) right = *left left.Load = 45.123 assert.False(t, left.Equal(right)) right = *left left.SetTechLevel(game.TechDrive, 1.1) assert.Equal(t, 1.1, left.TechLevel(game.TechDrive)) assert.False(t, left.Equal(right)) right = *left left.SetTechLevel(game.TechWeapons, 1.1) assert.Equal(t, 1.1, left.TechLevel(game.TechWeapons)) assert.False(t, left.Equal(right)) right = *left left.SetTechLevel(game.TechShields, 1.1) assert.Equal(t, 1.1, left.TechLevel(game.TechShields)) assert.False(t, left.Equal(right)) right = *left left.SetTechLevel(game.TechCargo, 1.1) assert.Equal(t, 1.1, left.TechLevel(game.TechCargo)) assert.False(t, left.Equal(right)) // non-essential properties right = *left left.Index = 2 assert.True(t, left.Equal(right)) // dirty hack to equalize loads left.Number = 5 left.Load = right.Load / float64(right.Number) * float64(left.Number) assert.True(t, left.Equal(right)) }