// Code generated by the FlatBuffers compiler. DO NOT EDIT. package lobby import ( flatbuffers "github.com/google/flatbuffers/go" ) type ApplicationSubmitRequest struct { _tab flatbuffers.Table } func GetRootAsApplicationSubmitRequest(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSubmitRequest { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &ApplicationSubmitRequest{} x.Init(buf, n+offset) return x } func FinishApplicationSubmitRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsApplicationSubmitRequest(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSubmitRequest { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &ApplicationSubmitRequest{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedApplicationSubmitRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *ApplicationSubmitRequest) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *ApplicationSubmitRequest) Table() flatbuffers.Table { return rcv._tab } func (rcv *ApplicationSubmitRequest) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *ApplicationSubmitRequest) RaceName() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func ApplicationSubmitRequestStart(builder *flatbuffers.Builder) { builder.StartObject(2) } func ApplicationSubmitRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func ApplicationSubmitRequestAddRaceName(builder *flatbuffers.Builder, raceName flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(raceName), 0) } func ApplicationSubmitRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }