// Package streamoffsets implements the Redis-backed adapter for // `ports.StreamOffsetStore`. // // In v1 the only consumer that calls Load/Save is the // runtime:health_events worker (PLAN stage 18). Keys are produced by // `redisstate.Keyspace.StreamOffset`, mirroring the lobby and rtmanager // patterns. package streamoffsets import ( "context" "errors" "fmt" "strings" "galaxy/gamemaster/internal/adapters/redisstate" "galaxy/gamemaster/internal/ports" "github.com/redis/go-redis/v9" ) // Config configures one Redis-backed stream-offset store. The store // does not own the redis client lifecycle; the caller (typically the // service runtime) opens and closes it. type Config struct { Client *redis.Client } // Store persists Game Master stream consumer offsets in Redis. type Store struct { client *redis.Client keys redisstate.Keyspace } // New constructs one Redis-backed stream-offset store from cfg. func New(cfg Config) (*Store, error) { if cfg.Client == nil { return nil, errors.New("new gamemaster stream offset store: nil redis client") } return &Store{ client: cfg.Client, keys: redisstate.Keyspace{}, }, nil } // Load returns the last processed entry id for streamLabel when one // is stored. A missing key returns ("", false, nil). func (store *Store) Load(ctx context.Context, streamLabel string) (string, bool, error) { if store == nil || store.client == nil { return "", false, errors.New("load gamemaster stream offset: nil store") } if ctx == nil { return "", false, errors.New("load gamemaster stream offset: nil context") } if strings.TrimSpace(streamLabel) == "" { return "", false, errors.New("load gamemaster stream offset: stream label must not be empty") } value, err := store.client.Get(ctx, store.keys.StreamOffset(streamLabel)).Result() switch { case errors.Is(err, redis.Nil): return "", false, nil case err != nil: return "", false, fmt.Errorf("load gamemaster stream offset: %w", err) } return value, true, nil } // Save stores entryID as the new offset for streamLabel. The key has // no TTL — offsets are durable and only overwritten by subsequent // Saves. func (store *Store) Save(ctx context.Context, streamLabel, entryID string) error { if store == nil || store.client == nil { return errors.New("save gamemaster stream offset: nil store") } if ctx == nil { return errors.New("save gamemaster stream offset: nil context") } if strings.TrimSpace(streamLabel) == "" { return errors.New("save gamemaster stream offset: stream label must not be empty") } if strings.TrimSpace(entryID) == "" { return errors.New("save gamemaster stream offset: entry id must not be empty") } if err := store.client.Set(ctx, store.keys.StreamOffset(streamLabel), entryID, 0).Err(); err != nil { return fmt.Errorf("save gamemaster stream offset: %w", err) } return nil } // Ensure Store satisfies the ports.StreamOffsetStore interface at // compile time. var _ ports.StreamOffsetStore = (*Store)(nil)