package server import ( "errors" "github.com/iliadenisov/galaxy/pkg/game" "github.com/iliadenisov/galaxy/pkg/generator" "github.com/iliadenisov/galaxy/pkg/storage" ) type Server struct { storage storage.Storage } func New(storage storage.Storage) Server { return Server{storage: storage} } func (s Server) CreateGame(gameParam game.GameParameter, mapParam generator.MapParameter) (game.Game, error) { _ = generator.Generate(mapParam) return game.Game{}, errors.New("not yet implemented") }