package notificationintent // GeoReviewRecommendedPayload stores the normalized payload for // `geo.review_recommended`. type GeoReviewRecommendedPayload struct { UserID string `json:"user_id"` UserEmail string `json:"user_email"` ObservedCountry string `json:"observed_country"` UsualConnectionCountry string `json:"usual_connection_country"` ReviewReason string `json:"review_reason"` } // GameTurnReadyPayload stores the normalized payload for `game.turn.ready`. type GameTurnReadyPayload struct { GameID string `json:"game_id"` GameName string `json:"game_name"` TurnNumber int64 `json:"turn_number"` } // GameFinishedPayload stores the normalized payload for `game.finished`. type GameFinishedPayload struct { GameID string `json:"game_id"` GameName string `json:"game_name"` FinalTurnNumber int64 `json:"final_turn_number"` } // GameGenerationFailedPayload stores the normalized payload for // `game.generation_failed`. type GameGenerationFailedPayload struct { GameID string `json:"game_id"` GameName string `json:"game_name"` FailureReason string `json:"failure_reason"` } // LobbyRuntimePausedAfterStartPayload stores the normalized payload for // `lobby.runtime_paused_after_start`. type LobbyRuntimePausedAfterStartPayload struct { GameID string `json:"game_id"` GameName string `json:"game_name"` } // LobbyApplicationSubmittedPayload stores the normalized payload for // `lobby.application.submitted`. type LobbyApplicationSubmittedPayload struct { GameID string `json:"game_id"` GameName string `json:"game_name"` ApplicantUserID string `json:"applicant_user_id"` ApplicantName string `json:"applicant_name"` } // LobbyMembershipApprovedPayload stores the normalized payload for // `lobby.membership.approved`. type LobbyMembershipApprovedPayload struct { GameID string `json:"game_id"` GameName string `json:"game_name"` } // LobbyMembershipRejectedPayload stores the normalized payload for // `lobby.membership.rejected`. type LobbyMembershipRejectedPayload struct { GameID string `json:"game_id"` GameName string `json:"game_name"` } // LobbyInviteCreatedPayload stores the normalized payload for // `lobby.invite.created`. type LobbyInviteCreatedPayload struct { GameID string `json:"game_id"` GameName string `json:"game_name"` InviterUserID string `json:"inviter_user_id"` InviterName string `json:"inviter_name"` } // LobbyInviteRedeemedPayload stores the normalized payload for // `lobby.invite.redeemed`. type LobbyInviteRedeemedPayload struct { GameID string `json:"game_id"` GameName string `json:"game_name"` InviteeUserID string `json:"invitee_user_id"` InviteeName string `json:"invitee_name"` } // LobbyInviteExpiredPayload stores the normalized payload for // `lobby.invite.expired`. type LobbyInviteExpiredPayload struct { GameID string `json:"game_id"` GameName string `json:"game_name"` InviteeUserID string `json:"invitee_user_id"` InviteeName string `json:"invitee_name"` } // NewGeoReviewRecommendedIntent builds the admin-email intent published by Geo // Profile Service when a user becomes review-worthy. func NewGeoReviewRecommendedIntent(metadata Metadata, payload GeoReviewRecommendedPayload) (Intent, error) { return newIntent(NotificationTypeGeoReviewRecommended, ProducerGeoProfile, AudienceKindAdminEmail, nil, metadata, payload) } // NewGameTurnReadyIntent builds the user-targeted intent published by Game // Master when a new turn is ready for active accepted participants. func NewGameTurnReadyIntent(metadata Metadata, recipientUserIDs []string, payload GameTurnReadyPayload) (Intent, error) { return newIntent(NotificationTypeGameTurnReady, ProducerGameMaster, AudienceKindUser, recipientUserIDs, metadata, payload) } // NewGameFinishedIntent builds the user-targeted intent published by Game // Master when a running game finishes. func NewGameFinishedIntent(metadata Metadata, recipientUserIDs []string, payload GameFinishedPayload) (Intent, error) { return newIntent(NotificationTypeGameFinished, ProducerGameMaster, AudienceKindUser, recipientUserIDs, metadata, payload) } // NewGameGenerationFailedIntent builds the admin-email intent published by // Game Master when turn generation fails. func NewGameGenerationFailedIntent(metadata Metadata, payload GameGenerationFailedPayload) (Intent, error) { return newIntent(NotificationTypeGameGenerationFailed, ProducerGameMaster, AudienceKindAdminEmail, nil, metadata, payload) } // NewLobbyRuntimePausedAfterStartIntent builds the admin-email intent // published by Game Lobby when a game is paused after runtime startup. func NewLobbyRuntimePausedAfterStartIntent(metadata Metadata, payload LobbyRuntimePausedAfterStartPayload) (Intent, error) { return newIntent(NotificationTypeLobbyRuntimePausedAfterStart, ProducerGameLobby, AudienceKindAdminEmail, nil, metadata, payload) } // NewPrivateLobbyApplicationSubmittedIntent builds the private-game owner // intent published by Game Lobby when an application is submitted. func NewPrivateLobbyApplicationSubmittedIntent(metadata Metadata, ownerUserID string, payload LobbyApplicationSubmittedPayload) (Intent, error) { return newIntent(NotificationTypeLobbyApplicationSubmitted, ProducerGameLobby, AudienceKindUser, []string{ownerUserID}, metadata, payload) } // NewPublicLobbyApplicationSubmittedIntent builds the public-game admin-email // intent published by Game Lobby when an application is submitted. func NewPublicLobbyApplicationSubmittedIntent(metadata Metadata, payload LobbyApplicationSubmittedPayload) (Intent, error) { return newIntent(NotificationTypeLobbyApplicationSubmitted, ProducerGameLobby, AudienceKindAdminEmail, nil, metadata, payload) } // NewLobbyMembershipApprovedIntent builds the applicant-user intent published // by Game Lobby when membership is approved. func NewLobbyMembershipApprovedIntent(metadata Metadata, applicantUserID string, payload LobbyMembershipApprovedPayload) (Intent, error) { return newIntent(NotificationTypeLobbyMembershipApproved, ProducerGameLobby, AudienceKindUser, []string{applicantUserID}, metadata, payload) } // NewLobbyMembershipRejectedIntent builds the applicant-user intent published // by Game Lobby when membership is rejected. func NewLobbyMembershipRejectedIntent(metadata Metadata, applicantUserID string, payload LobbyMembershipRejectedPayload) (Intent, error) { return newIntent(NotificationTypeLobbyMembershipRejected, ProducerGameLobby, AudienceKindUser, []string{applicantUserID}, metadata, payload) } // NewLobbyInviteCreatedIntent builds the invited-user intent published by Game // Lobby when a private-game invite is created. func NewLobbyInviteCreatedIntent(metadata Metadata, invitedUserID string, payload LobbyInviteCreatedPayload) (Intent, error) { return newIntent(NotificationTypeLobbyInviteCreated, ProducerGameLobby, AudienceKindUser, []string{invitedUserID}, metadata, payload) } // NewLobbyInviteRedeemedIntent builds the private-game owner intent published // by Game Lobby when an invite is redeemed. func NewLobbyInviteRedeemedIntent(metadata Metadata, ownerUserID string, payload LobbyInviteRedeemedPayload) (Intent, error) { return newIntent(NotificationTypeLobbyInviteRedeemed, ProducerGameLobby, AudienceKindUser, []string{ownerUserID}, metadata, payload) } // NewLobbyInviteExpiredIntent builds the private-game owner intent published // by Game Lobby when an invite expires. func NewLobbyInviteExpiredIntent(metadata Metadata, ownerUserID string, payload LobbyInviteExpiredPayload) (Intent, error) { return newIntent(NotificationTypeLobbyInviteExpired, ProducerGameLobby, AudienceKindUser, []string{ownerUserID}, metadata, payload) }